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108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ImageWrapperBase.cpp: Implements the FImageWrapperBase class.
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=============================================================================*/
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#include "ImageWrapperPrivatePCH.h"
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/* FImageWrapperBase structors
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*****************************************************************************/
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FImageWrapperBase::FImageWrapperBase( )
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: RawFormat(ERGBFormat::Invalid)
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, RawBitDepth(0)
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, Format(ERGBFormat::Invalid)
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, BitDepth(0)
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, Width(0)
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, Height(0)
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{ }
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/* FImageWrapperBase interface
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*****************************************************************************/
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void FImageWrapperBase::Reset( )
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{
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LastError.Empty();
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RawFormat = ERGBFormat::Invalid;
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RawBitDepth = 0;
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Format = ERGBFormat::Invalid;
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BitDepth = 0;
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Width = 0;
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Height = 0;
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}
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void FImageWrapperBase::SetError( const TCHAR* ErrorMessage )
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{
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LastError = ErrorMessage;
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}
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/* IImageWrapper structors
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*****************************************************************************/
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const TArray<uint8>& FImageWrapperBase::GetCompressed(int32 Quality)
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{
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LastError.Empty();
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Compress(Quality);
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return CompressedData;
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}
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bool FImageWrapperBase::GetRaw( const ERGBFormat::Type InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData )
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{
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LastError.Empty();
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Uncompress(InFormat, InBitDepth);
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if (LastError.IsEmpty())
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{
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OutRawData = &RawData;
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}
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return LastError.IsEmpty();
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}
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bool FImageWrapperBase::SetCompressed( const void* InCompressedData, int32 InCompressedSize )
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{
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check(InCompressedData != NULL);
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check(InCompressedSize > 0);
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Reset();
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RawData.Empty(); // Invalidates the raw data too
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CompressedData.Empty( InCompressedSize );
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CompressedData.AddUninitialized( InCompressedSize );
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FMemory::Memcpy( CompressedData.GetTypedData(), InCompressedData, InCompressedSize );
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return true;
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}
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bool FImageWrapperBase::SetRaw( const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat::Type InFormat, const int32 InBitDepth )
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{
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check(InRawData != NULL);
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check(InRawSize > 0);
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check(InWidth > 0);
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check(InHeight > 0);
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Reset();
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CompressedData.Empty(); // Invalidates the compressed data too
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RawData.Empty(InRawSize);
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RawData.AddUninitialized(InRawSize);
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FMemory::Memcpy(RawData.GetTypedData(), InRawData, InRawSize);
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RawFormat = InFormat;
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RawBitDepth = InBitDepth;
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Width = InWidth;
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Height = InHeight;
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return true;
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}
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