Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Linux/LinuxPlatform.Automation.cs
Dmitry Rekman c383576999 Do not package .png files for Linux.
New template projects don't seem to have them, making packaging fail (TTP #333350).

[CL 2080726 by Dmitry Rekman in Main branch]
2014-05-21 14:07:01 -04:00

313 lines
14 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.IO;
using System.Diagnostics;
using AutomationTool;
using UnrealBuildTool;
public abstract class BaseLinuxPlatform : Platform
{
static Regex deviceRegex = new Regex(@"linux@([A-Za-z0-9\.\-]+)[\+]?");
static Regex usernameRegex = new Regex(@"\\([a-z_][a-z0-9_]{0,30})@");
static String keyPath = CombinePaths(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "/UE4SSHKeys");
static String pscpPath = CombinePaths(Environment.GetEnvironmentVariable("LINUX_ROOT"), "bin/PSCP.exe");
static String plinkPath = CombinePaths(Environment.GetEnvironmentVariable("LINUX_ROOT"), "bin/PLINK.exe");
public BaseLinuxPlatform(UnrealTargetPlatform P)
: base(P)
{
}
public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
{
if (SC.bStageCrashReporter)
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir), "CrashReportClient", false);
}
// assume that we always have to deploy Steam (FIXME: should be automatic)
{
string SteamVersion = "Steamv129";
// Check if the Steam directory exists. We need it for Steam controller support, so we include it whenever we can.
if (Directory.Exists(CommandUtils.CombinePaths(SC.LocalRoot, "Engine/Binaries/ThirdParty/Steamworks/" + SteamVersion)))
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries/ThirdParty/Steamworks/" + SteamVersion, SC.PlatformDir), "libsteam_api.so", false, null, CombinePaths("Engine/Binaries", SC.PlatformDir));
}
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Config"), "controller.vdf", false, null, CommandUtils.CombinePaths(SC.RelativeProjectRootForStage, "Saved/Config"));
}
// assume that we always have to deploy OpenAL (FIXME: should be automatic)
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries/ThirdParty/OpenAL/", SC.PlatformDir), "libopenal.so.1", false, null, CombinePaths("Engine/Binaries", SC.PlatformDir));
}
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Content/Splash"), "Splash.bmp", false, null, null, true);
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Content/Localization"), "*.dat", true, null, null, false, !Params.Pak);
List<string> Exes = GetExecutableNames(SC);
foreach (var Exe in Exes)
{
if (Exe.StartsWith(CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir)))
{
// remap the project root. For Rocket executables, rename the executable to the game name.
if (Params.Rocket && Exe == Exes[0])
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Binaries", SC.PlatformDir), Path.GetFileNameWithoutExtension(Exe), true, null, CommandUtils.CombinePaths(SC.RelativeProjectRootForStage, "Binaries", SC.PlatformDir), false, true, SC.ShortProjectName);
}
else
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.ProjectRoot, "Binaries", SC.PlatformDir), Path.GetFileNameWithoutExtension(Exe), true, null, CommandUtils.CombinePaths(SC.RelativeProjectRootForStage, "Binaries", SC.PlatformDir), false);
}
}
else if (Exe.StartsWith(CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir)))
{
// Move the executable for non-code rocket projects into the game directory, using the game name, so it can figure out the UProject to look for and is consitent with code projects.
