Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/Public/AndroidDeviceDetection.h
JJ Hoesing 2669396c44 - Moved the blocking portions (adb calls) of Android device detection off to a thread.
- This happens in a new module that the android target platforms depend on so that there aren't 6 different detection threads spun up.
- Thread isn't created if android sdk isn't found.

[CL 2038329 by JJ Hoesing in Main branch]
2014-04-23 16:36:54 -04:00

21 lines
633 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidDeviceDetection.h: AndroidDeviceDetection module public header file.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
/* Interfaces
*****************************************************************************/
#include "IAndroidDeviceDetection.h"
#include "IAndroidDeviceDetectionModule.h"