Files
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
2014-03-14 14:13:41 -04:00

43 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Slate.h"
/** Style of the debug console */
namespace EDebugConsoleStyle
{
enum Type
{
/** Shows the debug console input line with tab completion only */
Compact,
/** Shows a scrollable log window with the input line on the bottom */
WithLog,
};
};
class FOutputLogModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
/** Generates a console input box widget. Remember, this widget will become invalid if the
output log DLL is unloaded on the fly. */
virtual TSharedRef< SWidget > MakeConsoleInputBox( TSharedPtr< SEditableTextBox >& OutExposedEditableTextBox ) const;
/** Opens a debug console in the specified window, if not already open */
virtual void OpenDebugConsoleForWindow( const TSharedRef< SWindow >& Window, const EDebugConsoleStyle::Type InStyle );
/** Closes the debug console for the specified window */
virtual void CloseDebugConsoleForWindow( const TSharedRef< SWindow >& Window );
private:
/** Weak pointer to a debug console that's currently open, if any */
TWeakPtr< SWidget > DebugConsole;
};