Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/ProjectParams.cs
Daniel Lamb ebd6c8303d Changes for packing OBB into APK file.
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones

[CL 2071675 by Daniel Lamb in Main branch]
2014-05-13 11:40:41 -04:00

1551 lines
55 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnrealBuildTool;
using System.IO;
using System.Reflection;
namespace AutomationTool
{
[Help("targetplatform=PlatformName", "target platform for building, cooking and deployment (also -Platform)")]
[Help("servertargetplatform=PlatformName", "target platform for building, cooking and deployment of the dedicated server (also -ServerPlatform)")]
public class ProjectParams
{
#region Constructors
/// <summary>
/// Gets a parameter from the command line if it hasn't been specified in the constructor.
/// If the command line is not available, default value will be used.
/// </summary>
/// <param name="Command">Command to parse the command line for. Can be null.</param>
/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
/// <param name="Default">Default value.</param>
/// <param name="ParamNames">Command line parameter names to parse.</param>
/// <returns>Parameter value.</returns>
bool GetParamValueIfNotSpecified(CommandUtils Command, bool? SpecifiedValue, bool Default, params string[] ParamNames)
{
if (SpecifiedValue.HasValue)
{
return SpecifiedValue.Value;
}
else if (Command != null)
{
bool Value = false;
foreach (var Param in ParamNames)
{
Value = Value || Command.ParseParam(Param);
}
return Value;
}
else
{
return Default;
}
}
/// <summary>
/// Gets optional parameter from the command line if it hasn't been specified in the constructor.
/// If the command line is not available or the command has not been specified in the command line, default value will be used.
/// </summary>
/// <param name="Command">Command to parse the command line for. Can be null.</param>
/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
/// <param name="Default">Default value.</param>
/// <param name="TrueParam">Name of a parameter that sets the value to 'true', for example: -clean</param>
/// <param name="FalseParam">Name of a parameter that sets the value to 'false', for example: -noclean</param>
/// <returns>Parameter value or default value if the paramater has not been specified</returns>
bool? GetOptionalParamValueIfNotSpecified(CommandUtils Command, bool? SpecifiedValue, bool? Default, string TrueParam, string FalseParam)
{
if (SpecifiedValue.HasValue)
{
return SpecifiedValue.Value;
}
else if (Command != null)
{
bool? Value = null;
if (!String.IsNullOrEmpty(TrueParam) && Command.ParseParam(TrueParam))
{
Value = true;
}
else if (!String.IsNullOrEmpty(FalseParam) && Command.ParseParam(FalseParam))
{
Value = false;
}
if (Value.HasValue)
{
return Value;
}
}
return Default;
}
/// <summary>
/// Gets a parameter value from the command line if it hasn't been specified in the constructor.
/// If the command line is not available, default value will be used.
/// </summary>
/// <param name="Command">Command to parse the command line for. Can be null.</param>
/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
/// <param name="ParamName">Command line parameter name to parse.</param>
/// <param name="Default">Default value</param>
/// <returns>Parameter value.</returns>
string ParseParamValueIfNotSpecified(CommandUtils Command, string SpecifiedValue, string ParamName, string Default = "")
{
if (SpecifiedValue != null)
{
return SpecifiedValue;
}
else if (Command != null)
{
return Command.ParseParamValue(ParamName, Default);
}
else
{
return Default;
}
}
/// <summary>
/// Sets up platforms
/// </summary>
/// <param name="Command"></param>
/// <param name="OverrideTargetPlatforms"></param>
/// <param name="AllowPlatformParams"></param>
/// <param name="PlatformParamNames"></param>
/// <returns>List of platforms parsed from the command line</returns>
private List<UnrealTargetPlatform> SetupTargetPlatforms(CommandUtils Command, List<UnrealTargetPlatform> OverrideTargetPlatforms, List<UnrealTargetPlatform> DefaultTargetPlatforms, bool AllowPlatformParams, params string[] PlatformParamNames)
{
List<UnrealTargetPlatform> TargetPlatforms = null;
if (CommandUtils.IsNullOrEmpty(OverrideTargetPlatforms))
{
if (Command != null)
{
// Parse the command line, we support the following params:
// -'PlatformParamNames[n]'=Platform_1+Platform_2+...+Platform_k
// or (if AllowPlatformParams is true)
// -Platform_1 -Platform_2 ... -Platform_k
string CmdLinePlatform = null;
foreach (var ParamName in PlatformParamNames)
{
CmdLinePlatform = Command.ParseParamValue(ParamName);
if (!String.IsNullOrEmpty(CmdLinePlatform))
{
break;
}
}
if (!String.IsNullOrEmpty(CmdLinePlatform))
{
// Get all platforms from the param value: Platform_1+Platform_2+...+Platform_k
TargetPlatforms = new List<UnrealTargetPlatform>();
var Platforms = new List<string>(CmdLinePlatform.Split('+'));
foreach (var PlatformName in Platforms)
{
TargetPlatforms.Add((UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), PlatformName, true));
}
}
else if (AllowPlatformParams)
{
// Look up platform names in the command line: -Platform_1 -Platform_2 ... -Platform_k
TargetPlatforms = new List<UnrealTargetPlatform>();
foreach (var Plat in CommandUtils.KnownTargetPlatforms)
{
if (Command.ParseParam(Plat.ToString()))
{
TargetPlatforms.Add(Plat);
}
}
}
}
}
else
{
TargetPlatforms = OverrideTargetPlatforms;
}
if (CommandUtils.IsNullOrEmpty(TargetPlatforms))
{
// Revert to single default platform: Win64
TargetPlatforms = DefaultTargetPlatforms;
}
return TargetPlatforms;
}
public ProjectParams(ProjectParams InParams)
{
//
//// Use this.Name with properties and fields!
