Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/Public/Interfaces/IAndroidDeviceDetectionModule.h
JJ Hoesing 2669396c44 - Moved the blocking portions (adb calls) of Android device detection off to a thread.
- This happens in a new module that the android target platforms depend on so that there aren't 6 different detection threads spun up.
- Thread isn't created if android sdk isn't found.

[CL 2038329 by JJ Hoesing in Main branch]
2014-04-23 16:36:54 -04:00

28 lines
679 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IAndroidDeviceDetectionModule.h: Declares the IAndroidDeviceDetectionModule interface.
=============================================================================*/
#pragma once
/**
* Interface for AndroidDeviceDetection module.
*/
class IAndroidDeviceDetectionModule
: public IModuleInterface
{
public:
/**
* Returns the android device detection singleton.
*/
virtual IAndroidDeviceDetection* GetAndroidDeviceDetection() = 0;
protected:
/**
* Virtual destructor
*/
virtual ~IAndroidDeviceDetectionModule( ) { }
};