You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
2050 lines
154 KiB
INI
2050 lines
154 KiB
INI
[Launch]
|
|
|
|
[/Script/EngineSettings.GameMapsSettings]
|
|
EditorStartupMap=/Engine/Maps/Templates/Template_Default
|
|
GameDefaultMap=/Engine/Maps/Entry
|
|
ServerDefaultMap=/Engine/Maps/Entry
|
|
GlobalDefaultGameMode="/Script/Engine.GameMode"
|
|
GlobalDefaultServerGameMode="/Script/Engine.GameMode"
|
|
LocalMapOptions=
|
|
|
|
[URL]
|
|
GameName=Engine
|
|
Protocol=unreal
|
|
Name=Player
|
|
SaveExt=usa
|
|
Port=7777
|
|
PeerPort=7778
|
|
|
|
[HTTP]
|
|
HttpTimeout=180
|
|
HttpConnectionTimeout=60
|
|
HttpReceiveTimeout=30
|
|
HttpSendTimeout=30
|
|
|
|
[Voice]
|
|
bEnabled=false
|
|
|
|
[/Script/Engine.Engine]
|
|
ConsoleClassName=/Script/Engine.Console
|
|
GameViewportClientClassName=/Script/Engine.GameViewportClient
|
|
LocalPlayerClassName=/Script/Engine.LocalPlayer
|
|
; If you change to your WorldSettings class, the previous levels won't replace first actor - WorldSettings
|
|
WorldSettingsClassName=/Script/Engine.WorldSettings
|
|
NavigationSystemClassName=/Script/Engine.NavigationSystem
|
|
BehaviorTreeManagerClassName=/Script/Engine.BehaviorTreeManager
|
|
EnvironmentQueryManagerClassName=/Script/Engine.EnvQueryManager
|
|
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
|
|
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
|
|
LevelActorClassName=/Script/Engine.LevelActor
|
|
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
|
|
DefaultBlueprintBaseClassName=/Script/Engine.Actor
|
|
DataStoreClientClassName=/Script/Engine.DataStoreClient
|
|
GameUserSettingsClassName=/Script/Engine.GameUserSettings
|
|
bAllowMatureLanguage=false
|
|
GameEngine=/Script/Engine.GameEngine
|
|
EditorEngine=/Script/UnrealEd.EditorEngine
|
|
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
|
|
TinyFontName=/Engine/EngineFonts/TinyFont.TinyFont
|
|
SmallFontName=/Engine/EngineFonts/SmallFont.SmallFont
|
|
MediumFontName=/Engine/EngineFonts/SmallFont.SmallFont
|
|
LargeFontName=/Engine/EngineFonts/SmallFont.SmallFont
|
|
SubtitleFontName=/Engine/EngineFonts/SmallFont.SmallFont
|
|
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
|
|
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
|
|
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
|
|
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
|
|
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
|
|
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
|
|
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
|
|
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
|
|
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
|
|
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
|
|
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
|
|
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
|
|
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
|
|
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
|
|
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
|
|
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
|
|
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
|
|
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
|
|
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
|
|
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
|
|
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
|
|
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
|
|
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
|
|
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
|
|
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
|
|
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
|
|
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
|
|
ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
|
|
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
|
|
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
|
|
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
|
|
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
|
|
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
|
|
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
|
|
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
|
|
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
|
|
bAllowHostMigration=false
|
|
HostMigrationTimeout=15
|
|
ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
|
|
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
|
|
DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
|
|
PlayOnConsoleSaveDir=Autosaves
|
|
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
|
|
