Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacClientTargetPlatform/MacClientTargetPlatform.Build.cs
Michael Trepka 70afdc986e Added MacClient and MacServer target platforms
[CL 2060348 by Michael Trepka in Main branch]
2014-04-30 16:19:30 -04:00

30 lines
690 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MacClientTargetPlatform : ModuleRules
{
public MacClientTargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("CoreUObject"); // @todo Mac: for some reason it's needed to link in debug on Mac
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Mac/MacTargetPlatform/Private"
}
);
}
}