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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node. #add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching. #add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node. #ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name #codereview justin.sargent [CL 2044506 by Michael Schoell in Main branch]
18 lines
585 B
C++
18 lines
585 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQueryEditorPrivatePCH.h"
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UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
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{
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}
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void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins()
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{
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UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In"));
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}
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FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return NSLOCTEXT("EnvironmentQueryGraphNode_Root", "Root", "ROOT");
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}
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