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371 lines
8.4 KiB
C++
371 lines
8.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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enum EProcessorArchitecture
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{
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PA_UNKNOWN,
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PA_ARM,
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PA_X86,
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PA_X64,
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};
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/**
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* Details of a module from a crash dump
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*/
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class FCrashModuleInfo
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{
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public:
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FString Report;
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FString Name;
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FString Extension;
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uint64 BaseOfImage;
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uint32 SizeOfImage;
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uint16 Major;
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uint16 Minor;
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uint16 Build;
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uint16 Revision;
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FCrashModuleInfo()
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: BaseOfImage( 0 )
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, SizeOfImage( 0 )
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, Major( 0 )
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, Minor( 0 )
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, Build( 0 )
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, Revision( 0 )
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{
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}
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};
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/**
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* Details about a thread from a crash dump
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*/
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class FCrashThreadInfo
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{
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public:
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FString Report;
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uint32 ThreadId;
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uint32 SuspendCount;
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TArray<uint64> CallStack;
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FCrashThreadInfo()
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: ThreadId( 0 )
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, SuspendCount( 0 )
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{
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}
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~FCrashThreadInfo()
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{
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}
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};
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/**
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* Details about the exception in the crash dump
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*/
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class FCrashExceptionInfo
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{
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public:
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FString Report;
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uint32 ProcessId;
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uint32 ThreadId;
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uint32 Code;
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FString ExceptionString;
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TArray<FString> CallStackString;
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FCrashExceptionInfo()
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: ProcessId( 0 )
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, ThreadId( 0 )
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, Code( 0 )
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{
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}
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~FCrashExceptionInfo()
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{
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}
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};
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/**
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* Details about the system the crash dump occurred on
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*/
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class FCrashSystemInfo
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{
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public:
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FString Report;
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EProcessorArchitecture ProcessorArchitecture;
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uint32 ProcessorCount;
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uint16 OSMajor;
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uint16 OSMinor;
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uint16 OSBuild;
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uint16 OSRevision;
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FCrashSystemInfo()
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: ProcessorArchitecture( PA_UNKNOWN )
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, ProcessorCount( 0 )
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, OSMajor( 0 )
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, OSMinor( 0 )
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, OSBuild( 0 )
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, OSRevision( 0 )
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{
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}
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};
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/** A platform independent representation of a crash */
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class CRASHDEBUGHELPER_API FCrashInfo
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{
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public:
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FString Report;
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TArray<FString> ModuleNames;
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int32 ChangelistBuiltFrom;
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FString LabelName;
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FString SourceFile;
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uint64 SourceLineNumber;
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TArray<FString> SourceContext;
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FCrashSystemInfo SystemInfo;
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FCrashExceptionInfo Exception;
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TArray<FCrashThreadInfo> Threads;
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TArray<FCrashModuleInfo> Modules;
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FCrashInfo()
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: ChangelistBuiltFrom( -1 )
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, SourceLineNumber( 0 )
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{
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}
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~FCrashInfo()
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{
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}
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/**
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* Generate a report for the crash in the requested path
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*/
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void GenerateReport( const FString& DiagnosticsPath );
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/**
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* Handle logging
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*/
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void Log( FString Line );
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private:
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const TCHAR* GetProcessorArchitecture( EProcessorArchitecture PA );
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int64 StringSize( const ANSICHAR* Line );
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void WriteLine( FArchive* ReportFile, const ANSICHAR* Line = NULL );
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};
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/** Helper structure for tracking crash debug information */
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struct CRASHDEBUGHELPER_API FCrashDebugInfo
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{
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public:
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/** The name of the crash dump file */
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FString CrashDumpName;
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/** The engine version of the crash dump build */
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int32 EngineVersion;
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/** The platform of the crash dump build */
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FString PlatformName;
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/** The source control label of the crash dump build */
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FString SourceControlLabel;
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};
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/** The public interface for the crash dump handler singleton. */
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class CRASHDEBUGHELPER_API ICrashDebugHelper
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{
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protected:
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/** The depot name that the handler is using to sync from */
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FString DepotName;
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/** The local folder where symbol files should be stored */
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FString LocalSymbolStore;
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/** The database that the builder version information is stored in */
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FString DatabaseName;
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/** The catalog that the builder version info is stored in */
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FString DatabaseCatalog;
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/** In the event that a database query for a label fails, use this pattern to search in source control for the label */
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FString SourceControlBuildLabelPattern;
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/** The builtFromCL to use instead of extracting from the minidump */
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int32 BuiltFromCL;
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/** Indicates that the crash handler is ready to do work */
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bool bInitialized;
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public:
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/** A platform independent representation of a crash */
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FCrashInfo CrashInfo;
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/** Virtual destructor */
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virtual ~ICrashDebugHelper()
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{
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};
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/**
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* Initialize the helper
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*
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* @return bool true if successful, false if not
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*/
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virtual bool Init();
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/** Get the database name */
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const FString& GetDatabaseName() const
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{
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return DatabaseName;
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}
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/** Get the catalog name */
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const FString& GetDatabaseCatalog() const
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{
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return DatabaseCatalog;
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}
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/** Get the depot name */
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const FString& GetDepotName() const
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{
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return DepotName;
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}
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/** Set the depot name */
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void SetDepotName(const FString& InDepotName)
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{
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DepotName = InDepotName;
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}
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/**
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* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
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*
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* @param InCrashDumpName The crash dump file to process
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* @param OutCrashDebugInfo The crash dump info extracted from the file
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*
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* @return bool true if successful, false if not
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*/
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virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo)
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{
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return false;
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}
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/**
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* Parse the given crash dump, and generate a report.
