Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FuncTestManager.h
Bob Tellez 96c40b8974 Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00

25 lines
727 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
DECLARE_LOG_CATEGORY_EXTERN(LogFunctionalTest, Log, All);
class FFuncTestManager : public IFuncTestManager, public TSharedFromThis<FFuncTestManager>
{
public:
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) OVERRIDE;
virtual bool IsRunning() const OVERRIDE;
virtual void SetScript(class UFunctionalTestingManager* NewScript) OVERRIDE;
virtual class UFunctionalTestingManager* GetCurrentScript() OVERRIDE { return TestScript.Get(); }
virtual void SetLooping(const bool bLoop);
protected:
TWeakObjectPtr<class UFunctionalTestingManager> TestScript;
};