Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Public/CrashDebugHelper.h
2014-03-14 14:13:41 -04:00

371 lines
8.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
enum EProcessorArchitecture
{
PA_UNKNOWN,
PA_ARM,
PA_X86,
PA_X64,
};
/**
* Details of a module from a crash dump
*/
class FCrashModuleInfo
{
public:
FString Report;
FString Name;
FString Extension;
uint64 BaseOfImage;
uint32 SizeOfImage;
uint16 Major;
uint16 Minor;
uint16 Build;
uint16 Revision;
FCrashModuleInfo()
: BaseOfImage( 0 )
, SizeOfImage( 0 )
, Major( 0 )
, Minor( 0 )
, Build( 0 )
, Revision( 0 )
{
}
};
/**
* Details about a thread from a crash dump
*/
class FCrashThreadInfo
{
public:
FString Report;
uint32 ThreadId;
uint32 SuspendCount;
TArray<uint64> CallStack;
FCrashThreadInfo()
: ThreadId( 0 )
, SuspendCount( 0 )
{
}
~FCrashThreadInfo()
{
}
};
/**
* Details about the exception in the crash dump
*/
class FCrashExceptionInfo
{
public:
FString Report;
uint32 ProcessId;
uint32 ThreadId;
uint32 Code;
FString ExceptionString;
TArray<FString> CallStackString;
FCrashExceptionInfo()
: ProcessId( 0 )
, ThreadId( 0 )
, Code( 0 )
{
}
~FCrashExceptionInfo()
{
}
};
/**
* Details about the system the crash dump occurred on
*/
class FCrashSystemInfo
{
public:
FString Report;
EProcessorArchitecture ProcessorArchitecture;
uint32 ProcessorCount;
uint16 OSMajor;
uint16 OSMinor;
uint16 OSBuild;
uint16 OSRevision;
FCrashSystemInfo()
: ProcessorArchitecture( PA_UNKNOWN )
, ProcessorCount( 0 )
, OSMajor( 0 )
, OSMinor( 0 )
, OSBuild( 0 )
, OSRevision( 0 )
{
}
};
/** A platform independent representation of a crash */
class CRASHDEBUGHELPER_API FCrashInfo
{
public:
FString Report;
TArray<FString> ModuleNames;
int32 ChangelistBuiltFrom;
FString LabelName;
FString SourceFile;
uint64 SourceLineNumber;
TArray<FString> SourceContext;
FCrashSystemInfo SystemInfo;
FCrashExceptionInfo Exception;
TArray<FCrashThreadInfo> Threads;
TArray<FCrashModuleInfo> Modules;
FCrashInfo()
: ChangelistBuiltFrom( -1 )
, SourceLineNumber( 0 )
{
}
~FCrashInfo()
{
}
/**
* Generate a report for the crash in the requested path
*/
void GenerateReport( const FString& DiagnosticsPath );
/**
* Handle logging
*/
void Log( FString Line );
private:
const TCHAR* GetProcessorArchitecture( EProcessorArchitecture PA );
int64 StringSize( const ANSICHAR* Line );
void WriteLine( FArchive* ReportFile, const ANSICHAR* Line = NULL );
};
/** Helper structure for tracking crash debug information */
struct CRASHDEBUGHELPER_API FCrashDebugInfo
{
public:
/** The name of the crash dump file */
FString CrashDumpName;
/** The engine version of the crash dump build */
int32 EngineVersion;
/** The platform of the crash dump build */
FString PlatformName;
/** The source control label of the crash dump build */
FString SourceControlLabel;
};
/** The public interface for the crash dump handler singleton. */
class CRASHDEBUGHELPER_API ICrashDebugHelper
{
protected:
/** The depot name that the handler is using to sync from */
FString DepotName;
/** The local folder where symbol files should be stored */
FString LocalSymbolStore;
/** The database that the builder version information is stored in */
FString DatabaseName;
/** The catalog that the builder version info is stored in */
FString DatabaseCatalog;
/** In the event that a database query for a label fails, use this pattern to search in source control for the label */
FString SourceControlBuildLabelPattern;
/** The builtFromCL to use instead of extracting from the minidump */
int32 BuiltFromCL;
/** Indicates that the crash handler is ready to do work */
bool bInitialized;
public:
/** A platform independent representation of a crash */
FCrashInfo CrashInfo;
/** Virtual destructor */
virtual ~ICrashDebugHelper()
{
};
/**
* Initialize the helper
*
* @return bool true if successful, false if not
*/
virtual bool Init();
/** Get the database name */
const FString& GetDatabaseName() const
{
return DatabaseName;
}
/** Get the catalog name */
