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Milestone 4 -Added support for grouping devices based off MachineName, Platform, OSVersion, Model, GPU, CPU, RAM, or RenderMode. -Added a graphical test result section to show relative times between instances. [CL 2076099 by kevin hamilton in Main branch]
398 lines
11 KiB
C++
398 lines
11 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AutomationControllerModule.h: Declares the FAutomationControllerModule class.
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=============================================================================*/
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#pragma once
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/**
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* Implements the AutomationController module.
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*/
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class FAutomationControllerManager
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: public IAutomationControllerManager
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{
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public:
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// Begin IAutomationController Interface
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virtual void RequestAvailableWorkers( const FGuid& InSessionId ) OVERRIDE;
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virtual void RequestTests() OVERRIDE;
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virtual void RunTests( const bool bIsLocalSession) OVERRIDE;
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virtual void StopTests() OVERRIDE;
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virtual void Init() OVERRIDE;
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virtual void RequestLoadAsset( const FString& InAssetName ) OVERRIDE;
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virtual void Tick() OVERRIDE;
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virtual void SetNumPasses(const int32 InNumPasses) OVERRIDE
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{
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NumTestPasses = InNumPasses;
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}
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virtual int32 GetNumPasses() OVERRIDE
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{
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return NumTestPasses;
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}
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virtual bool IsUsingFullSizeScreenshots() const OVERRIDE
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{
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return bScreenshotsEnabled && bRequestFullScreenScreenshots;
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}
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virtual void SetUsingFullSizeScreenshots( const bool bNewValue ) OVERRIDE
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{
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bRequestFullScreenScreenshots = bNewValue;
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}
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virtual bool IsScreenshotAllowed() const OVERRIDE
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{
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return bScreenshotsEnabled;
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}
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virtual void SetScreenshotsEnabled( const bool bNewValue ) OVERRIDE
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{
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bScreenshotsEnabled = bNewValue;
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}
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virtual void SetFilter( TSharedPtr< AutomationFilterCollection > InFilter ) OVERRIDE
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{
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ReportManager.SetFilter( InFilter );
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}
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virtual TArray <TSharedPtr <IAutomationReport> >& GetReports() OVERRIDE
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{
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return ReportManager.GetFilteredReports();
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}
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virtual int32 GetNumDeviceClusters() const OVERRIDE
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{
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return DeviceClusterManager.GetNumClusters();
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}
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virtual int32 GetNumDevicesInCluster(const int32 ClusterIndex) const OVERRIDE
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{
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return DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex);
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}
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virtual FString GetClusterGroupName(const int32 ClusterIndex) const OVERRIDE
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{
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return DeviceClusterManager.GetClusterGroupName(ClusterIndex);
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}
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virtual FString GetDeviceTypeName(const int32 ClusterIndex) const OVERRIDE
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{
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return DeviceClusterManager.GetClusterDeviceType(ClusterIndex);
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}
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virtual FString GetGameInstanceName(const int32 ClusterIndex, const int32 DeviceIndex) const OVERRIDE
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{
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return DeviceClusterManager.GetClusterDeviceName(ClusterIndex, DeviceIndex);
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}
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virtual void SetVisibleTestsEnabled(const bool bEnabled) OVERRIDE
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{
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ReportManager.SetVisibleTestsEnabled (bEnabled);
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}
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virtual int32 GetEnabledTestsNum() const OVERRIDE
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{
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return ReportManager.GetEnabledTestsNum();
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}
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virtual void GetEnabledTestNames(TArray<FString>& OutEnabledTestNames) const OVERRIDE
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{
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ReportManager.GetEnabledTestNames(OutEnabledTestNames);
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}
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virtual void SetEnabledTests(const TArray<FString>& EnabledTests) OVERRIDE
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{
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ReportManager.SetEnabledTests(EnabledTests);
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}
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virtual EAutomationControllerModuleState::Type GetTestState( ) const OVERRIDE
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{
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return AutomationTestState;
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}
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virtual void SetDeveloperDirectoryIncluded(const bool bInDeveloperDirectoryIncluded) OVERRIDE
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{
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bDeveloperDirectoryIncluded = bInDeveloperDirectoryIncluded;
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}
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virtual bool IsDeveloperDirectoryIncluded(void) const OVERRIDE
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{
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return bDeveloperDirectoryIncluded;
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}