if (Params.Rocket && Exe == Exes[0])
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir), Path.GetFileNameWithoutExtension(Exe), true, null, CommandUtils.CombinePaths(SC.RelativeProjectRootForStage, "Binaries", SC.PlatformDir), false, true, SC.ShortProjectName);
}
else
{
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir), Path.GetFileNameWithoutExtension(Exe), true, null, null, false);
}
}
else
{
throw new AutomationException("Can't stage the exe {0} because it doesn't start with {1} or {2}", Exe, CombinePaths(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir), CombinePaths(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir));
}
}
}
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly, string CookFlavor)
{
const string NoEditorCookPlatform = "LinuxNoEditor";
const string ServerCookPlatform = "LinuxServer";
const string ClientCookPlatform = "LinuxClient";
if (bDedicatedServer)
{
return ServerCookPlatform;
}
else if (bIsClientOnly)
{
return ClientCookPlatform;
}
else
{
return NoEditorCookPlatform;
}
}
/// <summary>
/// return true if we need to change the case of filenames outside of pak files
/// </summary>
/// <returns></returns>
public override bool DeployLowerCaseFilenames(bool bUFSFile)
{
return false;
}
/// <summary>
/// Deploy the application on the current platform
/// </summary>
/// <param name="Params"></param>
/// <param name="SC"></param>
public override void Deploy(ProjectParams Params, DeploymentContext SC)
{
if (!String.IsNullOrEmpty(Params.ServerDeviceAddress))
{
string sourcePath = CombinePaths(Params.BaseStageDirectory, GetCookPlatform(Params.DedicatedServer,false,""));
string destPath = Params.DeviceUsername + "@" + Params.ServerDeviceAddress + ":.";
RunAndLog(CmdEnv, pscpPath, String.Format("-batch -i {0} -r {1} {2}", Params.DevicePassword, sourcePath, destPath));
List<string> Exes = GetExecutableNames(SC);
string binPath = CombinePaths(GetCookPlatform(Params.DedicatedServer, false, ""), SC.RelativeProjectRootForStage, "Binaries", SC.PlatformDir, Path.GetFileName(Exes[0])).Replace("\\", "/");
string iconPath = CombinePaths(GetCookPlatform(Params.DedicatedServer, false, ""), SC.RelativeProjectRootForStage, SC.ShortProjectName + ".png").Replace("\\", "/");
string DesiredGLVersion = "4.3";
// Begin Bash Shell Script
string script = String.Format(@"#!/bin/bash
# Check for OpenGL4 support
glarg=''
if command -v glxinfo >/dev/null 2>&1 ; then
export DISPLAY="":0""
glversion=$(glxinfo | grep ""OpenGL version string:"" | sed 's/[^0-9.]*\([0-9.]*\).*/\1/')
glmatch=$(echo -e ""$glversion\n{0}"" | sort -Vr | head -1)
[[ ""$glmatch"" = ""$glversion"" ]] && glarg=' -opengl4'
fi
# Create .desktop file
cat > $HOME/Desktop/{1}.desktop << EOF
[Desktop Entry]
Type=Application
Name={2}
Comment=UE4 Game
Exec=$HOME/{3}{4}$glarg
Icon=$HOME/{5}
Terminal=false
Categories=Game;
EOF
# Set permissions
chmod 755 $HOME/{3}
chmod 700 $HOME/Desktop/{1}.desktop", DesiredGLVersion, SC.ShortProjectName, SC.ShortProjectName, binPath, (Params.Pak ? " -pak" : ""), iconPath);
// End Bash Shell Script
string scriptFile = Path.GetTempFileName();
File.WriteAllText(scriptFile, script);
RunAndLog(CmdEnv, plinkPath, String.Format("-ssh -t -batch -l {0} -i {1} {2} -m {3}", Params.DeviceUsername, Params.DevicePassword, Params.ServerDeviceAddress, scriptFile));
File.Delete(scriptFile);
}
}
public override void Package(ProjectParams Params, DeploymentContext SC, int WorkingCL)
{
}
/// <summary>
/// Allow the platform to alter the ProjectParams
/// </summary>
/// <param name="ProjParams"></param>
public override void PlatformSetupParams(ref ProjectParams ProjParams)
{
Match match = deviceRegex.Match(ProjParams.ServerDevice);
if (match.Success)
{
ProjParams.ServerDeviceAddress = match.Groups[1].Value;
string linuxKey = null;