//
this.RawProjectPath = InParams.RawProjectPath;
this.MapsToCook = InParams.MapsToCook;
this.DirectoriesToCook = InParams.DirectoriesToCook;
this.ClientCookedTargets = InParams.ClientCookedTargets;
this.ServerCookedTargets = InParams.ServerCookedTargets;
this.EditorTargets = InParams.EditorTargets;
this.ProgramTargets = InParams.ProgramTargets;
this.ClientTargetPlatforms = InParams.ClientTargetPlatforms;
this.ServerTargetPlatforms = InParams.ServerTargetPlatforms;
this.Build = InParams.Build;
this.Run = InParams.Run;
this.Cook = InParams.Cook;
this.IterativeCooking = InParams.IterativeCooking;
this.CookFlavor = InParams.CookFlavor;
this.SkipCook = InParams.SkipCook;
this.SkipCookOnTheFly = InParams.SkipCookOnTheFly;
this.Clean = InParams.Clean;
this.Pak = InParams.Pak;
this.SignPak = InParams.SignPak;
this.SignedPak = InParams.SignedPak;
this.SkipPak = InParams.SkipPak;
this.NoXGE = InParams.NoXGE;
this.CookOnTheFly = InParams.CookOnTheFly;
this.FileServer = InParams.FileServer;
this.DedicatedServer = InParams.DedicatedServer;
this.Client = InParams.Client;
this.NoClient = InParams.NoClient;
this.LogWindow = InParams.LogWindow;
this.Stage = InParams.Stage;
this.SkipStage = InParams.SkipStage;
this.StageDirectoryParam = InParams.StageDirectoryParam;
this.Manifests = InParams.Manifests;
this.UE4Exe = InParams.UE4Exe;
this.NoDebugInfo = InParams.NoDebugInfo;
this.NoCleanStage = InParams.NoCleanStage;
this.MapToRun = InParams.MapToRun;
this.AdditionalServerMapParams = InParams.AdditionalServerMapParams;
this.Foreign = InParams.Foreign;
this.ForeignCode = InParams.ForeignCode;
this.StageCommandline = InParams.StageCommandline;
this.BundleName = InParams.BundleName;
this.RunCommandline = InParams.RunCommandline;
this.Package = InParams.Package;
this.Deploy = InParams.Deploy;
this.Device = InParams.Device;
this.ServerDevice = InParams.ServerDevice;
this.NullRHI = InParams.NullRHI;
this.FakeClient = InParams.FakeClient;
this.EditorTest = InParams.EditorTest;
this.RunAutomationTests = InParams.RunAutomationTests;
this.RunAutomationTest = InParams.RunAutomationTest;
this.CrashIndex = InParams.CrashIndex;
this.Port = InParams.Port;
this.SkipServer = InParams.SkipServer;
this.Rocket = InParams.Rocket;
this.Unattended = InParams.Unattended;
this.ServerDeviceAddress = InParams.ServerDeviceAddress;
this.DeviceUsername = InParams.DeviceUsername;
this.DevicePassword = InParams.DevicePassword;
this.CrashReporter = InParams.CrashReporter;
this.ClientConfigsToBuild = InParams.ClientConfigsToBuild;
this.ServerConfigsToBuild = InParams.ServerConfigsToBuild;
this.NumClients = InParams.NumClients;
this.Compressed = InParams.Compressed;
this.UseDebugParamForEditorExe = InParams.UseDebugParamForEditorExe;
this.bUsesSteam = InParams.bUsesSteam;
this.bUsesSlate = InParams.bUsesSlate;
this.bUsesSlateEditorStyle = InParams.bUsesSlateEditorStyle;
this.bDebugBuildsActuallyUseDebugCRT = InParams.bDebugBuildsActuallyUseDebugCRT;
this.Archive = InParams.Archive;
this.ArchiveDirectoryParam = InParams.ArchiveDirectoryParam;
this.Distribution = InParams.Distribution;
this.OBBinAPK = InParams.OBBinAPK;
}
/// <summary>
/// Constructor. Be sure to use this.ParamName to set the actual property name as parameter names and property names
/// overlap here.
/// If a parameter value is not set, it will be parsed from the command line if the command is null, the default value will be used.
/// </summary>
public ProjectParams(
string RawProjectPath,
CommandUtils Command = null,
string Device = null,
string MapToRun = null,
string AdditionalServerMapParams = null,
string Port = null,
string RunCommandline = null,
string StageCommandline = null,
string BundleName = null,
string StageDirectoryParam = null,
string UE4Exe = null,
string SignPak = null,
List<UnrealTargetConfiguration> ClientConfigsToBuild = null,
List<UnrealTargetConfiguration> ServerConfigsToBuild = null,
ParamList<string> MapsToCook = null,
ParamList<string> DirectoriesToCook = null,
ParamList<string> ClientCookedTargets = null,
ParamList<string> EditorTargets = null,
ParamList<string> ServerCookedTargets = null,
List<UnrealTargetPlatform> ClientTargetPlatforms = null,
List<UnrealTargetPlatform> ServerTargetPlatforms = null,
bool? Build = null,
bool? Cook = null,
string CookFlavor = null,
bool? Run = null,
bool? SkipServer = null,
bool? Clean = null,
bool? Compressed = null,
bool? UseDebugParamForEditorExe = null,
bool? IterativeCooking = null,
bool? CookOnTheFly = null,
bool? CrashReporter = null,
bool? DedicatedServer = null,
bool? Client = null,
bool? Deploy = null,
bool? FileServer = null,
bool? Foreign = null,
bool? ForeignCode = null,
bool? LogWindow = null,
bool? NoCleanStage = null,
bool? NoClient = null,
bool? NoDebugInfo = null,
bool? NoXGE = null,
bool? Package = null,
bool? Pak = null,
bool? SignedPak = null,
bool? NullRHI = null,
bool? FakeClient = null,
bool? EditorTest = null,
bool? RunAutomationTests = null,
string RunAutomationTest = null,
int? CrashIndex = null,
bool? Rocket = null,
bool? SkipCook = null,
bool? SkipCookOnTheFly = null,
bool? SkipPak = null,
bool? SkipStage = null,
bool? Stage = null,
bool? Manifests = null,
bool? Unattended = null,
int? NumClients = null,
bool? Archive = null,
string ArchiveDirectoryParam = null,
ParamList<string> ProgramTargets = null,
bool? Distribution = null,
bool? OBBinAPK = null
)
{
//
//// Use this.Name with properties and fields!
//
this.RawProjectPath = RawProjectPath;
if (MapsToCook != null)
{
this.MapsToCook = MapsToCook;
}
if (DirectoriesToCook != null)
{
this.DirectoriesToCook = DirectoriesToCook;
}
if (ClientCookedTargets != null)
{
this.ClientCookedTargets = ClientCookedTargets;
}
if (ServerCookedTargets != null)
{
this.ServerCookedTargets = ServerCookedTargets;
}
if (EditorTargets != null)
{
this.EditorTargets = EditorTargets;
}
if (ProgramTargets != null)
{
this.ProgramTargets = ProgramTargets;
}
// Parse command line params for client platforms "-TargetPlatform=", "-Platform=" and also "-Win64", "-Mac" etc.
