Files
UnrealEngineUWP/Engine/Programs/UnrealBuildTool/BuildConfiguration.xml

121 lines
4.6 KiB
XML

<Configuration>
<!--
#########################################################################
# #
# This is an XML with default UBT configuration. If you want to #
# override it, create the same file in the locations c. or d. #
# (see below). DONT'T CHANGE CONTENTS OF THIS FILE! #
# #
#########################################################################
The syntax of this file is:
<Configuration>
<ClassA>
<Field1>Value</Field2>
<ArrayField2>
<Item>First item</Item>
<Item>Second item</Item>
...
<Item>Last item</Item>
</ArrayField2>
...
</ClassA>
<ClassB>
...
</ClassB>
...
<ClassN>
...
</ClassN>
</Configuration>
There are four possible location for this file:
a. UE4/Engine/Programs/UnrealBuildTool
b. UE4/Engine/Programs/NotForLicensees/UnrealBuildTool
c. UE4/Engine/Saved/UnrealBuildTool
d. My Documents/Unreal Engine/UnrealBuildTool
The UBT is looking for it in all four places in the given order and
overrides already read data with the loaded ones, hence d. has the
priority. Not defined classes and fields are left alone.
-->
<BuildConfiguration>
<bAllowLTCG>False</bAllowLTCG>
<bAllowRemotelyCompiledPCHs>False</bAllowRemotelyCompiledPCHs>
<bAllowXGE>True</bAllowXGE>
<bCheckExternalHeadersForModification>False</bCheckExternalHeadersForModification>
<bCheckSystemHeadersForModification>False</bCheckSystemHeadersForModification>
<bCopyAppBundleBackToDevice>False</bCopyAppBundleBackToDevice>
<bCreateStubIPA>True</bCreateStubIPA>
<bDeployAfterCompile>False</bDeployAfterCompile>
<bDisableDebugInfo>False</bDisableDebugInfo>
<bEnableCodeAnalysis>False</bEnableCodeAnalysis>
<bFlushBuildDirOnRemoteMac>False</bFlushBuildDirOnRemoteMac>
<bGeneratedSYMFile>False</bGeneratedSYMFile>
<bStripSymbolsOnIOS>False</bStripSymbolsOnIOS>
<bIgnoreOutdatedImportLibraries>True</bIgnoreOutdatedImportLibraries>
<bLogDetailedActionStats>False</bLogDetailedActionStats>
<bOmitFramePointers>True</bOmitFramePointers>
<bOmitPCDebugInfoInDevelopment>False</bOmitPCDebugInfoInDevelopment>
<bPrintDebugInfo>False</bPrintDebugInfo>
<bPrintPerformanceInfo>False</bPrintPerformanceInfo>
<bShouldDeleteAllOutdatedProducedItems>False</bShouldDeleteAllOutdatedProducedItems>
<bShowXGEMonitor>False</bShowXGEMonitor>
<bStopXGECompilationAfterErrors>True</bStopXGECompilationAfterErrors>
<bStressTestUnity>False</bStressTestUnity>
<bSupportEditAndContinue>False</bSupportEditAndContinue>
<bUseActionHistory>True</bUseActionHistory>
<bUseIncrementalLinking>False</bUseIncrementalLinking>
<bUseMallocProfiler>False</bUseMallocProfiler>
<bUsePDBFiles>False</bUsePDBFiles>
<bUsePCHFiles>True</bUsePCHFiles>
<bUseSharedPCHs>True</bUseSharedPCHs>
<bUseUnityBuild>True</bUseUnityBuild>
<bForceUnityBuild>False</bForceUnityBuild>
<MinGameModuleSourceFilesForUnityBuild>32</MinGameModuleSourceFilesForUnityBuild>
<NumIncludedBytesPerUnityCPP>262144</NumIncludedBytesPerUnityCPP>
<MinFilesUsingPrecompiledHeader>6</MinFilesUsingPrecompiledHeader>
<bForcePrecompiledHeaderForGameModules>True</bForcePrecompiledHeaderForGameModules>
<ProcessorCountMultiplier>1.0</ProcessorCountMultiplier>
<bTestIncludeDependencyResolveCache>False</bTestIncludeDependencyResolveCache>
<bUseIncludeDependencyResolveCache>True</bUseIncludeDependencyResolveCache>
<bUseFastMonoCalls>True</bUseFastMonoCalls>
<bDebugBuildsActuallyUseDebugCRT>False</bDebugBuildsActuallyUseDebugCRT>
<BaseIntermediateFolder>Intermediate/Build/</BaseIntermediateFolder>
</BuildConfiguration>
<UEBuildConfiguration>
<bCompileSimplygon>True</bCompileSimplygon>
<bCompileRecast>True</bCompileRecast>
<bCompileSpeedTree>True</bCompileSpeedTree>
<bCompileSteamOSS>True</bCompileSteamOSS>
<bCompileMcpOSS>True</bCompileMcpOSS>
</UEBuildConfiguration>
<AndroidPlatform>
<AndroidNdkApiTarget>latest</AndroidNdkApiTarget>
<AndroidSdkApiTarget>latest</AndroidSdkApiTarget>
<AndroidArchitecture>-armv7</AndroidArchitecture>
</AndroidPlatform>
<IOSPlatform>
<IOSArchitecture></IOSArchitecture>
</IOSPlatform>
<IOSToolChain>
<bUseDangerouslyFastMode>False</bUseDangerouslyFastMode>
<IOSVersion>6.0</IOSVersion>
<IOSSDKVersion>latest</IOSSDKVersion>
<NonShippingArchitectures>armv7</NonShippingArchitectures>
<ShippingArchitectures>armv7</ShippingArchitectures>
<XcodeDeveloperDir>/Applications/Xcode.app/Contents/Developer/</XcodeDeveloperDir>
</IOSToolChain>
<HTML5Platform>
<HTML5Architecture></HTML5Architecture>
</HTML5Platform>
<WinRTPlatform>
<bCompileWinRT>False</bCompileWinRT>
</WinRTPlatform>
</Configuration>