+LightComplexityColors=(R=0,G=0,B=0,A=1)
|
|
+LightComplexityColors=(R=0,G=255,B=0,A=1)
|
|
+LightComplexityColors=(R=63,G=191,B=0,A=1)
|
|
+LightComplexityColors=(R=127,G=127,B=0,A=1)
|
|
+LightComplexityColors=(R=191,G=63,B=0,A=1)
|
|
+LightComplexityColors=(R=255,G=0,B=0,A=1)
|
|
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
|
|
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
|
|
+ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
|
|
+ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
|
|
+ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
|
|
+ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
|
|
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
|
|
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
|
|
+ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
|
|
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
|
|
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
|
|
+StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
|
|
MaxPixelShaderAdditiveComplexityCount=2000
|
|
MaxES2PixelShaderAdditiveComplexityCount=600
|
|
TimeBetweenPurgingPendingKillObjects=60
|
|
bUseBackgroundLevelStreaming=True
|
|
LevelStreamingActorsUpdateTimeLimit = 5.0
|
|
LevelStreamingNumActorsToUpdate = 50
|
|
bSubtitlesEnabled=True
|
|
bSubtitlesForcedOff=false
|
|
DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
|
|
; If setting bAllowDebugViewmodesOnConsoles=true, must also add EngineDebugMaterials to the StartupPackages for console platforms
|
|
bAllowDebugViewmodesOnConsoles=false
|
|
CameraRotationThreshold=45.0
|
|
CameraTranslationThreshold=10000
|
|
PrimitiveProbablyVisibleTime = 8.0
|
|
MaxOcclusionPixelsFraction = 0.1
|
|
MinLightMapDensity=0.0
|
|
IdealLightMapDensity=0.05
|
|
MaxLightMapDensity=0.2
|
|
RenderLightMapDensityGrayscaleScale=1.0
|
|
RenderLightMapDensityColorScale=1.0
|
|
bRenderLightMapDensityGrayscale=false
|
|
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
|
|
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
|
|
bDisablePhysXHardwareSupport=True
|
|
bPauseOnLossOfFocus=false
|
|
MaxParticleResize=0
|
|
MaxParticleResizeWarn=0
|
|
NetClientTicksPerSecond=200
|
|
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
|
|
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
|
|
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
|
|
bShouldGenerateLowQualityLightmaps=true
|
|
DisplayGamma=2.2
|
|
MinDesiredFrameRate=35.000000
|
|
InitialButtonRepeatDelay=0.2
|
|
ButtonRepeatDelay=0.1
|
|
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
|
|
|
|
; Enables normal map sampling when Lightmass is generating 'simple' light maps. This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area. When this setting is disabled, 'simple' light maps will not take normal maps into account.
|
|
bUseNormalMapsForSimpleLightMaps=true
|
|
|
|
bSmoothFrameRate=true
|
|
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
|
|
bCheckForMultiplePawnsSpawnedInAFrame=false
|
|
NumPawnsAllowedToBeSpawnedInAFrame=2
|
|
; This is the default (additive) color of selected objects in the editor
|
|
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
|
|
; This is the startup state of the OnScreenDebugMessage system
|
|
bEnableOnScreenDebugMessages=true
|
|
NearClipPlane=10.0
|
|
bUseStreamingPause=false
|
|
|
|
; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize)
|
|
; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName
|
|
+ActiveClassRedirects=(OldClassName="CylinderComponent",NewClassName="CapsuleComponent")
|
|
+ActiveClassRedirects=(OldClassName="ComponentProperty",NewClassName="ObjectProperty")
|
|
+ActiveClassRedirects=(OldClassName="WeakComponentProperty",NewClassName="WeakObjectProperty")
|
|
+ActiveClassRedirects=(OldClassName="KActor",NewClassName="PhysicsActor")
|
|
+ActiveClassRedirects=(OldClassName="KAsset",NewClassName="SkeletalMeshActor")
|
|
+ActiveClassRedirects=(OldClassName="DistributionFloat",NewClassName="/Script/Engine.DistributionFloat")
|
|
+ActiveClassRedirects=(OldClassName="DistributionVector",NewClassName="/Script/Engine.DistributionVector")
|
|
+ActiveClassRedirects=(OldClassName="RB_RadialForceActor",NewClassName="/Script/Engine.RadialForceActor")
|
|
+ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
|
|
+ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
|
|
+ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
|
|
+ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
|
|
+ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
|
|