this.ClientTargetPlatforms = SetupTargetPlatforms(Command, ClientTargetPlatforms, new ParamList<UnrealTargetPlatform>() {UnrealTargetPlatform.Win64}, true, "TargetPlatform", "Platform");
// Parse command line params for server paltforms "-ServerTargetPlatform", "-ServerPlatform"; "-Win64" etc is not allowed here
this.ServerTargetPlatforms = SetupTargetPlatforms(Command, ServerTargetPlatforms, this.ClientTargetPlatforms, false, "ServerTargetPlatform", "ServerPlatform");
this.Build = GetParamValueIfNotSpecified(Command, Build, this.Build, "build");
this.Run = GetParamValueIfNotSpecified(Command, Run, this.Run, "run");
this.Cook = GetParamValueIfNotSpecified(Command, Cook, this.Cook, "cook");
this.CookFlavor = ParseParamValueIfNotSpecified(Command, CookFlavor, "cookflavor", String.Empty);
this.SkipCook = GetParamValueIfNotSpecified(Command, SkipCook, this.SkipCook, "skipcook");
if (this.SkipCook)
{
this.Cook = true;
}
this.Clean = GetOptionalParamValueIfNotSpecified(Command, Clean, this.Clean, "clean", null);
this.SignPak = ParseParamValueIfNotSpecified(Command, SignPak, "signpak", String.Empty);
this.SignedPak = !String.IsNullOrEmpty(this.SignPak) || GetParamValueIfNotSpecified(Command, SignedPak, this.SignedPak, "signedpak");
this.Pak = this.SignedPak || GetParamValueIfNotSpecified(Command, Pak, this.Pak, "pak");
this.SkipPak = GetParamValueIfNotSpecified(Command, SkipPak, this.SkipPak, "skippak");
if (this.SkipPak)
{
this.Pak = true;
}
this.NoXGE = GetParamValueIfNotSpecified(Command, NoXGE, this.NoXGE, "noxge");
this.CookOnTheFly = GetParamValueIfNotSpecified(Command, CookOnTheFly, this.CookOnTheFly, "cookonthefly");
this.Compressed = GetParamValueIfNotSpecified(Command, Compressed, this.Compressed, "compressed");
this.UseDebugParamForEditorExe = GetParamValueIfNotSpecified(Command, UseDebugParamForEditorExe, this.UseDebugParamForEditorExe, "UseDebugParamForEditorExe");
this.IterativeCooking = GetParamValueIfNotSpecified(Command, IterativeCooking, this.IterativeCooking, "iterativecooking", "iterate");
this.SkipCookOnTheFly = GetParamValueIfNotSpecified(Command, SkipCookOnTheFly, this.SkipCookOnTheFly, "skipcookonthefly");
this.FileServer = GetParamValueIfNotSpecified(Command, FileServer, this.FileServer, "fileserver");
this.DedicatedServer = GetParamValueIfNotSpecified(Command, DedicatedServer, this.DedicatedServer, "dedicatedserver", "server");
this.Client = GetParamValueIfNotSpecified(Command, Client, this.Client, "client");
if( this.Client )
{
this.DedicatedServer = true;
}
this.NoClient = GetParamValueIfNotSpecified(Command, NoClient, this.NoClient, "noclient");
this.LogWindow = GetParamValueIfNotSpecified(Command, LogWindow, this.LogWindow, "logwindow");
this.Stage = GetParamValueIfNotSpecified(Command, Stage, this.Stage, "stage");
this.SkipStage = GetParamValueIfNotSpecified(Command, SkipStage, this.SkipStage, "skipstage");
if (this.SkipStage)
{
this.Stage = true;
}
this.StageDirectoryParam = ParseParamValueIfNotSpecified(Command, StageDirectoryParam, "stagingdirectory", String.Empty).Trim(new char[]{'\"'});
this.Manifests = GetParamValueIfNotSpecified(Command, Manifests, this.Manifests, "manifests");
this.Archive = GetParamValueIfNotSpecified(Command, Archive, this.Archive, "archive");
this.ArchiveDirectoryParam = ParseParamValueIfNotSpecified(Command, ArchiveDirectoryParam, "archivedirectory", String.Empty);
this.Distribution = GetParamValueIfNotSpecified(Command, Distribution, this.Distribution, "distribution");
this.OBBinAPK = GetParamValueIfNotSpecified(Command, OBBinAPK, this.OBBinAPK, "obbinapk");
this.NoDebugInfo = GetParamValueIfNotSpecified(Command, NoDebugInfo, this.NoDebugInfo, "nodebuginfo");
this.NoCleanStage = GetParamValueIfNotSpecified(Command, NoCleanStage, this.NoCleanStage, "nocleanstage");
this.MapToRun = ParseParamValueIfNotSpecified(Command, MapToRun, "map", String.Empty);
this.AdditionalServerMapParams = ParseParamValueIfNotSpecified(Command, AdditionalServerMapParams, "AdditionalServerMapParams", String.Empty);
this.Foreign = GetParamValueIfNotSpecified(Command, Foreign, this.Foreign, "foreign");
this.ForeignCode = GetParamValueIfNotSpecified(Command, ForeignCode, this.ForeignCode, "foreigncode");
this.StageCommandline = ParseParamValueIfNotSpecified(Command, StageCommandline, "cmdline");
this.BundleName = ParseParamValueIfNotSpecified(Command, BundleName, "bundlename");
this.RunCommandline = ParseParamValueIfNotSpecified(Command, RunCommandline, "addcmdline");
this.Package = GetParamValueIfNotSpecified(Command, Package, this.Package, "package");
this.Deploy = GetParamValueIfNotSpecified(Command, Deploy, this.Deploy, "deploy");
this.Device = ParseParamValueIfNotSpecified(Command, Device, "device", String.Empty).Trim(new char[]{'\"'});
this.ServerDevice = ParseParamValueIfNotSpecified(Command, ServerDevice, "serverdevice", this.Device);
this.Port = ParseParamValueIfNotSpecified(Command, Port, "port", String.Empty);
this.NullRHI = GetParamValueIfNotSpecified(Command, NullRHI, this.NullRHI, "nullrhi");
this.FakeClient = GetParamValueIfNotSpecified(Command, FakeClient, this.FakeClient, "fakeclient");
this.EditorTest = GetParamValueIfNotSpecified(Command, EditorTest, this.EditorTest, "editortest");
this.RunAutomationTest = ParseParamValueIfNotSpecified(Command, RunAutomationTest, "RunAutomationTest");
this.RunAutomationTests = this.RunAutomationTest != "" || GetParamValueIfNotSpecified(Command, RunAutomationTests, this.RunAutomationTests, "RunAutomationTests");
this.SkipServer = GetParamValueIfNotSpecified(Command, SkipServer, this.SkipServer, "skipserver");
this.Rocket = GetParamValueIfNotSpecified(Command, Rocket, this.Rocket || GlobalCommandLine.Rocket, "rocket");
this.UE4Exe = ParseParamValueIfNotSpecified(Command, UE4Exe, "ue4exe", "UE4Editor-Cmd.exe");
this.Unattended = GetParamValueIfNotSpecified(Command, Unattended, this.Unattended, "unattended");
this.DeviceUsername = ParseParamValueIfNotSpecified(Command, DeviceUsername, "deviceuser", String.Empty);
this.DevicePassword = ParseParamValueIfNotSpecified(Command, DevicePassword, "devicepass", String.Empty);
this.CrashReporter = GetParamValueIfNotSpecified(Command, CrashReporter, this.CrashReporter, "crashreporter");
if (ClientConfigsToBuild == null)
{
if (Command != null)
{
var ClientConfig = Command.ParseParamValue("clientconfig");
if (ClientConfig != null)
{
this.ClientConfigsToBuild = new List<UnrealTargetConfiguration>();
var Configs = new ParamList<string>(ClientConfig.Split('+'));
foreach (var ConfigName in Configs)
{
this.ClientConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
}
}
}
}
else
{
this.ClientConfigsToBuild = ClientConfigsToBuild;
}
if (ServerConfigsToBuild == null)
{
if (Command != null)
{
var ServerConfig = Command.ParseParamValue("serverconfig");
if (ServerConfig != null && ServerConfigsToBuild == null)
