Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraph.h
Bob Tellez 96c40b8974 Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00

34 lines
781 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraph.generated.h"
UCLASS()
class UEnvironmentQueryGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
UPROPERTY()
int32 GraphVersion;
void UpdateVersion();
void MarkVersion();
void CalculateAllWeights();
void UpdateAsset();
void RemoveOrphanedNodes();
void CreateEnvQueryFromGraph(class UEnvironmentQueryGraphNode* RootEdNode);
void LockUpdates();
void UnlockUpdates();
protected:
/** if set, graph modifications won't cause updates in internal tree structure (skipping UpdateAsset)
* flag allows freezing update during heavy changes like pasting new nodes */
uint32 bLockUpdates : 1;
void UpdateVersion_NestedNodes();
void UpdateVersion_FixupOuters();
};