+ActiveClassRedirects=(OldClassName="UVimBlueprintFactory",NewClassName="UAnimBlueprintFactory")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_SpawnActorFromArchetype",NewClassName="K2Node_SpawnActor")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_AdditiveSequence",NewClassName="A2Node_Sequence")
|
|
+ActiveClassRedirects=(OldClassName="Timeline",NewClassName="TimelineComponent")
|
|
+ActiveClassRedirects=(OldClassName="CurveFloatKeyframed",NewClassName="CurveFloat")
|
|
+ActiveClassRedirects=(OldClassName="CurveVectorKeyframed",NewClassName="CurveVector")
|
|
+ActiveClassRedirects=(OldClassName="ReflectionCapture",NewClassName="SphereReflectionCapture")
|
|
+ActiveClassRedirects=(OldClassName="ReflectionCaptureComponent",NewClassName="SphereReflectionCaptureComponent")
|
|
+ActiveClassRedirects=(OldClassName="DirectionalLightImmovable",NewClassName="DirectionalLightStationary")
|
|
+ActiveClassRedirects=(OldClassName="SoundNodeAttenuationAndGain",NewClassName="SoundNodeAttenuation")
|
|
+ActiveClassRedirects=(OldClassName="AmbientSoundMovable",NewClassName="AmbientSound")
|
|
+ActiveClassRedirects=(OldClassName="AmbientSoundSimple",NewClassName="AmbientSound")
|
|
+ActiveClassRedirects=(OldClassName="AmbientSoundSimpleToggleable",NewClassName="AmbientSound")
|
|
+ActiveClassRedirects=(OldClassName="AmbientSoundNonLoop",NewClassName="AmbientSound")
|
|
+ActiveClassRedirects=(OldClassName="AmbientSoundNonLoopingToggleable",NewClassName="AmbientSound")
|
|
+ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="ReverbVolume")
|
|
+ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
|
|
+ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
|
|
+ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
|
|
+ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
|
|
+ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
|
|
+ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
|
|
+ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
|
|
+ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
|
|
+ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
|
|
+ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
|
|
+ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
|
|
+ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
|
|
+ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
|
|
+ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
|
|
+ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
|
|
+ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
|
|
+ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
|
|
+ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
|
|
+ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
|
|
+ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
|
|
|
|
+ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
|
|
+ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
|
|
+ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
|
|
+ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
|
|
+ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
|
|
+ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
|
|
+ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
|
|
+ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
|
|
+ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
|
|
|
|
+ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
|
|
+ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
|
|
|
|
+ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
|
|
+ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
|
|
+ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
|
|
|
|
; Component name redirects
|
|
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",OldSubobjName="SkeletalMeshComponent1",NewSubobjName="SkeletalMeshComponent0")
|
|
+ActiveClassRedirects=(OldClassName="InteractiveFoliageComponent",OldSubobjName="FoliageMeshComponent0",NewSubobjName="StaticMeshComponent0")
|
|
+ActiveClassRedirects=(OldClassName="SkeletalMeshComponent",OldSubobjName="KAssetSkelMeshComponent",NewSubobjName="SkeletalMeshComponent0")
|
|
+ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0")
|
|
+ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
|
|
+ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0")
|
|
|
|
+ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
|
|
+ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
|
|
|
|
; Node redirects
|
|
+ActiveClassRedirects=(OldClassName="K2Node_BoundEvent",NewClassName="/Script/BlueprintGraph.K2Node_ActorBoundEvent")
|
|
|
|
; Deprecated Kismet node redirects
|
|
; Note: please do not remove these; they are needed for diffing of old blueprints!