string keyID = ProjParams.ServerDeviceAddress;
// If username specified use key for that user
if (!String.IsNullOrEmpty(ProjParams.DeviceUsername))
{
keyID = ProjParams.DeviceUsername + "@" + keyID;
}
if (!DirectoryExists(keyPath))
{
Directory.CreateDirectory(keyPath);
}
linuxKey = Directory.EnumerateFiles(keyPath).Where(f => f.Contains(keyID)).FirstOrDefault();
// Generate key if it doesn't exist
if (String.IsNullOrEmpty(linuxKey)
&& ((!String.IsNullOrEmpty(ProjParams.DeviceUsername) && !String.IsNullOrEmpty(ProjParams.DevicePassword))
|| !ProjParams.Unattended)) // Skip key generation in unattended mode if information is missing
{
Log("Configuring linux host");
// Prompt for username if not already set
while (String.IsNullOrEmpty(ProjParams.DeviceUsername))
{
Console.Write("Username: ");
ProjParams.DeviceUsername = Console.ReadLine();
}
// Prompty for password if not already set
while (String.IsNullOrEmpty(ProjParams.DevicePassword))
{
ProjParams.DevicePassword = String.Empty;
Console.Write("Password: ");
ConsoleKeyInfo key;
do
{
key = Console.ReadKey(true);
if (key.Key != ConsoleKey.Backspace && key.Key != ConsoleKey.Enter)
{
ProjParams.DevicePassword += key.KeyChar;
Console.Write("*");
}
else
{
if (key.Key == ConsoleKey.Backspace && ProjParams.DevicePassword.Length > 0)
{
ProjParams.DevicePassword = ProjParams.DevicePassword.Substring(0, (ProjParams.DevicePassword.Length - 1));
Console.Write("\b \b");
}
}
} while (key.Key != ConsoleKey.Enter);
Console.WriteLine();
}
String Command = @"C:\Windows\system32\cmd.exe";
// Convienence names
String keyName = String.Format("UE4:{0}@{1}", Environment.UserName, Environment.MachineName);
String idRSA = String.Format(".ssh/id_rsa/{0}", keyName);
String ppk = String.Format("{0}@{1}.ppk", ProjParams.DeviceUsername, ProjParams.ServerDeviceAddress);
// Generate keys including the .ppk on Linux device
String Script = String.Format("mkdir -p .ssh/id_rsa && if [ ! -f {0} ] ; then ssh-keygen -t rsa -C {1} -N '' -f {0} && cat {0}.pub >> .ssh/authorized_keys ; fi && chmod -R go-w ~/.ssh && puttygen {0} -o {2}", idRSA, keyName, ppk);
String Args = String.Format("/c ECHO y | {0} -ssh -t -pw {1} {2}@{3} \"{4}\"", plinkPath, ProjParams.DevicePassword, ProjParams.DeviceUsername, ProjParams.ServerDeviceAddress, Script);
RunAndLog(CmdEnv, Command, Args);
// Retrive the .ppk
Command = pscpPath;
Args = String.Format("-batch -pw {0} -l {1} {2}:{3} {4}", ProjParams.DevicePassword, ProjParams.DeviceUsername, ProjParams.ServerDeviceAddress, ppk, keyPath);
RunAndLog(CmdEnv, Command, Args);
linuxKey = CombinePaths(keyPath, ppk);
// Remove the .ppk from the Linux device
Command = plinkPath;
Script = String.Format("rm {0}", ppk);
Args = String.Format("-batch -i {0} {1}@{2} \"{3}\"", linuxKey, ProjParams.DeviceUsername, ProjParams.ServerDeviceAddress, Script);
RunAndLog(CmdEnv, Command, Args);
}
// Fail if a key couldn't be found or generated
if (String.IsNullOrEmpty(linuxKey))
{
throw new AutomationException("can't deploy/run using a linux device without a valid SSH key");
}
// Set username from key
if (String.IsNullOrEmpty(ProjParams.DeviceUsername))
{
match = usernameRegex.Match(linuxKey);
if (!match.Success)
{
throw new AutomationException("can't determine username from SSH key");
}
ProjParams.DeviceUsername = match.Groups[1].Value;
}
// Use key as password
ProjParams.DevicePassword = linuxKey;
}
else if (ProjParams.Deploy || ProjParams.Run)
{
throw new AutomationException("must specify device for Linux target (-serverdevice=<ip>)");
}
}
public override List<string> GetDebugFileExtentions()
{
return new List<string> { };
}
}
public class CentOSx64Platform : BaseLinuxPlatform
{
public CentOSx64Platform()
: base(UnrealTargetPlatform.Linux)
{
}
public override bool IsSupported { get { return true; } }
}