Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor
Andrew Brown e1910bf4df Texture Editor: bUseSpecifiedMipLevel now default to false and the number of cinematic mips is ignored by the UI when it's true and Max In-Game no longer takes the editor specified mip setting into account
#ttp 333394 - EDITOR: texture editor bugs (was RE: Flow map action for Photoshop CS5 and above)

#branch UE4

#change Max In-Game dimensions are now calculated seperately as to not confuse the user.

#change Renamed 'Current' to 'Displayed'

#change bUseSpecifiedMipLevel was uninitialized, so could appear as true in the UI without the users knowledge.

#change GetMaxMipLevel û a couple of calls to this were assuming it returned a float, rather than an int32.

#change Cleaned up CachedCombinedLODBias usage and removed some duplicate code.

#change  æNum Cinematic MipsÆ is now also ignored by the UI when æUse specified mipsÆ is enabled.

reviewed by Thomas.Sarkanen

[CL 2059960 by Andrew Brown in Main branch]
2014-04-30 10:58:19 -04:00
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