|
|
+ActiveClassRedirects=(OldClassName="A2Node",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_AnimData",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_ApplyAdditive",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_Blend",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_BlendList",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_BlendListByBool",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_BlendListByEnum",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_BlendPerBone",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_BlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_ComponentToLocalSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_LocalToComponentSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_RotateRoot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_RotationOffsetBlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_SaveCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_Sequence",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_Sink",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_SkeletalControl",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_Slot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_StateMachine",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="A2Node_UseCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
|
|
|
|
; Move blueprint graph classes into their own module
|
|
+ActiveClassRedirects=(OldClassName="EdGraphSchema_K2",NewClassName="/Script/BlueprintGraph.EdGraphSchema_K2")
|
|
+ActiveClassRedirects=(OldClassName="K2Node",NewClassName="/Script/BlueprintGraph.K2Node")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_AddComponent",NewClassName="/Script/BlueprintGraph.K2Node_AddComponent")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_AssignmentStatement",NewClassName="/Script/BlueprintGraph.K2Node_AssignmentStatement")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_CallArrayFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallArrayFunction")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_CallFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallFunction")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallSuperFunction")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
|
|
+ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/BlueprintGraph.K2Node_Comment")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Composite",NewClassName="/Script/BlueprintGraph.K2Node_Composite")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_CustomEvent",NewClassName="/Script/BlueprintGraph.K2Node_CustomEvent")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_DeadClass",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_DelegateSet",NewClassName="/Script/BlueprintGraph.K2Node_DelegateSet")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_DynamicCast",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_EditablePinBase",NewClassName="/Script/BlueprintGraph.K2Node_EditablePinBase")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_EnumEquality",NewClassName="/Script/BlueprintGraph.K2Node_EnumEquality")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Event",NewClassName="/Script/BlueprintGraph.K2Node_Event")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_ExecutionSequence",NewClassName="/Script/BlueprintGraph.K2Node_ExecutionSequence")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_FunctionEntry",NewClassName="/Script/BlueprintGraph.K2Node_FunctionEntry")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_FunctionResult",NewClassName="/Script/BlueprintGraph.K2Node_FunctionResult")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_FunctionTerminator",NewClassName="/Script/BlueprintGraph.K2Node_FunctionTerminator")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_IfThenElse",NewClassName="/Script/BlueprintGraph.K2Node_IfThenElse")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Literal",NewClassName="/Script/BlueprintGraph.K2Node_Literal")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_MacroInstance",NewClassName="/Script/BlueprintGraph.K2Node_MacroInstance")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_MakeArray",NewClassName="/Script/BlueprintGraph.K2Node_MakeArray")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_MakeStruct",NewClassName="/Script/BlueprintGraph.K2Node_MakeStruct")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_MatineeController",NewClassName="/Script/BlueprintGraph.K2Node_MatineeController")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Message",NewClassName="/Script/BlueprintGraph.K2Node_Message")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_MultiGate",NewClassName="/Script/BlueprintGraph.K2Node_MultiGate")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Select",NewClassName="/Script/BlueprintGraph.K2Node_Select")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_SelectEnum",NewClassName="/Script/BlueprintGraph.K2Node_SelectEnum")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Self",NewClassName="/Script/BlueprintGraph.K2Node_Self")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_SpawnActor",NewClassName="/Script/BlueprintGraph.K2Node_SpawnActor")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_StructMemberGet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberGet")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_StructMemberSet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberSet")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_StructOperation",NewClassName="/Script/BlueprintGraph.K2Node_StructOperation")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Switch",NewClassName="/Script/BlueprintGraph.K2Node_Switch")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_SwitchEnum",NewClassName="/Script/BlueprintGraph.K2Node_SwitchEnum")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