{
this.ServerConfigsToBuild = new List<UnrealTargetConfiguration>();
var Configs = new ParamList<string>(ServerConfig.Split('+'));
foreach (var ConfigName in Configs)
{
this.ServerConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
}
}
}
}
else
{
this.ServerConfigsToBuild = ServerConfigsToBuild;
}
if (NumClients.HasValue)
{
this.NumClients = NumClients.Value;
}
else if (Command != null)
{
this.NumClients = Command.ParseParamInt("numclients");
}
if (CrashIndex.HasValue)
{
this.CrashIndex = CrashIndex.Value;
}
else if (Command != null)
{
this.CrashIndex = Command.ParseParamInt("CrashIndex");
}
AutodetectSettings(false);
ValidateAndLog();
}
#endregion
#region Shared
/// <summary>
/// Shared: Full path where the project exists (For uprojects this should include the uproj filename, otherwise just project folder)
/// </summary>
public string RawProjectPath { private set; get; }
/// <summary>
/// Shared: The current project is a foreign project, commandline: -foreign
/// </summary>
[Help("foreign", "Generate a foreign uproject from blankproject and use that")]
public bool Foreign { private set; get; }
/// <summary>
/// Shared: The current project is a foreign project, commandline: -foreign
/// </summary>
[Help("foreigncode", "Generate a foreign code uproject from platformergame and use that")]
public bool ForeignCode { private set; get; }
/// <summary>
/// Shared: true if we are running rocket
/// </summary>
[Help("Rocket", "true if we are running rocket")]
public bool Rocket { private set; get; }
/// <summary>
/// Shared: true if we are running rocket
/// </summary>
[Help("CrashReporter", "true if we should build crash reporter")]
public bool CrashReporter { private set; get; }
/// <summary>
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
/// </summary>
[Help("cook, -cookonthefly", "Determines if the build is going to use cooked data")]
public bool Cook { private set; get; }
/// <summary>
/// Shared: Determines if the build is going to use special sub-target platform, commandline: -cookflavor=ATC
/// </summary>
[Help( "cookflavor", "Determines if the build is going to use special sub-target platform" )]
public string CookFlavor { private set; get; }
/// <summary>
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
/// </summary>
[Help("skipcook", "use a cooked build, but we assume the cooked data is up to date and where it belongs, implies -cook")]
public bool SkipCook { private set; get; }
/// <summary>
/// Shared: In a cookonthefly build, used solely to pass information to the package step. This is necessary because you can't set cookonthefly and cook at the same time, and skipcook sets cook.
/// </summary>
[Help("skipcookonthefly", "in a cookonthefly build, used solely to pass information to the package step")]
public bool SkipCookOnTheFly { private set; get; }
/// <summary>
/// Shared: Determines if the intermediate folders will be wiped before building, commandline: -clean
/// </summary>
[Help("clean", "wipe intermediate folders before building")]
public bool? Clean { private set; get; }
/// <summary>
/// Shared: Assumes no user is sitting at the console, so for example kills clients automatically, commandline: -Unattended
/// </summary>
[Help("unattended", "assumes no operator is present, always terminates without waiting for something.")]
public bool Unattended { private set; get; }
/// <summary>
/// Shared: True if win32 binaries should be built, commandline: -win32
/// </summary>
public List<UnrealTargetPlatform> ClientTargetPlatforms = new List<UnrealTargetPlatform>();
/// <summary>
/// Shared: True if win32 binaries should be built, commandline: -win32
/// </summary>
public List<UnrealTargetPlatform> ServerTargetPlatforms = new List<UnrealTargetPlatform>();
/// <summary>
/// Shared: True if pak file should be generated.
/// </summary>
[Help("pak", "generate a pak file")]
public bool Pak { private set; get; }
/// <summary>
/// Shared: Encryption keys used for signing the pak file.
/// </summary>
[Help("signpak=keys", "sign the generated pak file with the specified key, i.e. -signpak=C:\\Encryption.keys. Also implies -signedpak.")]
public string SignPak { private set; get; }
/// <summary>
/// Shared: the game will use only signed content.
/// </summary>
[Help("signed", "the game should expect to use a signed pak file.")]
public bool SignedPak { private set; get; }
/// <summary>
/// Shared: true if this build is staged, command line: -stage
/// </summary>
[Help("skippak", "use a pak file, but assume it is already built, implies pak")]
public bool SkipPak { private set; get; }
/// <summary>
/// Shared: true if this build is staged, command line: -stage
/// </summary>
[Help("stage", "put this build in a stage directory")]
public bool Stage { private set; get; }
/// <summary>
/// Shared: true if this build is staged, command line: -stage
/// </summary>
[Help("skipstage", "uses a stage directory, but assumes everything is already there, implies -stage")]
public bool SkipStage { private set; get; }
/// <summary>
/// Shared: true if this build is using streaming install manifests, command line: -manifests
/// </summary>
[Help("manifests", "generate streaming install manifests when cooking data")]
public bool Manifests { private set; get; }
/// <summary>
/// Shared: Directory to copy the client to, command line: -stagingdirectory=
/// </summary>
public string BaseStageDirectory
{
get
{
return Path.GetFullPath(String.IsNullOrEmpty(StageDirectoryParam) ? CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath), "Saved", "StagedBuilds") : StageDirectoryParam);
}
}
[Help("stagingdirectory=Path", "Directory to copy the builds to, i.e. -stagingdirectory=C:\\Stage")]
public string StageDirectoryParam;
[Help("ue4exe=ExecutableName", "Name of the UE4 Editor executable, i.e. -ue4exe=UE4Editor.exe")]
public string UE4Exe;
/// <summary>
/// Shared: true if this build is archived, command line: -archive
/// </summary>
[Help("archive", "put this build in an archive directory")]
public bool Archive { private set; get; }
/// <summary>
/// Shared: Directory to archive the client to, command line: -archivedirectory=
/// </summary>
public string BaseArchiveDirectory
{
get
{
return Path.GetFullPath(String.IsNullOrEmpty(ArchiveDirectoryParam) ? CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath), "ArchivedBuilds") : ArchiveDirectoryParam);
}
}
[Help("archivedirectory=Path", "Directory to archive the builds to, i.e. -archivedirectory=C:\\Archive")]
public string ArchiveDirectoryParam;
#endregion
#region Build
/// <summary>
/// Build: True if build step should be executed, command: -build
/// </summary>
[Help("build", "True if build step should be executed")]
public bool Build { private set; get; }
/// <summary>
/// Build: True if XGE should NOT be used for building.
