You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
28 lines
892 B
C#
28 lines
892 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Threading;
|
|
using System.Reflection;
|
|
using AutomationTool;
|
|
using UnrealBuildTool;
|
|
|
|
[Help(@"Generates IOS debug symbols for a remote project.")]
|
|
[Help("project=Name", @"Project name (required), i.e: -project=QAGame")]
|
|
[Help("config=Configuration", @"Project configuration (required), i.e: -config=Development")]
|
|
public class GenerateDSYM : BuildCommand
|
|
{
|
|
#region BaseCommand interface
|
|
|
|
public override void ExecuteBuild()
|
|
{
|
|
var ProjectName = ParseParamValue("project");
|
|
var Config = ParseParamValue("config");
|
|
|
|
var IPPExe = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/DotNET/IOS/IPhonePackager.exe");
|
|
|
|
RunAndLog(CmdEnv, IPPExe, "RPC " + ProjectName + " -config " + Config + " GenDSYM");
|
|
}
|
|
|
|
#endregion
|
|
} |