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virtual void SetVisualCommandletFilter(const bool bInVisualCommandletFilterOn) OVERRIDE
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{
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bVisualCommandletFilterOn = bInVisualCommandletFilterOn;
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}
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virtual bool IsVisualCommandletFilterOn(void) const OVERRIDE
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{
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return bVisualCommandletFilterOn;
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}
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virtual const bool CheckTestResultsAvailable() const OVERRIDE
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{
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return bTestResultsAvailable;
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}
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virtual const bool ReportsHaveErrors() const OVERRIDE
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{
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return bHasErrors;
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}
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virtual const bool ReportsHaveWarnings() const OVERRIDE
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{
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return bHasWarning;
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}
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virtual const bool ReportsHaveLogs() const OVERRIDE
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{
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return bHasLogs;
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}
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virtual void ClearAutomationReports() OVERRIDE
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{
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ReportManager.Empty();
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}
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virtual const bool ExportReport(uint32 FileExportTypeMask) OVERRIDE;
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virtual bool IsTestRunnable( IAutomationReportPtr InReport ) const OVERRIDE;
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virtual void RemoveCallbacks() OVERRIDE;
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virtual void Shutdown() OVERRIDE;
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virtual void Startup() OVERRIDE;
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virtual FOnAutomationControllerManagerShutdown& OnShutdown( ) OVERRIDE
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{
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return ShutdownDelegate;
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}
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virtual FOnAutomationControllerManagerTestsAvailable& OnTestsAvailable( ) OVERRIDE
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{
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return TestsAvailableDelegate;
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}
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virtual FOnAutomationControllerTestsRefreshed& OnTestsRefreshed( ) OVERRIDE
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{
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return TestsRefreshedDelegate;
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}
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virtual bool IsDeviceGroupFlagSet( EAutomationDeviceGroupTypes::Type InDeviceGroup ) const;
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virtual void ToggleDeviceGroupFlag( EAutomationDeviceGroupTypes::Type InDeviceGroup );
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void UpdateDeviceGroups();
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virtual void SetTestsCompleteCallback(const FOnAutomationControllerTestsComplete& NewCallback) OVERRIDE
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{
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TestsCompleteDelegate = NewCallback;
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}
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// End IAutomationController Interface
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protected:
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/**
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* Adds a ping result from a running test.
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*
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* @param ResponderAddress - The address of the message endpoint that responded to a ping.
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*/
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void AddPingResult( const FMessageAddress& ResponderAddress );
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/**
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* Checks the child result.
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*
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* @param InReport - The child result to check.
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*/
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void CheckChildResult( TSharedPtr< IAutomationReport > InReport );
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/**
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* Execute the next task thats available
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*
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* @param ClusterIndex The Cluster index of the device type we intend to use
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* @param bAllTestsCompleted Whether all tests have been completed
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*/
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void ExecuteNextTask( int32 ClusterIndex, OUT bool& bAllTestsCompleted );
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/**
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* Distributes any tests that are pending and deal with tests finishing.
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*/
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void ProcessAvailableTasks();
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/**
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* Processes the results after tests are complete.
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*/
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void ProcessResults();
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/**
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* Removes the test info.
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*
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* @param TestToRemove - The test to remove.
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*/
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void RemoveTestRunning( const FMessageAddress& TestToRemove );
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/**
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* Resets the data holders which have been used to generate the tests available from a worker.
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*/
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void ResetIntermediateTestData()
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{
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TestInfo.Empty();
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}
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/**
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* Changes the controller state.
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*/
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void SetControllerStatus( EAutomationControllerModuleState::Type AutomationTestState );
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/**
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* stores the tests that are valid for a particular device classification.
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*/
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void SetTestNames(const FMessageAddress& AutomationWorkerAddress);
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/**
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* Updates the tests to ensure they are all still running.
