Files
UnrealEngineUWP/Engine/Source/Runtime/InputDevice/InputDevice.Build.cs
2014-03-14 14:13:41 -04:00

18 lines
364 B
C#

// Copyright 1998-2012 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputDevice : ModuleRules
{
public InputDevice(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/InputDevice/Public"
}
);
PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } );
}
}