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*
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* @param InCrashDumpName The crash dump file to process
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*
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* @return bool true if successful, false if not
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*/
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virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName )
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{
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return false;
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}
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/**
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* Get the source control label for the given engine version
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*
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* @param InEngineVersion The engine version to retrieve the label for
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*
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* @return FString The label containing that engine version build, empty if not found
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*/
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virtual FString GetLabelFromEngineVersion(int32 InEngineVersion)
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{
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return RetrieveBuildLabel(InEngineVersion, -1);
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}
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/**
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* Get the source control label for the given changelist number
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*
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* @param InChangelistNumber The changelist number to retrieve the label for
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*
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* @return FString The label containing that changelist number build, empty if not found
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*/
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virtual FString GetLabelFromChangelistNumber(int32 InChangelistNumber)
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{
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return RetrieveBuildLabel(-1, InChangelistNumber);
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}
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/**
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* Sync the required files from source control for debugging
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*
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* @param InLabel The label to sync files from
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* @param InPlatform The platform to sync files for
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*
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* @return bool true if successful, false if not
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*/
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virtual bool SyncRequiredFilesForDebuggingFromLabel(const FString& InLabel, const FString& InPlatform);
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/**
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* Sync the required files from source control for debugging
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* NOTE: Currently this will only handle changelists of 'valid' builds from the build machine
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* Ie the changelist must map to a build label.
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*
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* @param InChangelist The changelist to sync files from
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* @param InPlatform The platform to sync files for
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*
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* @return bool true if successful, false if not
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*/
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virtual bool SyncRequiredFilesForDebuggingFromChangelist(int32 InChangelistNumber, const FString& InPlatform);
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/**
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* Sync required files and launch the debugger for the crash dump.
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* Will call parse crash dump if it has not been called already.
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*
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* @params InCrashDumpName The name of the crash dump file to debug
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*
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* @return bool true if successful, false if not
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*/
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virtual bool SyncAndDebugCrashDump(const FString& InCrashDumpName)
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{
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return false;
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}
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/**
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* Sync the binaries and associated pdbs to the requested label.
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*
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* @params InLabel The name of the crash dump file to debug
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* @params InModuleNames An array of modules to sync
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*
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* @return bool true if successful, false if not
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*/
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virtual bool SyncModules( FCrashInfo* CrashInfo );
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/**
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* Sync a single source file to the requested label.
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*
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* @params CrashInfo A description of a crash
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*
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* @return bool true if successful, false if not
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*/
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virtual bool SyncSourceFile( FCrashInfo* CrashInfo );
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/**
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* Extract lines from a source file, and add to the crash report.
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*
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* @params CrashInfo A description of a crash
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*/
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virtual void AddSourceToReport( FCrashInfo* CrashInfo );
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/**
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* Extract annotated lines from a source file stored in Perforce, and add to the crash report.
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*
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* @params CrashInfo A description of a crash
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*/
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virtual bool AddAnnotatedSourceToReport( FCrashInfo* CrashInfo );
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protected:
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/**
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* Retrieve the build label for the given engine version or changelist number.
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*
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* @param InEngineVersion The engine version to retrieve the label for. If -1, then will use InChangelistNumber
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* @param InChangelistNumber The changelist number to retrieve the label for
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* @return FString The label if successful, empty if it wasn't found or another error
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*/
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virtual FString RetrieveBuildLabel(int32 InEngineVersion, int32 InChangelistNumber);
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bool ReadSourceFile( const TCHAR* InFilename, TArray<FString>& OutStrings );
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public:
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bool InitSourceControl(bool bShowLogin);
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void ShutdownSourceControl();
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};
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