/// </summary>
[Help("noxge", "True if XGE should NOT be used for building")]
public bool NoXGE { private set; get; }
/// <summary>
/// Build: List of maps to cook.
/// </summary>
private ParamList<string> EditorTargetsList = null;
public ParamList<string> EditorTargets
{
set { EditorTargetsList = value; }
get
{
if (EditorTargetsList == null)
{
// Lazy auto-initialization
AutodetectSettings(false);
}
return EditorTargetsList;
}
}
/// <summary>
/// Build: List of maps to cook.
/// </summary>
private ParamList<string> ProgramTargetsList = null;
public ParamList<string> ProgramTargets
{
set { ProgramTargetsList = value; }
get
{
if (ProgramTargetsList == null)
{
// Lazy auto-initialization
AutodetectSettings(false);
}
return ProgramTargetsList;
}
}
/// <summary>
/// Build: List of client configurations
/// </summary>
public List<UnrealTargetConfiguration> ClientConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
///<summary>
/// Build: List of Server configurations
/// </summary>
public List<UnrealTargetConfiguration> ServerConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
/// <summary>
/// Build: List of client cooked build targets.
/// </summary>
private ParamList<string> ClientCookedTargetsList = null;
public ParamList<string> ClientCookedTargets
{
set { ClientCookedTargetsList = value; }
get
{
if (ClientCookedTargetsList == null)
{
// Lazy auto-initialization
AutodetectSettings(false);
}
return ClientCookedTargetsList;
}
}
/// <summary>
/// Build: List of Server cooked build targets.
/// </summary>
private ParamList<string> ServerCookedTargetsList = null;
public ParamList<string> ServerCookedTargets
{
set { ServerCookedTargetsList = value; }
get
{
if (ServerCookedTargetsList == null)
{
// Lazy auto-initialization
AutodetectSettings(false);
}
return ServerCookedTargetsList;
}
}
#endregion
#region Cook
/// <summary>
/// Cook: List of maps to cook.
/// </summary>
public ParamList<string> MapsToCook = new ParamList<string>();
/// <summary>
/// Cook: List of directories to cook.
/// </summary>
public ParamList<string> DirectoriesToCook = new ParamList<string>();
/// <summary>
/// Compress packages during cook.
/// </summary>
public bool Compressed;
/// <summary>
/// put -debug on the editorexe commandline
/// </summary>
public bool UseDebugParamForEditorExe;
/// <summary>
/// Cook: Uses the iterative cooking, command line: -iterativecooking or -iterate
/// </summary>
[Help( "iterativecooking", "Uses the iterative cooking, command line: -iterativecooking or -iterate" )]
public bool IterativeCooking;
#endregion
#region Stage
/// <summary>
/// Stage: Commanndline: -nodebuginfo
/// </summary>
[Help("nodebuginfo", "do not copy debug files to the stage")]
public bool NoDebugInfo { private set; get; }
/// <summary>
/// true if the staging directory is to be cleaned: -cleanstage (also true if -clean is specified)
/// </summary>
[Help("nocleanstage", "skip cleaning the stage directory")]
public bool NoCleanStage { set { bNoCleanStage = value; } get { return SkipStage || bNoCleanStage; } }
private bool bNoCleanStage;
/// <summary>
/// Stage: If non-empty, the contents will be put into the stage
/// </summary>
[Help("cmdline", "command line to put into the stage in UE4CommandLine.txt")]
public string StageCommandline;
/// <summary>
/// Stage: If non-empty, the contents will be used for the bundle name
/// </summary>
[Help("bundlename", "string to use as the bundle name when deploying to mobile device")]
public string BundleName;
/// <summary>
/// Whether the project uses Steam (todo: substitute with more generic functionality)
/// </summary>
public bool bUsesSteam;
/// <summary>
/// Whether the project uses visual Slate UI (as opposed to the low level windowing/messaging which is alway used)
/// </summary>
public bool bUsesSlate = true;
/// <summary>
/// Hack for legacy game styling isses. No new project should ever set this to true
/// Whether the project uses the Slate editor style in game.
/// </summary>
public bool bUsesSlateEditorStyle = false;
/// <summary>
// By default we use the Release C++ Runtime (CRT), even when compiling Debug builds. This is because the Debug C++
// Runtime isn't very useful when debugging Unreal Engine projects, and linking against the Debug CRT libraries forces
// our third party library dependencies to also be compiled using the Debug CRT (and often perform more slowly.) Often
// it can be inconvenient to require a separate copy of the debug versions of third party static libraries simply
// so that you can debug your program's code.
/// </summary>
public bool bDebugBuildsActuallyUseDebugCRT = false;
#endregion
#region Run
/// <summary>
/// Run: True if the Run step should be executed, command: -run
/// </summary>
[Help("run", "run the game after it is built (including server, if -server)")]
public bool Run { private set; get; }
/// <summary>
/// Run: The client runs with cooked data provided by cook on the fly server, command line: -cookonthefly
/// </summary>
[Help("cookonthefly", "run the client with cooked data provided by cook on the fly server")]
public bool CookOnTheFly { private set; get; }
/// <summary>
/// Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver
/// </summary>
[Help("fileserver", "run the client with cooked data provided by UnrealFileServer")]
public bool FileServer { private set; get; }
/// <summary>
/// Run: The client connects to dedicated server to get data, command line: -dedicatedserver
/// </summary>
[Help("dedicatedserver", "build, cook and run both a client and a server (also -server)")]
public bool DedicatedServer { private set; get; }
/// <summary>
/// Run: Uses a client target configuration, also implies -dedicatedserver, command line: -client
/// </summary>
[Help( "client", "build, cook and run a client and a server, uses client target configuration" )]
public bool Client { private set; get; }
/// <summary>
/// Run: Whether the client should start or not, command line (to disable): -noclient
/// </summary>
[Help("noclient", "do not run the client, just run the server")]
public bool NoClient { private set; get; }
/// <summary>
/// Run: Client should create its own log window, command line: -logwindow
/// </summary>
[Help("logwindow", "create a log window for the client")]
public bool LogWindow { private set; get; }
/// <summary>
/// Run: Map to run the game with.
/// </summary>
[Help("map", "map to run the game with")]
public string MapToRun;
/// <summary>
/// Run: Additional server map params.
