Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataLimitKeyLengthWrapper.h
2014-03-14 14:13:41 -04:00

188 lines
5.8 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* A backend wrapper that limits the key size and uses hashing...in this case it wraps the payload and the payload contains the full key to verify the integrity of the hash
**/
class FDerivedDataLimitKeyLengthWrapper : public FDerivedDataBackendInterface
{
public:
/**
* Constructor
*
* @param InInnerBackend Backend to use for storage, my responsibilities are about key length
*/
FDerivedDataLimitKeyLengthWrapper(FDerivedDataBackendInterface* InInnerBackend, int32 InMaxKeyLength)
: InnerBackend(InInnerBackend)
, MaxKeyLength(InMaxKeyLength)
{
check(InnerBackend);
}
/** return true if this cache is writable **/
virtual bool IsWritable()
{
return InnerBackend->IsWritable();
}
/**
* Synchronous test for the existence of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
*/
virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)
{
FString NewKey;
ShortenKey(CacheKey, NewKey);
return InnerBackend->CachedDataProbablyExists(*NewKey);
}
/**
* Synchronous retrieve of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param OutData Buffer to receive the results, if any were found
* @return true if any data was found, and in this case OutData is non-empty
*/
virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
{
FString NewKey;
bool bOk;
if (!ShortenKey(CacheKey, NewKey))
{
// no shortening needed
bOk = InnerBackend->GetCachedData(CacheKey, OutData);
// look for old bug
if (FString(CacheKey).StartsWith(TEXT("TEXTURE2D_0002")))
{
int32 KeyLen = FCString::Strlen(CacheKey) + 1;
if (OutData.Num() > KeyLen && OutData.Last() == 0)
{
int32 Compare = FCStringAnsi::Strcmp(TCHAR_TO_ANSI(CacheKey), (char*)&OutData[OutData.Num() - KeyLen]);
if (Compare == 0)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataLimitKeyLengthWrapper: Fixed old bug %s."), CacheKey);
OutData.RemoveAt(OutData.Num() - KeyLen, KeyLen);
}
}
}
}
else
{
bOk = InnerBackend->GetCachedData(*NewKey, OutData);
if (bOk)
{
int32 KeyLen = FCString::Strlen(CacheKey) + 1;
if (OutData.Num() < KeyLen)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataLimitKeyLengthWrapper: Short file or Hash Collision, ignoring and deleting %s."), CacheKey);
bOk = false;
}
else
{
int32 Compare = FCStringAnsi::Strcmp(TCHAR_TO_ANSI(CacheKey), (char*)&OutData[OutData.Num() - KeyLen]);
OutData.RemoveAt(OutData.Num() - KeyLen, KeyLen);
if (Compare == 0)
{
UE_LOG(LogDerivedDataCache, Verbose, TEXT("FDerivedDataLimitKeyLengthWrapper: cache hit, key match is ok %s"), CacheKey);
}
else
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataLimitKeyLengthWrapper: HASH COLLISION, ignoring and deleting %s."), CacheKey);
bOk = false;
}
}
if (!bOk)
{
// _we_ detected corruption, so _we_ will force a flush of the corrupted data
InnerBackend->RemoveCachedData(*NewKey, /*bTransient=*/ false);
}
}
}
if (!bOk)
{
OutData.Empty();
}
return bOk;
}
/**
* Asynchronous, fire-and-forget placement of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
*/
virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) OVERRIDE
{
if (!InnerBackend->IsWritable())
{
return; // no point in continuing down the chain
}
FString NewKey;
if (!ShortenKey(CacheKey, NewKey))
{
// no shortening needed
InnerBackend->PutCachedData(CacheKey, InData, bPutEvenIfExists);
return;
}
TArray<uint8> Data(InData);
check(Data.Num());
int32 KeyLen = FCString::Strlen(CacheKey) + 1;
Data.AddUninitialized(KeyLen);
FCStringAnsi::Strcpy((char*)&Data[Data.Num() - KeyLen], KeyLen, TCHAR_TO_ANSI(CacheKey));
check(Data.Last()==0);
InnerBackend->PutCachedData(*NewKey, Data, bPutEvenIfExists);
}
virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) OVERRIDE
{
if (!InnerBackend->IsWritable())
{
return; // no point in continuing down the chain
}
FString NewKey;
ShortenKey(CacheKey, NewKey);
return InnerBackend->RemoveCachedData(*NewKey, bTransient);
}
private:
/** Shorten the cache key and return true if shortening was required **/
bool ShortenKey(const TCHAR* CacheKey, FString& Result)
{
Result = FString(CacheKey);
if (Result.Len() <= MaxKeyLength)
{
return false;
}
FSHA1 HashState;
int32 Length = Result.Len();
HashState.Update((const uint8*)&Length, sizeof(int32));
auto ResultSrc = StringCast<UCS2CHAR>(*Result);
uint32 CRCofPayload(FCrc::MemCrc32(ResultSrc.Get(), Length * sizeof(UCS2CHAR)));
HashState.Update((const uint8*)&CRCofPayload, sizeof(uint32));
HashState.Update((const uint8*)ResultSrc.Get(), Length * sizeof(UCS2CHAR));
HashState.Final();
uint8 Hash[FSHA1::DigestSize];
HashState.GetHash(Hash);
FString HashString = BytesToHex(Hash, FSHA1::DigestSize);
int32 HashStringSize = HashString.Len();
int32 OriginalPart = MaxKeyLength - HashStringSize - 2;
Result = Result.Left(OriginalPart) + TEXT("__") + HashString;
check(Result.Len() == MaxKeyLength && Result.Len() > 0);
return true;
}
/** Backend to use for storage, my responsibilities are about key length **/
FDerivedDataBackendInterface* InnerBackend;
/** Maximum size of the backend key length **/
int32 MaxKeyLength;
};