Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Test.cpp
Michael Schoell 0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00

60 lines
1.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
UEnvironmentQueryGraphNode_Test::UEnvironmentQueryGraphNode_Test(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
{
bTestEnabled = true;
bHasNamedWeight = false;
TestWeightPct = -1.0f;
}
void UEnvironmentQueryGraphNode_Test::PostPlacedNewNode()
{
if (EnvQueryNodeClass != NULL)
{
UEnvQuery* Query = Cast<UEnvQuery>(GetEnvironmentQueryGraph()->GetOuter());
NodeInstance = ConstructObject<UEnvQueryTest>(EnvQueryNodeClass, Query);
NodeInstance->SetFlags(RF_Transactional);
}
if (ParentNode)
{
ParentNode->CalculateWeights();
}
}
void UEnvironmentQueryGraphNode_Test::DestroyNode()
{
if (ParentNode)
{
ParentNode->Modify();
ParentNode->Tests.Remove(this);
}
Super::DestroyNode();
}
FText UEnvironmentQueryGraphNode_Test::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
return TestInstance ? FText::FromString(TestInstance->GetDescriptionTitle()) : FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode_Test::GetDescription() const
{
UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
return TestInstance ? TestInstance->GetDescriptionDetails() : FText::GetEmpty();
}
void UEnvironmentQueryGraphNode_Test::SetDisplayedWeight(float Pct, bool bNamed)
{
if (TestWeightPct != Pct || bHasNamedWeight != bNamed)
{
Modify();
}
TestWeightPct = Pct;
bHasNamedWeight = bNamed;
}