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#ttp 333394 - EDITOR: texture editor bugs (was RE: Flow map action for Photoshop CS5 and above) #branch UE4 #change Max In-Game dimensions are now calculated seperately as to not confuse the user. #change Renamed 'Current' to 'Displayed' #change bUseSpecifiedMipLevel was uninitialized, so could appear as true in the UI without the users knowledge. #change GetMaxMipLevel û a couple of calls to this were assuming it returned a float, rather than an int32. #change Cleaned up CachedCombinedLODBias usage and removed some duplicate code. #change æNum Cinematic MipsÆ is now also ignored by the UI when æUse specified mipsÆ is enabled. reviewed by Thomas.Sarkanen [CL 2059960 by Andrew Brown in Main branch]