const FString& GetDatabaseCatalog() const
{
return DatabaseCatalog;
}
/** Get the depot name */
const FString& GetDepotName() const
{
return DepotName;
}
/** Set the depot name */
void SetDepotName(const FString& InDepotName)
{
DepotName = InDepotName;
}
/**
* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
*
* @param InCrashDumpName The crash dump file to process
* @param OutCrashDebugInfo The crash dump info extracted from the file
*
* @return bool true if successful, false if not
*/
virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo)
{
return false;
}
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName )
{
return false;
}
/**
* Get the source control label for the given engine version
*
* @param InEngineVersion The engine version to retrieve the label for
*
* @return FString The label containing that engine version build, empty if not found
*/
virtual FString GetLabelFromEngineVersion(int32 InEngineVersion)
{
return RetrieveBuildLabel(InEngineVersion, -1);
}
/**
* Get the source control label for the given changelist number
*
* @param InChangelistNumber The changelist number to retrieve the label for
*
* @return FString The label containing that changelist number build, empty if not found
*/
virtual FString GetLabelFromChangelistNumber(int32 InChangelistNumber)
{
return RetrieveBuildLabel(-1, InChangelistNumber);
}
/**
* Sync the required files from source control for debugging
*
* @param InLabel The label to sync files from
* @param InPlatform The platform to sync files for
*
* @return bool true if successful, false if not
*/
virtual bool SyncRequiredFilesForDebuggingFromLabel(const FString& InLabel, const FString& InPlatform);
/**
* Sync the required files from source control for debugging
* NOTE: Currently this will only handle changelists of 'valid' builds from the build machine
* Ie the changelist must map to a build label.
*
* @param InChangelist The changelist to sync files from
* @param InPlatform The platform to sync files for
*
* @return bool true if successful, false if not
*/
virtual bool SyncRequiredFilesForDebuggingFromChangelist(int32 InChangelistNumber, const FString& InPlatform);
/**
* Sync required files and launch the debugger for the crash dump.
* Will call parse crash dump if it has not been called already.
*
* @params InCrashDumpName The name of the crash dump file to debug
*
* @return bool true if successful, false if not
*/
virtual bool SyncAndDebugCrashDump(const FString& InCrashDumpName)
{
return false;
}
/**
* Sync the binaries and associated pdbs to the requested label.
*
* @params InLabel The name of the crash dump file to debug
* @params InModuleNames An array of modules to sync
*
* @return bool true if successful, false if not
*/
virtual bool SyncModules( FCrashInfo* CrashInfo );
/**
* Sync a single source file to the requested label.
*
* @params CrashInfo A description of a crash
*
* @return bool true if successful, false if not
*/
virtual bool SyncSourceFile( FCrashInfo* CrashInfo );
/**
* Extract lines from a source file, and add to the crash report.
*
* @params CrashInfo A description of a crash
*/
virtual void AddSourceToReport( FCrashInfo* CrashInfo );
/**
* Extract annotated lines from a source file stored in Perforce, and add to the crash report.
*
* @params CrashInfo A description of a crash
*/
virtual bool AddAnnotatedSourceToReport( FCrashInfo* CrashInfo );
protected:
/**
* Retrieve the build label for the given engine version or changelist number.
*
* @param InEngineVersion The engine version to retrieve the label for. If -1, then will use InChangelistNumber
* @param InChangelistNumber The changelist number to retrieve the label for
* @return FString The label if successful, empty if it wasn't found or another error
*/
virtual FString RetrieveBuildLabel(int32 InEngineVersion, int32 InChangelistNumber);
bool ReadSourceFile( const TCHAR* InFilename, TArray<FString>& OutStrings );
public:
bool InitSourceControl(bool bShowLogin);
void ShutdownSourceControl();
};