Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FunctionalTestingManager.cpp
Daniel Broder 1b562a7b22 Merging using UE4-Fortnite-To-UE4 using CL 2058592.
Removed UENUM() from EMyTownBuildingsWidgetSorting and EMyFortRatingStarSize to fix compile issues and because UENUM() was unnecessary.

Also made hand-fix to UAIHotSpotRenderingComponent by removing HeaderGroup (obsolete).

Did not merge TRV_HAF_Outer_012_lower_border or TRV_HAF_Outer_030 umaps due to conflicts and based on advice from Stefan.

[CL 2060490 by Daniel Broder in Main branch]
2014-04-30 17:34:38 -04:00

224 lines
5.6 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "FunctionalTestingPrivatePCH.h"
#define LOCTEXT_NAMESPACE "FunctionalTesting"
//struct FFuncTestingTickHelper : FTickableGameObject
//{
// class UFunctionalTestingManager* Manager;
//
// FFuncTestingTickHelper() : Manager(NULL) {}
// virtual void Tick(float DeltaTime);
// virtual bool IsTickable() const { return Owner && !((AActor*)Owner)->IsPendingKillPending(); }
// virtual bool IsTickableInEditor() const { return true; }
// virtual TStatId GetStatId() const ;
//};
//
////----------------------------------------------------------------------//
////
////----------------------------------------------------------------------//
//void FFuncTestingTickHelper::Tick(float DeltaTime)
//{
// if (Manager->IsPendingKill() == false)
// {
// Manager->TickMe(DeltaTime);
// }
//}
//
//TStatId FFuncTestingTickHelper::GetStatId() const
//{
// RETURN_QUICK_DECLARE_CYCLE_STAT(FRecastTickHelper, STATGROUP_Tickables);
//}
//----------------------------------------------------------------------//
//
//----------------------------------------------------------------------//
UFunctionalTestingManager::UFunctionalTestingManager( const class FPostConstructInitializeProperties& PCIP )
: Super(PCIP)
, bIsRunning(false)
, bLooped(false)
, bWaitForNavigationBuildFinish(false)
, bInitialDelayApplied(false)
, CurrentIteration(INDEX_NONE)
{
}
void UFunctionalTestingManager::SetUpTests()
{
OnSetupTests.Broadcast();
}
bool UFunctionalTestingManager::RunAllFunctionalTests(UObject* WorldContext, bool bNewLog, bool bRunLooped, bool bInWaitForNavigationBuildFinish)
{
UFunctionalTestingManager* Manager = GetManager(WorldContext);
if (Manager->bIsRunning)
{
UE_LOG(LogFunctionalTest, Warning, TEXT("Functional tests are already running, aborting."));
return true;
}
FMessageLog FunctionalTestingLog("FunctionalTestingLog");
FunctionalTestingLog.Open();
if (bNewLog)
{
FunctionalTestingLog.NewPage(LOCTEXT("NewLogLabel", "Functional Test"));
}
Manager->bLooped = bRunLooped;
Manager->bWaitForNavigationBuildFinish = bInWaitForNavigationBuildFinish;
Manager->CurrentIteration = 0;
for (TActorIterator<AFunctionalTest> It(GWorld); It; ++It)
{
AFunctionalTest* Test = (*It);
if (Test != NULL && Test->bIsEnabled == true)
{
Manager->AllTests.Add(Test);
}
}
if (Manager->AllTests.Num() > 0)
{
Manager->SetUpTests();
Manager->TestsLeft = Manager->AllTests;
Manager->TriggerFirstValidTest();
}
if (Manager->bIsRunning == false)
{
FunctionalTestingLog.Info(LOCTEXT("NoTestsDefined", "No tests defined on map or . DONE."));
return false;
}
#if WITH_EDITOR
FEditorDelegates::EndPIE.AddUObject(Manager, &UFunctionalTestingManager::OnEndPIE);
#endif // WITH_EDITOR
Manager->AddToRoot();
return true;
}
void UFunctionalTestingManager::OnEndPIE(const bool bIsSimulating)
{
RemoveFromRoot();
}
void UFunctionalTestingManager::TriggerFirstValidTest()
{
UWorld* World = GEngine->GetWorldFromContextObject(GetOuter());
bIsRunning = World != NULL && World->GetNavigationSystem() != NULL;
if (bInitialDelayApplied == true && (bWaitForNavigationBuildFinish == false || UNavigationSystem::IsNavigationBeingBuilt(World) == false))
{
bIsRunning = RunFirstValidTest();
}
else
{
bInitialDelayApplied = true;
static const float WaitingTime = 0.25f;
World->GetTimerManager().SetTimer(this, &UFunctionalTestingManager::TriggerFirstValidTest, WaitingTime);
}
}
UFunctionalTestingManager* UFunctionalTestingManager::GetManager(UObject* WorldContext)
{
UFunctionalTestingManager* Manager = FFunctionalTestingModule::Get()->GetCurrentScript();
if (Manager == NULL)
{
UObject* Outer = WorldContext ? WorldContext : (UObject*)GetTransientPackage();
Manager = NewObject<UFunctionalTestingManager>(Outer);
FFunctionalTestingModule::Get()->SetScript(Manager);
}
return Manager;
}
void UFunctionalTestingManager::OnTestDone(AFunctionalTest* FTest)
{
// add a delay
FSimpleDelegateGraphTask::CreateAndDispatchWhenReady(
FSimpleDelegateGraphTask::FDelegate::CreateUObject(this, &UFunctionalTestingManager::NotifyTestDone, FTest)
, TEXT("Requesting to build next tile if necessary")
, NULL
, ENamedThreads::GameThread
);
}
void UFunctionalTestingManager::NotifyTestDone(AFunctionalTest* FTest)
{
FMessageLog FunctionalTestingLog("FunctionalTestingLog");
if (FTest->WantsToRunAgain() == false)
{
TestsLeft.RemoveSingle(FTest);
FTest->CleanUp();
}
if (TestsLeft.Num() > 0)
{
bIsRunning = RunFirstValidTest();
}
else
{
bIsRunning = false;
}
if (bIsRunning == false)
{
if (bLooped == true)
{
++CurrentIteration;
TestsLeft = AllTests;
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("IterationIndex"), CurrentIteration);
FunctionalTestingLog.Info( FText::Format(LOCTEXT("StartingIteration", "----- Starting iteration {IterationIndex} -----"), Arguments) );
bIsRunning = RunFirstValidTest();
}
else
{
FunctionalTestingLog.Info( LOCTEXT("TestDone", "DONE.") );
RemoveFromRoot();
}
}
}
bool UFunctionalTestingManager::RunFirstValidTest()
{
for (int32 Index = 0; Index < TestsLeft.Num(); ++Index)
{
bool bRemove = TestsLeft[Index] == NULL;
if (TestsLeft[Index] != NULL)
{
ensure(TestsLeft[Index]->bIsEnabled);
TestsLeft[Index]->TestFinishedObserver = FFunctionalTestDoneSignature::CreateUObject(this, &UFunctionalTestingManager::OnTestDone);
if (TestsLeft[Index]->StartTest())
{
return true;
}
else
{
bRemove = true;
}
}
if (bRemove)
{
TestsLeft.RemoveAtSwap(Index, 1, false);
}
}
return false;
}
void UFunctionalTestingManager::TickMe(float DeltaTime)
{
}
#undef LOCTEXT_NAMESPACE