Files
UnrealEngineUWP/Engine/Source/Programs/IOS/MobileDeviceInterface/Utilities.cs
2014-03-14 14:13:41 -04:00

36 lines
813 B
C#

/**
* Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace MobileDeviceInterface
{
/// <summary>
/// This is a simple generic to provide a limited form of type safety for IntPtr arguments to
/// structs of unknown contents (so we can't just marshal them as unique types)
/// </summary>
public struct TypedPtr<T>
{
public IntPtr Handle;
public TypedPtr(IntPtr Ptr)
{
Handle = Ptr;
}
public static implicit operator TypedPtr<T>(IntPtr Ptr)
{
return new TypedPtr<T>(Ptr);
}
public static explicit operator IntPtr(TypedPtr<T> Ptr)
{
return Ptr.Handle;
}
}
}