_SwitchInteger",NewClassName="/Script/BlueprintGraph.K2Node_SwitchInteger")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_SwitchString",NewClassName="/Script/BlueprintGraph.K2Node_SwitchString")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_TemporaryVariable",NewClassName="/Script/BlueprintGraph.K2Node_TemporaryVariable")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Timeline",NewClassName="/Script/BlueprintGraph.K2Node_Timeline")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Tunnel",NewClassName="/Script/BlueprintGraph.K2Node_Tunnel")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Variable",NewClassName="/Script/BlueprintGraph.K2Node_Variable")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_VariableGet",NewClassName="/Script/BlueprintGraph.K2Node_VariableGet")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_VariableSet",NewClassName="/Script/BlueprintGraph.K2Node_VariableSet")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction")
|
|
|
|
; Move anim nodes into their own module
|
|
+ActiveClassRedirects=(OldClassName="AnimationConduitGraphSchema",NewClassName="/Script/AnimGraph.AnimationConduitGraphSchema")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCustomTransitionGraph",NewClassName="/Script/AnimGraph.AnimationCustomTransitionGraph")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCustomTransitionSchema",NewClassName="/Script/AnimGraph.AnimationCustomTransitionSchema")
|
|
+ActiveClassRedirects=(OldClassName="AnimationGraph",NewClassName="/Script/AnimGraph.AnimationGraph")
|
|
+ActiveClassRedirects=(OldClassName="AnimationGraphSchema",NewClassName="/Script/AnimGraph.AnimationGraphSchema")
|
|
+ActiveClassRedirects=(OldClassName="AnimationStateGraph",NewClassName="/Script/AnimGraph.AnimationStateGraph")
|
|
+ActiveClassRedirects=(OldClassName="AnimationStateGraphSchema",NewClassName="/Script/AnimGraph.AnimationStateGraphSchema")
|
|
+ActiveClassRedirects=(OldClassName="AnimationStateMachineGraph",NewClassName="/Script/AnimGraph.AnimationStateMachineGraph")
|
|
+ActiveClassRedirects=(OldClassName="AnimationStateMachineSchema",NewClassName="/Script/AnimGraph.AnimationStateMachineSchema")
|
|
+ActiveClassRedirects=(OldClassName="AnimationTransitionGraph",NewClassName="/Script/AnimGraph.AnimationTransitionGraph")
|
|
+ActiveClassRedirects=(OldClassName="AnimationTransitionSchema",NewClassName="/Script/AnimGraph.AnimationTransitionSchema")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_ApplyAdditive",NewClassName="/Script/AnimGraph.AnimGraphNode_ApplyAdditive")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_Base",NewClassName="/Script/AnimGraph.AnimGraphNode_Base")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListByBool",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByBool")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListByEnum",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListByInt",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByInt")
|
|
;+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpace")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpaceBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpaceBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_ComponentToLocalSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_CopyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_CopyBone")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_CustomTransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_CustomTransitionResult")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_IdentityPose",NewClassName="/Script/AnimGraph.AnimGraphNode_IdentityPose")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_LayeredBoneBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_LocalRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalRefPose")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_LocalToComponentSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_MeshRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_MeshRefPose")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_ModifyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_ModifyBone")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_RefPoseBase",NewClassName="/Script/AnimGraph.AnimGraphNode_RefPoseBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_Root",NewClassName="/Script/AnimGraph.AnimGraphNode_Root")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_RotateRootBone",NewClassName="/Script/AnimGraph.AnimGraphNode_RotateRootBone")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_RotationMultiplier",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_RotationOffsetBlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationOffsetBlendSpace")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_SaveCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_SaveCachedPose")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_SequenceEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_SequencePlayer",NewClassName="/Script/AnimGraph.AnimGraphNode_SequencePlayer")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_SkeletalControlBase",NewClassName="/Script/AnimGraph.AnimGraphNode_SkeletalControlBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_Slot",NewClassName="/Script/AnimGraph.AnimGraphNode_Slot")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_SpringBone",NewClassName="/Script/AnimGraph.AnimGraphNode_SpringBone")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_StateMachine",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachine")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_StateMachineBase",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachineBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_StateResult",NewClassName="/Script/AnimGraph.AnimGraphNode_StateResult")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_TransitionPoseEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionPoseEvaluator")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_TransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionResult")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_TwoBoneIK",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_TwoWayBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoWayBlend")
