Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/WindowsHostPlatform.cs
Gil Gribb 4a0cf65bd5 build script, add mmc to the list of processes not to kill
[CL 2073133 by Gil Gribb in Main branch]
2014-05-14 14:51:45 -04:00

233 lines
7.4 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Diagnostics;
using UnrealBuildTool;
namespace AutomationTool
{
class WindowsHostPlatform : HostPlatform
{
/// <returns>The path to Windows SDK directory for the specified version.</returns>
private static string FindWindowsSDKInstallationFolder( string Version )
{
// Based on VCVarsQueryRegistry
string WinSDKPath = (string)Microsoft.Win32.Registry.GetValue( @"HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft SDKs\Windows\" + Version, "InstallationFolder", null );
if( WinSDKPath != null )
{
return WinSDKPath;
}
WinSDKPath = (string)Microsoft.Win32.Registry.GetValue( @"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\" + Version, "InstallationFolder", null );
if( WinSDKPath != null )
{
return WinSDKPath;
}
WinSDKPath = (string)Microsoft.Win32.Registry.GetValue( @"HKEY_CURRENT_USER\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\" + Version, "InstallationFolder", null );
if( WinSDKPath != null )
{
return WinSDKPath;
}
throw new BuildException( "Can't find Windows SDK {0}.", Version );
}
/// <summary>
/// Figures out the path to Visual Studio's /Common7/Tools directory. Note that if Visual Studio is not
/// installed, the Windows SDK path will be used, which also happens to be the same directory. (It installs
/// the toolchain into the folder where Visual Studio would have installed it to.
/// </summary>
/// <returns>The path to Visual Studio's /Common7/Tools directory</returns>
private bool FindBaseVSToolPaths(out string WindowsSDKDir, out string BaseVSToolPath)
{
WindowsSDKDir = "";
BaseVSToolPath = WindowsPlatform.GetVSComnToolsPath();
if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
{
WindowsSDKDir = FindWindowsSDKInstallationFolder( "v8.1" );
if (string.IsNullOrEmpty(BaseVSToolPath))
{
Log.TraceError("Visual Studio 2013 must be installed in order to build this target.");
return false;
}
}
else if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2012)
{
WindowsSDKDir = FindWindowsSDKInstallationFolder( "v8.0" );
if (string.IsNullOrEmpty(BaseVSToolPath))
{
Log.TraceError("Visual Studio 2012 must be installed in order to build this target.");
return false;
}
}
else
{
throw new BuildException("Unexpected WindowsPlatform.Compiler version");
}
return true;
}
public override void SetFrameworkVars()
{
var FrameworkDir = CommandUtils.GetEnvVar(EnvVarNames.NETFrameworkDir);
var FrameworkVersion = CommandUtils.GetEnvVar(EnvVarNames.NETFrameworkVersion);
if (String.IsNullOrEmpty(FrameworkDir) || String.IsNullOrEmpty(FrameworkVersion))
{
Log.TraceInformation("Setting .Net Framework environment variables.");
// Determine 32 vs 64 bit. Worth noting that WOW64 will report x86.
bool Supports64bitExecutables = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE") == "AMD64";
Log.TraceInformation("Supports64bitExecutables=" + Supports64bitExecutables.ToString());
Log.TraceInformation("WindowsPlatform.Compiler" + WindowsPlatform.Compiler.ToString());
string WindowsSDKDir, BaseVSToolPath;
if (FindBaseVSToolPaths(out WindowsSDKDir, out BaseVSToolPath) == false)
{
throw new AutomationException("Unable to find VS paths.");
}
Log.TraceInformation("WindowsSDKDir=" + WindowsSDKDir);
Log.TraceInformation("BaseVSToolPath=" + BaseVSToolPath);
string VCVarsBatchFile = "";
// 64 bit tool chain.
if (Supports64bitExecutables)
{
VCVarsBatchFile = CommandUtils.CombinePaths(BaseVSToolPath, "../../VC/bin/x86_amd64/vcvarsx86_amd64.bat");
}
// The 32 bit vars batch file in the binary folder simply points to the one in the common tools folder.
else
{
VCVarsBatchFile = CommandUtils.CombinePaths(BaseVSToolPath, "vsvars32.bat");
}
if (File.Exists(VCVarsBatchFile))
{
Log.TraceInformation("Setting VS environment variables via {0}.", VCVarsBatchFile);
var BatchVars = CommandUtils.GetEnvironmentVariablesFromBatchFile(VCVarsBatchFile);
// Note these env var names are hardcoded here because they're more
// related to the values stored inside the batch files rather than the mapping equivalents.
BatchVars.TryGetValue("FrameworkDir", out FrameworkDir);
BatchVars.TryGetValue("FrameworkVersion", out FrameworkVersion);
CommandUtils.SetEnvVar(EnvVarNames.NETFrameworkDir, FrameworkDir);
CommandUtils.SetEnvVar(EnvVarNames.NETFrameworkVersion, FrameworkVersion);
}
else
{
throw new AutomationException("{0} does not exist.", VCVarsBatchFile);
}
Log.TraceInformation("{0}={1}", EnvVarNames.NETFrameworkDir, FrameworkDir);
Log.TraceInformation("{0}={1}", EnvVarNames.NETFrameworkVersion, FrameworkVersion);
}
}
public override string GetMsBuildExe()
{
var DotNETToolsFolder = CommandUtils.CombinePaths(CommandUtils.GetEnvVar(EnvVarNames.NETFrameworkDir), CommandUtils.GetEnvVar(EnvVarNames.NETFrameworkVersion));
var MsBuildExe = CommandUtils.CombinePaths(DotNETToolsFolder, "MSBuild.exe");
if (!CommandUtils.FileExists_NoExceptions(MsBuildExe))
{
throw new NotSupportedException("MsBuild.exe does not exist.");
}
return MsBuildExe;
}
public override string GetMsDevExe()
{
// Locate MsDevEnv executable
string PotentialMsDevExe = Path.Combine(WindowsPlatform.GetVSComnToolsPath(), "..", "IDE", "Devenv.com");
var Info = new System.IO.FileInfo(PotentialMsDevExe);
if (Info.Exists)
{
return PotentialMsDevExe;
}
else
{
throw new NotSupportedException(String.Format("{0} does not exist.", PotentialMsDevExe));
}
}
public override string RelativeBinariesFolder
{
get { return @"Engine/Binaries/Win64/"; }
}
public override string GetUE4ExePath(string UE4Exe)
{
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe);
}
public override string LocalBuildsLogFolder
{
get { return CommandUtils.CombinePaths(PathSeparator.Slash, Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Unreal Engine", "AutomationTool", "Logs"); }
}
public override string P4Exe
{
get { return "p4.exe"; }
}
public override Process CreateProcess(string AppName)
{
var NewProcess = new Process();
return NewProcess;
}
public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
{
}
public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
{
ProcessManager.SetConsoleCtrlHandler(Handler, true);
}
public override string UBTProjectName
{
get { return "UnrealBuildTool"; }
}
public override UnrealTargetPlatform HostEditorPlatform
{
get { return UnrealTargetPlatform.Win64; }
}
public override string PdbExtension
{
get { return ".pdb"; }
}
static string[] SystemServices = new string[]
{
"winlogon",
"system idle process",
"taskmgr",
"spoolsv",
"csrss",
"smss",
"svchost",
"services",
"lsass",
"conhost",
"oobe",
"mmc"
};
public override string[] DontKillProcessList
{
get
{
return SystemServices;
}
}
}
}