/// </summary>
[Help("AdditionalServerMapParams", "Additional server map params, i.e ?param=value")]
public string AdditionalServerMapParams;
/// <summary>
/// Run: The target device to run the game on
/// </summary>
[Help("device", "Device to run the game on")]
public string Device;
/// <summary>
/// Run: the target device to run the server on
/// </summary>
[Help("serverdevice", "Device to run the server on")]
public string ServerDevice;
/// <summary>
/// Run: The indicated server has already been started
/// </summary>
[Help("skipserver", "Skip starting the server")]
public bool SkipServer;
/// <summary>
/// Run: The indicated server has already been started
/// </summary>
[Help("numclients=n", "Start extra clients, n should be 2 or more")]
public int NumClients;
/// <summary>
/// Run: Additional command line arguments to pass to the program
/// </summary>
[Help("addcmdline", "Additional command line arguments for the program")]
public string RunCommandline;
/// <summary>
/// Run:adds -nullrhi to the client commandline
/// </summary>
[Help("nullrhi", "add -nullrhi to the client commandlines")]
public bool NullRHI;
/// <summary>
/// Run:adds ?fake to the server URL
/// </summary>
[Help("fakeclient", "adds ?fake to the server URL")]
public bool FakeClient;
/// <summary>
/// Run:adds ?fake to the server URL
/// </summary>
[Help("editortest", "rather than running a client, run the editor instead")]
public bool EditorTest;
/// <summary>
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
/// </summary>
[Help("RunAutomationTests", "when running -editortest or a client, run all automation tests, not compatible with -server")]
public bool RunAutomationTests;
/// <summary>
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
/// </summary>
[Help("RunAutomationTests", "when running -editortest or a client, run a specific automation tests, not compatible with -server")]
public string RunAutomationTest;
/// <summary>
/// Run: Adds commands like debug crash, debug rendercrash, etc based on index
/// </summary>
[Help("Crash=index", "when running -editortest or a client, adds commands like debug crash, debug rendercrash, etc based on index")]
public int CrashIndex;
public string Port;
/// <summary>
/// Run: Linux username for unattended key genereation
/// </summary>
[Help("deviceuser", "Linux username for unattended key genereation")]
public string DeviceUsername;
/// <summary>
/// Run: Linux password for unattended key genereation
/// </summary>
[Help("devicepass", "Linux password for unattended key genereation")]
public string DevicePassword;
/// <summary>
/// Run: Sever device IP address
/// </summary>
public string ServerDeviceAddress;
#endregion
#region Package
[Help("package", "package the project for the target platform")]
public bool Package { get; set; }
[Help("distribution", "package for distribution the project")]
public bool Distribution { get; set; }
[Help("obbinapk", "package with OBB data in APK assets directory")]
public bool OBBinAPK {get; set; }
#endregion
#region Deploy
[Help("deploy", "deploy the project for the target platform")]
public bool Deploy { get; set; }
#endregion
#region Initialization
private Dictionary<TargetRules.TargetType, SingleTargetProperties> DetectedTargets;
private void AutodetectSettings(bool bReset)
{
if (bReset)
{
EditorTargetsList = null;
ClientCookedTargetsList = null;
ServerCookedTargetsList = null;
ProgramTargetsList = null;
ProjectBinariesPath = null;
ProjectGameExePath = null;
}
var Properties = ProjectUtils.GetProjectProperties(RawProjectPath);
bUsesSteam = Properties.bUsesSteam;
bUsesSlate = Properties.bUsesSlate;
bUsesSlateEditorStyle = Properties.bUsesSlateEditorStyle;
bDebugBuildsActuallyUseDebugCRT = Properties.bDebugBuildsActuallyUseDebugCRT;
bIsCodeBasedProject = Properties.bIsCodeBasedProject;
DetectedTargets = Properties.Targets;
var GameTarget = String.Empty;
var EditorTarget = String.Empty;
var ServerTarget = String.Empty;
var ProgramTarget = String.Empty;
var ProjectType = TargetRules.TargetType.Game;
if (GlobalCommandLine.Rocket)
{
if (!CommandUtils.CmdEnv.HasCapabilityToCompile || !bIsCodeBasedProject)
{
if (bIsCodeBasedProject)
{
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
GameTarget = ShortName;
EditorTarget = ShortName + "Editor";
ServerTarget = ShortName + "Server";
}
else
{
GameTarget = "UE4Game";
EditorTarget = "UE4Editor";
//ServerTarget = "RocketServer";
Build = false;
}
}
else
{
SingleTargetProperties TargetData;
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Editor, out TargetData))
{
EditorTarget = TargetData.TargetName;
}
if (DetectedTargets.TryGetValue(TargetRules.TargetType.RocketGame, out TargetData))
{
GameTarget = TargetData.TargetName;
}
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Program, out TargetData))
{
ProgramTarget = TargetData.TargetName;
}
//DetectedTargets.TryGetValue(TargetRules.TargetType.Server, out ServerTarget);
if (string.IsNullOrEmpty(GameTarget))
{
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Game, out TargetData))
{
GameTarget = TargetData.TargetName;
}
}
}
}
else if (!bIsCodeBasedProject)
{
GameTarget = "UE4Game";
EditorTarget = "UE4Editor";
ServerTarget = "UE4Server";
}
else if (!CommandUtils.CmdEnv.HasCapabilityToCompile)
{
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
GameTarget = ShortName;
EditorTarget = ShortName + "Editor";
ServerTarget = ShortName + "Server";
}
else if (!CommandUtils.IsNullOrEmpty(Properties.Targets))
{
SingleTargetProperties TargetData;
var GameTargetType = TargetRules.TargetType.Game;
if( Client )
{
if( HasClientTargetDetected )
{
GameTargetType = TargetRules.TargetType.Client;
}
