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https://github.com/izzy2lost/UnrealEngineUWP.git
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121 lines
4.6 KiB
XML
121 lines
4.6 KiB
XML
<Configuration>
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<!--
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#########################################################################
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# #
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# This is an XML with default UBT configuration. If you want to #
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# override it, create the same file in the locations c. or d. #
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# (see below). DONT'T CHANGE CONTENTS OF THIS FILE! #
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# #
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#########################################################################
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The syntax of this file is:
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<Configuration>
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<ClassA>
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<Field1>Value</Field2>
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<ArrayField2>
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<Item>First item</Item>
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<Item>Second item</Item>
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...
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<Item>Last item</Item>
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</ArrayField2>
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...
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</ClassA>
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<ClassB>
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...
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</ClassB>
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...
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<ClassN>
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...
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</ClassN>
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</Configuration>
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There are four possible location for this file:
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a. UE4/Engine/Programs/UnrealBuildTool
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b. UE4/Engine/Programs/NotForLicensees/UnrealBuildTool
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c. UE4/Engine/Saved/UnrealBuildTool
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d. My Documents/Unreal Engine/UnrealBuildTool
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The UBT is looking for it in all four places in the given order and
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overrides already read data with the loaded ones, hence d. has the
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priority. Not defined classes and fields are left alone.
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-->
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<BuildConfiguration>
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<bAllowLTCG>False</bAllowLTCG>
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<bAllowRemotelyCompiledPCHs>False</bAllowRemotelyCompiledPCHs>
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<bAllowXGE>True</bAllowXGE>
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<bCheckExternalHeadersForModification>False</bCheckExternalHeadersForModification>
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<bCheckSystemHeadersForModification>False</bCheckSystemHeadersForModification>
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<bCopyAppBundleBackToDevice>False</bCopyAppBundleBackToDevice>
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<bCreateStubIPA>True</bCreateStubIPA>
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<bDeployAfterCompile>False</bDeployAfterCompile>
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<bDisableDebugInfo>False</bDisableDebugInfo>
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<bEnableCodeAnalysis>False</bEnableCodeAnalysis>
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<bFlushBuildDirOnRemoteMac>False</bFlushBuildDirOnRemoteMac>
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<bGeneratedSYMFile>False</bGeneratedSYMFile>
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<bStripSymbolsOnIOS>False</bStripSymbolsOnIOS>
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<bIgnoreOutdatedImportLibraries>True</bIgnoreOutdatedImportLibraries>
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<bLogDetailedActionStats>False</bLogDetailedActionStats>
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<bOmitFramePointers>True</bOmitFramePointers>
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<bOmitPCDebugInfoInDevelopment>False</bOmitPCDebugInfoInDevelopment>
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<bPrintDebugInfo>False</bPrintDebugInfo>
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<bPrintPerformanceInfo>False</bPrintPerformanceInfo>
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<bShouldDeleteAllOutdatedProducedItems>False</bShouldDeleteAllOutdatedProducedItems>
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<bShowXGEMonitor>False</bShowXGEMonitor>
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<bStopXGECompilationAfterErrors>True</bStopXGECompilationAfterErrors>
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<bStressTestUnity>False</bStressTestUnity>
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<bSupportEditAndContinue>False</bSupportEditAndContinue>
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<bUseActionHistory>True</bUseActionHistory>
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<bUseIncrementalLinking>False</bUseIncrementalLinking>
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<bUseMallocProfiler>False</bUseMallocProfiler>
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<bUsePDBFiles>False</bUsePDBFiles>
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<bUsePCHFiles>True</bUsePCHFiles>
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<bUseSharedPCHs>True</bUseSharedPCHs>
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<bUseUnityBuild>True</bUseUnityBuild>
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<bForceUnityBuild>False</bForceUnityBuild>
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<MinGameModuleSourceFilesForUnityBuild>32</MinGameModuleSourceFilesForUnityBuild>
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<NumIncludedBytesPerUnityCPP>262144</NumIncludedBytesPerUnityCPP>
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<MinFilesUsingPrecompiledHeader>6</MinFilesUsingPrecompiledHeader>
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<bForcePrecompiledHeaderForGameModules>True</bForcePrecompiledHeaderForGameModules>
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<ProcessorCountMultiplier>1.0</ProcessorCountMultiplier>
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<bTestIncludeDependencyResolveCache>False</bTestIncludeDependencyResolveCache>
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<bUseIncludeDependencyResolveCache>True</bUseIncludeDependencyResolveCache>
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<bUseFastMonoCalls>True</bUseFastMonoCalls>
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<bDebugBuildsActuallyUseDebugCRT>False</bDebugBuildsActuallyUseDebugCRT>
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<BaseIntermediateFolder>Intermediate/Build/</BaseIntermediateFolder>
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</BuildConfiguration>
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<UEBuildConfiguration>
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<bCompileSimplygon>True</bCompileSimplygon>
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<bCompileRecast>True</bCompileRecast>
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<bCompileSpeedTree>True</bCompileSpeedTree>
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<bCompileSteamOSS>True</bCompileSteamOSS>
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<bCompileMcpOSS>True</bCompileMcpOSS>
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</UEBuildConfiguration>
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<AndroidPlatform>
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<AndroidNdkApiTarget>latest</AndroidNdkApiTarget>
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<AndroidSdkApiTarget>latest</AndroidSdkApiTarget>
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<AndroidArchitecture>-armv7</AndroidArchitecture>
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</AndroidPlatform>
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<IOSPlatform>
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<IOSArchitecture></IOSArchitecture>
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</IOSPlatform>
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<IOSToolChain>
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<bUseDangerouslyFastMode>False</bUseDangerouslyFastMode>
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<IOSVersion>6.0</IOSVersion>
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<IOSSDKVersion>latest</IOSSDKVersion>
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<NonShippingArchitectures>armv7</NonShippingArchitectures>
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<ShippingArchitectures>armv7</ShippingArchitectures>
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<XcodeDeveloperDir>/Applications/Xcode.app/Contents/Developer/</XcodeDeveloperDir>
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</IOSToolChain>
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<HTML5Platform>
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<HTML5Architecture></HTML5Architecture>
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</HTML5Platform>
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<WinRTPlatform>
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<bCompileWinRT>False</bCompileWinRT>
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</WinRTPlatform>
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</Configuration>
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