Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs
James Golding 85206f3f5b Initial checkin for editor functionality in ComponentVisualizers
Simplified SplineComponent, now a SceneComponent not a PrimitiveComponent
Added support for persisting SplineComp state across CS re-run
SplineComponentVisualizer editing started

[CL 2075479 by James Golding in Main branch]
2014-05-16 09:37:22 -04:00

24 lines
537 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComponentVisualizers : ModuleRules
{
public ComponentVisualizers(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"UnrealEd",
"PropertyEditor",
}
);
}
}