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46 lines
935 B
C#
46 lines
935 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameProjectGeneration : ModuleRules
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{
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public GameProjectGeneration(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"ClassViewer",
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"DesktopPlatform",
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"MainFrame",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"Core",
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"InputCore",
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"Projects",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"TargetPlatform",
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"UnrealEd",
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"DesktopPlatform"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ClassViewer",
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"DesktopPlatform",
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"MainFrame",
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}
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);
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}
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}
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