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18 lines
443 B
C++
18 lines
443 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnvironmentQueryFactory.generated.h"
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UCLASS(hidecategories=Object)
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class UEnvironmentQueryFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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// Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn) OVERRIDE;
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// Begin UFactory Interface
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};
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