Files
UnrealEngineUWP/Engine/Source/Programs/IOS/MobileDeviceInterface/ConnectEventHandler.cs
2014-03-14 14:13:41 -04:00

46 lines
2.1 KiB
C#

// Software License Agreement (BSD License)
//
// Copyright (c) 2007, Peter Dennis Bartok <PeterDennisBartok@gmail.com>
// All rights reserved.
//
// Redistribution and use of this software in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above
// copyright notice, this list of conditions and the
// following disclaimer.
//
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the
// following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// * Neither the name of Peter Dennis Bartok nor the names of its
// contributors may be used to endorse or promote products
// derived from this software without specific prior
// written permission of Yahoo! Inc.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
using System;
using System.Collections.Generic;
using System.Text;
namespace Manzana
{
/// <summary>
/// Represents the method that will handle the <see>Connected</see> and <see>Disconnected</see> event.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="args">A <see>ConnectEventArgs</see> that contains the data.</param>
public delegate void ConnectEventHandler(object sender, ConnectEventArgs args);
}