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32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#ifndef __WindowsPlatformStackWalkExt_h__
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#define __WindowsPlatformStackWalkExt_h__
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#pragma once
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#undef PLATFORM_SUPPORTS_STACK_SYMBOLS
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#define PLATFORM_SUPPORTS_STACK_SYMBOLS 1
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/**
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* Windows implementation of stackwalking
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**/
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struct CORE_API FWindowsPlatformStackWalkExt : public FGenericPlatformStackWalk
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{
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static bool InitStackWalking();
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static void ShutdownStackWalking();
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static void InitSymbols( class FCrashInfo* CrashInfo );
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static bool OpenDumpFile( FCrashInfo* CrashInfo, const FString& DumpFileName );
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static void GetModuleList( FCrashInfo* CrashInfo );
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static void SetSymbolPathsFromModules( FCrashInfo* CrashInfo );
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static void GetModuleInfoDetailed( FCrashInfo* CrashInfo );
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static void GetSystemInfo( FCrashInfo* CrashInfo );
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static void GetThreadInfo( FCrashInfo* CrashInfo );
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static void GetExceptionInfo( FCrashInfo* CrashInfo );
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static bool GetCallstacks( FCrashInfo* CrashInfo );
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static bool IsOffsetWithinModules( FCrashInfo* CrashInfo, uint64 Offset );
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static FString ExtractRelativePath( const TCHAR* BaseName, TCHAR* FullName );
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};
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#endif |