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_UseCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_UseCachedPose")
|
|
+ActiveClassRedirects=(OldClassName="AnimStateConduitNode",NewClassName="/Script/AnimGraph.AnimStateConduitNode")
|
|
+ActiveClassRedirects=(OldClassName="AnimStateEntryNode",NewClassName="/Script/AnimGraph.AnimStateEntryNode")
|
|
+ActiveClassRedirects=(OldClassName="AnimStateNode",NewClassName="/Script/AnimGraph.AnimStateNode")
|
|
+ActiveClassRedirects=(OldClassName="AnimStateNodeBase",NewClassName="/Script/AnimGraph.AnimStateNodeBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimStateTransitionNode",NewClassName="/Script/AnimGraph.AnimStateTransitionNode")
|
|
+ActiveClassRedirects=(OldClassName="K2Node_TransitionRuleGetter",NewClassName="/Script/AnimGraph.K2Node_TransitionRuleGetter")
|
|
|
|
; Move blueprint comments to more generic module
|
|
+ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/Engine.EdGraphNode_Comment")
|
|
|
|
+ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight")
|
|
+ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight")
|
|
+ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight")
|
|
+ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight")
|
|
+ActiveClassRedirects=(OldClassName="PointLightStatic",NewClassName="PointLight")
|
|
+ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight")
|
|
+ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
|
|
+ActiveClassRedirects=(OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight")
|
|
+ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
|
|
|
|
+ActiveClassRedirects=(OldClassName="InterpActor",NewClassName="StaticMeshActor")
|
|
+ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
|
|
+ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
|
|
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
|
|
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate")
|
|
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying")
|
|
|
|
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimClass")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimClass.NewBlueprint", NewParamName="NewClass")
|
|
|
|
+ActiveClassRedirects=(OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume")
|
|
+ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume")
|
|
+ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
|
|
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/Engine.AnimNode_SkeletalControlBase")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/Engine.AnimNode_TwoBoneIK")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/Engine.AnimNode_RotationMultiplier")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_ModifyBone",NewClassName="/Script/Engine.AnimNode_ModifyBone")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_CopyBone",NewClassName="/Script/Engine.AnimNode_CopyBone")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/Engine.AnimNode_SpringBone")
|
|
|
|
;Navigation redirects
|
|
+ActiveClassRedirects=(OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true")
|
|
+ActiveClassRedirects=(OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea")
|
|
+ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default")
|
|
+ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null")
|
|
+TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks")
|
|
+TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks")
|
|
|
|
;Behavior Tree editor redirects
|
|
+ActiveClassRedirects=(OldClassName="BehaviorTreeNode",NewClassName="BehaviorTreeGraphNode")
|
|
+ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Composite",NewClassName="BehaviorTreeGraphNode_Composite")
|
|
+ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Decorator",NewClassName="BehaviorTreeGraphNode_Decorator")
|
|
+ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Root",NewClassName="BehaviorTreeGraphNode_Root")
|
|
+ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Task",NewClassName="BehaviorTreeGraphNode_Task")
|
|
+ActiveClassRedirects=(OldClassName="BTTask_GoTo",NewClassName="BTTask_MoveTo")
|
|
+ActiveClassRedirects=(OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery")
|
|
|
|
+ActiveClassRedirects=(OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction")
|
|
|
|
+ActiveClassRedirects=(OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent")
|
|
|
|
;Landscape redirects
|
|
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="MaterialExpressionLandscapeLayerCoords")
|
|
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="MaterialExpressionLandscapeLayerSwitch")
|
|
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="MaterialExpressionLandscapeLayerWeight")
|
|
|
|
;Shortened animation compression algorithm class names
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys")
|
|
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw")
|
|
|
|
; Renamed SpriteComponent to BillboardComponent
|
|
+ActiveClassRedirects=(OldClassName="SpriteComponent",NewClassName="BillboardComponent")
|
|
+ActiveClassRedirects=(OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent")
|
|
|
|
;EAxis rename
|
|
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X")
|
|
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y")
|
|
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z")
|
|
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None")
|
|
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None")
|
|
|
|
;EKinematicBonesUpdateToPhysics rename
