Files
UnrealEngineUWP/Engine/Config/Localization/Editor.ini
Justin Sargent 36cc421cba Updated translations. Imported new spanish translations
[CL 2062253 by Justin Sargent in Main branch]
2014-05-02 13:14:44 -04:00

71 lines
2.0 KiB
INI

[CommonSettings]
ManifestDependencies=../../../Engine/Content/Localization/Engine/Engine.manifest
SourcePath=../../../Engine/Content/Localization/Editor
DestinationPath=../../../Engine/Content/Localization/Editor
ManifestName=Editor.manifest
ArchiveName=Editor.archive
SourceCulture=en
CulturesToGenerate=en
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=zh-CN
CulturesToGenerate=sp
;Gather text from source code
[GatherTextStep0]
CommandletClass=GatherTextFromSource
IncludePaths=Engine/Source/Editor/
SourceFileSearchFilters=*.cpp
SourceFileSearchFilters=*.h
SourceFileSearchFilters=*.c
SourceFileSearchFilters=*.inl
SourceFileSearchFilters=*.mm
;Gather text from metadata
[GatherTextStep1]
CommandletClass=GatherTextFromMetaData
IncludePaths=*/Engine/Source/Editor/*
IncludePaths=*/Engine/Source/Runtime/*
IncludePaths=*/Engine/Source/Developer/*
ExcludePaths=*/Engine/Config/Localization/*
ExcludePaths=*/Engine/Source/Developer/NoRedist/CommunityPortalServices/*
ExcludePaths=*/Engine/Source/Developer/NoRedist/BuildPatchServices/*
InputKeys=Category
OutputNamespaces=UObjectCategories
OutputKeys="{MetaDataValue}"
;Gather text from assets
[GatherTextStep2]
CommandletClass=GatherTextFromAssets
IncludePaths=*/Engine/Content/Editor/*
IncludePaths=*/Engine/Content/Editor*
PackageExtensions=*.umap
PackageExtensions=*.upk
PackageExtensions=*.uasset
ExcludeClasses=Texture
ExcludeClasses=TextureCube
ExcludeClasses=Texture2D
ExcludeClasses=StaticMesh
ExcludeClasses=Material
bFixBroken=false
;Write Manifest
[GatherTextStep3]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep4]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Write Localized Text Resource
[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Editor.locres
;Write Text Localization Report
[GatherTextStep6]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bConflictReport=true
ConflictReportName=EditorConflicts.txt