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*/
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void UpdateTests();
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private:
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// Handles FAutomationWorkerFindWorkersResponse messages.
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void HandleFindWorkersResponseMessage( const FAutomationWorkerFindWorkersResponse& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerPong messages.
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void HandlePongMessage( const FAutomationWorkerPong& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerScreenImage messages..
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void HandleReceivedScreenShot( const FAutomationWorkerScreenImage& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerRequestNextNetworkCommand messages.
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void HandleRequestNextNetworkCommandMessage( const FAutomationWorkerRequestNextNetworkCommand& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerRequestTestsReply messages.
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void HandleRequestTestsReplyMessage( const FAutomationWorkerRequestTestsReply& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerRunTestsReply messages.
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void HandleRunTestsReplyMessage( const FAutomationWorkerRunTestsReply& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerWorkerOffline messages.
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void HandleWorkerOfflineMessage( const FAutomationWorkerWorkerOffline& Message, const IMessageContextRef& Context );
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private:
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/** Session this controller is currently communicating with */
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FGuid ActiveSessionId;
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/** The automation test state */
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EAutomationControllerModuleState::Type AutomationTestState;
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/** Which grouping flags are enabled */
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uint32 DeviceGroupFlags;
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/** Whether to include developer content in the automation tests */
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bool bDeveloperDirectoryIncluded;
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/** Some tests have errors */
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bool bHasErrors;
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/** Some tests have warnings */
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bool bHasWarning;
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/** Some tests have logs */
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bool bHasLogs;
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/** Is this a local session */
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bool bIsLocalSession;
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/** Are tests results available */
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bool bTestResultsAvailable;
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/** Whether to use visual commandlet **/
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bool bVisualCommandletFilterOn;
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/** Timer to keep track of the last time tests were updated */
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double CheckTestTimer;
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/** Whether tick is still executing tests for different clusters */
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uint32 ClusterDistributionMask;
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/** Available worker GUIDs */
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FAutomationDeviceClusterManager DeviceClusterManager;
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/** The iteration number of executing the tests. Ensures restarting the tests won't allow stale results to try and commit */
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uint32 ExecutionCount;
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/** Last time the update tests function was ticked */
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double LastTimeUpdateTicked;
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/** Holds the messaging endpoint. */
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FMessageEndpointPtr MessageEndpoint;
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/** Counter for number of workers we have received responses from for Refreshing the Test List */
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uint32 RefreshTestResponses;
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/**available stats/status for all tests*/
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FAutomationReportManager ReportManager;
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// The number we are expecting to receive from a worker
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int32 NumOfTestsToReceive;
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// The collection of test data we are to send to a controller
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TArray< FAutomationTestInfo > TestInfo;
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/** A data holder to keep track of how long tests have been running */
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struct FTestRunningInfo
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{
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FTestRunningInfo( FMessageAddress InMessageAddress ):
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OwnerMessageAddress( InMessageAddress),
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LastPingTime( 0.f )
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{
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}
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/** The test runners message address */
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FMessageAddress OwnerMessageAddress;
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/** The time since we had a ping from the instance*/
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float LastPingTime;
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};
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/** A array of running tests */
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TArray< FTestRunningInfo > TestRunningArray;
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/** The number of test passes to perform */
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int32 NumTestPasses;
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/** The current test pass we are on */
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int32 CurrentTestPass;
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/** If screenshots are enabled */
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bool bScreenshotsEnabled;
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/** If we should request full screen screen shots */
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bool bRequestFullScreenScreenshots;
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private:
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// Holds a delegate that is invoked when the controller shuts down.
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FOnAutomationControllerManagerShutdown ShutdownDelegate;
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// Holds a delegate that is invoked when the controller has tests available.
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FOnAutomationControllerManagerTestsAvailable TestsAvailableDelegate;
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// Holds a delegate that is invoked when the controller's tests are being refreshed.
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FOnAutomationControllerTestsRefreshed TestsRefreshedDelegate;
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// Holds a delegate that is invoked when the tests have completed
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FOnAutomationControllerTestsComplete TestsCompleteDelegate;
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};
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