else
{
throw new AutomationException( "Client target not found!" );
}
}
var ValidGameTargetTypes = new TargetRules.TargetType[]
{
GameTargetType,
TargetRules.TargetType.RocketGame,
TargetRules.TargetType.Program
};
foreach (var ValidTarget in ValidGameTargetTypes)
{
if (DetectedTargets.TryGetValue(ValidTarget, out TargetData))
{
GameTarget = TargetData.TargetName;
bDebugBuildsActuallyUseDebugCRT = TargetData.Rules.bDebugBuildsActuallyUseDebugCRT;
bUsesSlate = TargetData.Rules.bUsesSlate;
bUsesSlateEditorStyle = TargetData.Rules.bUsesSlateEditorStyle;
bUsesSteam = TargetData.Rules.bUsesSteam;
ProjectType = ValidTarget;
break;
}
}
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Editor, out TargetData))
{
EditorTarget = TargetData.TargetName;
}
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Server, out TargetData))
{
ServerTarget = TargetData.TargetName;
}
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Program, out TargetData))
{
ProgramTarget = TargetData.TargetName;
}
}
else if (!this.Build)
{
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
GameTarget = ShortName;
EditorTarget = ShortName + "Editor";
ServerTarget = ShortName + "Server";
}
else
{
throw new AutomationException("{0} does not look like uproject file but no targets have been found!", RawProjectPath);
}
IsProgramTarget = ProjectType == TargetRules.TargetType.Program;
if (String.IsNullOrEmpty(EditorTarget) && ProjectType != TargetRules.TargetType.Program && CommandUtils.IsNullOrEmpty(EditorTargetsList) && !Rocket)
{
throw new AutomationException("Editor target not found!");
}
if (String.IsNullOrEmpty(GameTarget) && Run && !NoClient && (Cook || CookOnTheFly) && CommandUtils.IsNullOrEmpty(ClientCookedTargetsList) && !Rocket)
{
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
}
if (EditorTargetsList == null)
{
if (!GlobalCommandLine.NoCompile && !GlobalCommandLine.NoCompileEditor && (ProjectType != TargetRules.TargetType.Program))
{
EditorTargetsList = new ParamList<string>(EditorTarget);
}
else
{
EditorTargetsList = new ParamList<string>();
}
}
if (ProgramTargetsList == null)
{
if (!GlobalCommandLine.NoCompile && (ProjectType == TargetRules.TargetType.Program))
{
ProgramTargetsList = new ParamList<string>(ProgramTarget);
}
else
{
ProgramTargetsList = new ParamList<string>();
}
}
if (ClientCookedTargetsList == null && !NoClient && (Cook || CookOnTheFly))
{
if (String.IsNullOrEmpty(GameTarget))
{
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
}
else
{
ClientCookedTargetsList = new ParamList<string>(GameTarget);
}
}
else if (ClientCookedTargetsList == null)
{
ClientCookedTargetsList = new ParamList<string>();
}
if (ServerCookedTargetsList == null && DedicatedServer && (Cook || CookOnTheFly))
{
if (String.IsNullOrEmpty(ServerTarget))
{
throw new AutomationException("Server target not found. Server target is required with -server and -cook or -cookonthefly");
}
ServerCookedTargetsList = new ParamList<string>(ServerTarget);
}
else if (ServerCookedTargetsList == null)
{
ServerCookedTargetsList = new ParamList<string>();
}
if (String.IsNullOrEmpty(ProjectBinariesPath) || String.IsNullOrEmpty(ProjectGameExePath))
{
if ( ClientTargetPlatforms.Count > 0 )
{
var ProjectClientBinariesPath = ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, ProjectType, Properties.bIsCodeBasedProject);
ProjectBinariesPath = ProjectUtils.GetProjectClientBinariesFolder(ProjectClientBinariesPath, ClientTargetPlatforms[0]);
ProjectGameExePath = CommandUtils.CombinePaths(ProjectBinariesPath, GameTarget + Platform.GetExeExtension(ClientTargetPlatforms[0]));
}
}
}
#endregion
#region Utilities
public bool HasEditorTargets
{
get { return !CommandUtils.IsNullOrEmpty(EditorTargets); }
}
public bool HasCookedTargets
{
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets) || !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
}
public bool HasServerCookedTargets
{
get { return !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
}
public bool HasClientCookedTargets
{
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets); }
}
public bool HasProgramTargets
{
get { return !CommandUtils.IsNullOrEmpty(ProgramTargets); }
}
public bool HasMapsToCook
{
get { return !CommandUtils.IsNullOrEmpty(MapsToCook); }
}
public bool HasDirectoriesToCook
{
get { return !CommandUtils.IsNullOrEmpty(DirectoriesToCook); }
}
public bool HasGameTargetDetected
{
get { return ProjectTargets.ContainsKey(TargetRules.TargetType.Game); }
}
public bool HasClientTargetDetected
{
get { return ProjectTargets.ContainsKey( TargetRules.TargetType.Client ); }
}
public bool HasDedicatedServerAndClient
{
get { return Client && DedicatedServer; }
}
/// <summary>
/// Project name (name of the uproject file without extension or directory name where the project is localed)
/// </summary>
public string ShortProjectName
{
get { return ProjectUtils.GetShortProjectName(RawProjectPath); }
}
/// <summary>
/// True if this project contains source code.
/// </summary>
public bool IsCodeBasedProject
{
get
{
return bIsCodeBasedProject;
}
}
private bool bIsCodeBasedProject;
public string CodeBasedUprojectPath
{
get { return IsCodeBasedProject ? RawProjectPath : null; }
}
/// <summary>
/// True if this project is a program.
/// </summary>
public bool IsProgramTarget { get; private set; }
/// <summary>
/// Path where the project's game (or program) binaries are built.
/// </summary>
public string ProjectBinariesFolder
{
get
{
if (String.IsNullOrEmpty(ProjectBinariesPath))
{
AutodetectSettings(false);
}
return ProjectBinariesPath;
}
}
private string ProjectBinariesPath;
/// <summary>
/// Filename of the target game exe (or program exe).
/// </summary>
public string ProjectGameExeFilename
{
get
{
if (String.IsNullOrEmpty(ProjectGameExePath))
{
AutodetectSettings(false);
}
return ProjectGameExePath;
}
}
private string ProjectGameExePath;
public Platform GetTargetPlatformInstance(UnrealTargetPlatform TargetPlatformType)
{
return Platform.Platforms[TargetPlatformType];
}
public List<Platform> ClientTargetPlatformInstances
{
get
{
List<Platform> ClientPlatformInstances = new List<Platform>();
foreach ( var ClientPlatform in ClientTargetPlatforms )
{
ClientPlatformInstances.Add(Platform.Platforms[ClientPlatform]);
}
return ClientPlatformInstances;
}
}
public List<Platform> ServerTargetPlatformInstances
{
get
{
List<Platform> ServerPlatformInstances = new List<Platform>();
foreach (var ServerPlatform in ServerTargetPlatforms)
{
ServerPlatformInstances.Add(Platform.Platforms[ServerPlatform]);
}
return ServerPlatformInstances;
}
}
/// <summary>
/// All auto-detected targets for this project
/// </summary>
public Dictionary<TargetRules.TargetType, SingleTargetProperties> ProjectTargets
{
get
{
if (DetectedTargets == null)
{
AutodetectSettings(false);
}
return DetectedTargets;
}
}
public void Validate()
{
if (String.IsNullOrEmpty(RawProjectPath))
{
throw new AutomationException("RawProjectPath can't be empty.");
}
if (!RawProjectPath.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase))
{
throw new AutomationException("RawProjectPath {0} must end with .uproject", RawProjectPath);
}
if (!CommandUtils.FileExists_NoExceptions(RawProjectPath))
{
throw new AutomationException("RawProjectPath {0} file must exist", RawProjectPath);
}
if (FileServer && !Cook)
{
throw new AutomationException("Only cooked builds can use a fileserver be staged, use -cook");
}
if (Stage && !Cook && !CookOnTheFly && !IsProgramTarget)
{
throw new AutomationException("Only cooked builds or programs can be staged, use -cook or -cookonthefly.");
}
if (Manifests && !Cook && !Stage && !Pak)
{
throw new AutomationException("Only staged pakd and cooked builds can generate streaming install manifests");
}
if (Pak && !Stage)
{
throw new AutomationException("Only staged builds can be paked, use -stage or -skipstage.");
}
if (Deploy && !Stage)
{
throw new AutomationException("Only staged builds can be deployed, use -stage or -skipstage.");
}
if ((Pak || Stage || Cook || CookOnTheFly || FileServer || DedicatedServer) && EditorTest)
{
throw new AutomationException("None of pak, stage, cook, CookOnTheFly or DedicatedServer can be used with EditorTest");
}
if (DedicatedServer && RunAutomationTests)
{
throw new AutomationException("DedicatedServer cannot be used with RunAutomationTests");
}
if ((CookOnTheFly || FileServer) && DedicatedServer)
{
throw new AutomationException("Don't use either -cookonthefly or -fileserver with -server.");
}
if (NoClient && !DedicatedServer && !CookOnTheFly)
{
throw new AutomationException("-noclient can only be used with -server or -cookonthefly.");
}
if (Build && !HasCookedTargets && !HasEditorTargets && !HasProgramTargets)
{
throw new AutomationException("-build is specified but there are no targets to build.");
}
if (Pak && FileServer)
{
throw new AutomationException("Can't use -pak and -fileserver at the same time.");
}
if (Cook && CookOnTheFly)
{
throw new AutomationException("Don't use both -cook and -cookonthefly.");
}
}
protected bool bLogged = false;
public virtual void ValidateAndLog()
{
// Avoid spamming, log only once
if (!bLogged)
{
// In alphabetical order.
CommandUtils.Log("Project Params **************");
CommandUtils.Log("AdditionalServerMapParams={0}", AdditionalServerMapParams);
CommandUtils.Log("Archive={0}", Archive);
CommandUtils.Log("BaseArchiveDirectory={0}", BaseArchiveDirectory);
CommandUtils.Log("BaseStageDirectory={0}", BaseStageDirectory);
CommandUtils.Log("Build={0}", Build);
CommandUtils.Log("Cook={0}", Cook);
CommandUtils.Log("Clean={0}", Clean);
CommandUtils.Log("Client={0}", Client);
CommandUtils.Log("ClientConfigsToBuild={0}", string.Join(",", ClientConfigsToBuild));
CommandUtils.Log("ClientCookedTargets={0}", ClientCookedTargets.ToString());
CommandUtils.Log("ClientTargetPlatform={0}", string.Join(",", ClientTargetPlatforms));
CommandUtils.Log("Compressed={0}", Compressed);
CommandUtils.Log("UseDebugParamForEditorExe={0}", UseDebugParamForEditorExe);
CommandUtils.Log("CookFlavor={0}", CookFlavor);
CommandUtils.Log("CookOnTheFly={0}", CookOnTheFly);
CommandUtils.Log("DedicatedServer={0}", DedicatedServer);
CommandUtils.Log("DirectoriesToCook={0}", DirectoriesToCook.ToString());
CommandUtils.Log("EditorTargets={0}", EditorTargets.ToString());
CommandUtils.Log("Foreign={0}", Foreign);
CommandUtils.Log("IsCodeBasedProject={0}", IsCodeBasedProject.ToString());
CommandUtils.Log("IsProgramTarget={0}", IsProgramTarget.ToString());
CommandUtils.Log("IterativeCooking={0}", IterativeCooking);
CommandUtils.Log("LogWindow={0}", LogWindow);
CommandUtils.Log("Manifests={0}", Manifests);
CommandUtils.Log("MapToRun={0}", MapToRun);
CommandUtils.Log("NoClient={0}", NoClient);
CommandUtils.Log("NumClients={0}", NumClients);
CommandUtils.Log("NoDebugInfo={0}", NoDebugInfo);
CommandUtils.Log("NoCleanStage={0}", NoCleanStage);
CommandUtils.Log("NoXGE={0}", NoXGE);
CommandUtils.Log("MapsToCook={0}", MapsToCook.ToString());
CommandUtils.Log("Pak={0}", Pak);
CommandUtils.Log("NullRHI={0}", NullRHI);
CommandUtils.Log("FakeClient={0}", FakeClient);
CommandUtils.Log("EditorTest={0}", EditorTest);
CommandUtils.Log("RunAutomationTests={0}", RunAutomationTests);
CommandUtils.Log("RunAutomationTest={0}", RunAutomationTest);
CommandUtils.Log("CrashIndex={0}", CrashIndex);
CommandUtils.Log("ProgramTargets={0}", ProgramTargets.ToString());
CommandUtils.Log("ProjectBinariesFolder={0}", ProjectBinariesFolder);
CommandUtils.Log("ProjectBinariesPath={0}", ProjectBinariesPath);
CommandUtils.Log("ProjectGameExeFilename={0}", ProjectGameExeFilename);
CommandUtils.Log("ProjectGameExePath={0}", ProjectGameExePath);
CommandUtils.Log("Distribution={0}", Distribution);
CommandUtils.Log("OBBinAPK={0}", OBBinAPK);
CommandUtils.Log("RawProjectPath={0}", RawProjectPath);
CommandUtils.Log("Rocket={0}", Rocket);
CommandUtils.Log("Run={0}", Run);
CommandUtils.Log("ServerConfigsToBuild={0}", string.Join(",", ServerConfigsToBuild));
CommandUtils.Log("ServerCookedTargets={0}", ServerCookedTargets.ToString());
CommandUtils.Log("ServerTargetPlatform={0}", string.Join(",", ServerTargetPlatforms));
CommandUtils.Log("ShortProjectName={0}", ShortProjectName.ToString());
CommandUtils.Log("SignedPak={0}", SignedPak);
CommandUtils.Log("SignPak={0}", SignPak);
CommandUtils.Log("SkipCook={0}", SkipCook);
CommandUtils.Log("SkipCookOnTheFly={0}", SkipCookOnTheFly);
CommandUtils.Log("SkipPak={0}", SkipPak);
CommandUtils.Log("SkipStage={0}", SkipStage);
CommandUtils.Log("Stage={0}", Stage);
CommandUtils.Log("bUsesSteam={0}", bUsesSteam);
CommandUtils.Log("bUsesSlate={0}", bUsesSlate);
CommandUtils.Log("bDebugBuildsActuallyUseDebugCRT={0}", bDebugBuildsActuallyUseDebugCRT);
CommandUtils.Log("Project Params **************");
}
bLogged = true;
Validate();
}
#endregion
}
}