|
|
+EnumRedirects=(EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones")
|
|
|
|
;EPhysicsType rename
|
|
+EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic")
|
|
+EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated")
|
|
;Struct Redirects for UE4
|
|
+ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData")
|
|
|
|
; Property name redirects
|
|
+TaggedPropertyRedirects=(ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan")
|
|
+TaggedPropertyRedirects=(ClassName="Actor",OldPropertyName="bWantsBeginPlay",NewPropertyName="bWantsInitialize")
|
|
+TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent")
|
|
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="SoundCue",NewPropertyName="Sound")
|
|
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin")
|
|
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax")
|
|
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin")
|
|
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax")
|
|
+TaggedPropertyRedirects=(ClassName="FractureEffect",OldPropertyName="SoundCue",NewPropertyName="Sound")
|
|
+TaggedPropertyRedirects=(ClassName="MusicTrackStruct",OldPropertyName="TheSoundCue",NewPropertyName="Sound")
|
|
+TaggedPropertyRedirects=(ClassName="SoundWave",OldPropertyName="bLoopingSound",NewPropertyName="bLoopableSound")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier")
|
|
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement")
|
|
+TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval")
|
|
+TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns")
|
|
+TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration")
|
|
+TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration")
|
|
+TaggedPropertyRedirects=(ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed")
|
|
|
|
+TaggedPropertyRedirects=(ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
|
|
+TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
|
|
+TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject")
|
|
+TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName")
|
|
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias")
|
|
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp")
|
|
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias")
|
|
|
|
;Vim rename
|
|
+TaggedPropertyRedirects=(ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims")
|
|
|
|
; SkinnedMeshComponent
|
|
+TaggedPropertyRedirects=(ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag")
|
|
|
|
; AnimSequence
|
|
+TaggedPropertyRedirects=(ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource")
|
|
|
|
;EMeshComponentUpdateFlags rename
|
|
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones")
|
|
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose")
|
|
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered")
|
|
|
|
; Paper2D modifications (4.2 era)
|
|
+TaggedPropertyRedirects=(ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride")
|
|
|
|
; collision response container refactor
|
|
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody")
|
|
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic")
|
|
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic")
|
|
|
|
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType")
|
|
|
|
;Notify Time Change
|
|
+TaggedPropertyRedirects=(ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime")
|
|
+TaggedPropertyRedirects=(ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime")
|
|
|
|
;Rename APlayerCamera to APlayerCameraManager
|
|
+ActiveClassRedirects=(OldClassName="PlayerCamera",NewClassName="PlayerCameraManager")
|
|
+TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager")
|
|
+TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager")
|
|
|
|
; Enum redirects
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Static",NewEnumEntry="ECC_WorldStatic")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic")
|
|
+EnumRedirects=(EnumName="ECollisionResponse",OldEnumEntry="ECR_Touch",NewEnumEntry="ECR_Overlap")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic_Deprecated")
|
|
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAllStatic_Deprecated")
|
|
+EnumRedirects=(EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint")
|
|
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right")
|
|
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left")
|
|
|
|
; ModifyFrequency -> Mobility
|
|
+TaggedPropertyRedirects=(ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility")
|
|
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static")
|
|
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary")
|
|
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable")
|
|
|
|
+ActiveClassRedirects=(OldClassName="EModifyFrequency",NewClassName="EComponentMobility")
|
|
|
|
; enum change of attach location type
|
|
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset")
|
|
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition")
|
|
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget")
|
|
|
|
+EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional")
|
|
+EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional")
|
|
|
|
; Kismet function redirects
|
|
; Must specify class and and function name for old function, and just function name for new function (class name is optional)
|
|
+K2FieldRedirects=(OldFieldName="Actor.PrintString",NewFieldName="KismetSystemLibrary.PrintString")
|
|
+K2FieldRedirects=(OldFieldName="Actor.PlaySound",NewFieldName="PlaySoundAtLocation")
|
|
+K2FieldRedirects=(OldFieldName="Actor.GetLocation",NewFieldName="K2_GetActorLocation")
|
|
+K2FieldRedirects=(OldFieldName="Actor.GetRotation",NewFieldName="K2_GetActorRotation")
|
|
+K2FieldRedirects=(OldFieldName="Actor.SetLocation",NewFieldName="K2_SetActorLocation")
|
|
+K2FieldRedirects=(OldFieldName="Actor.SetRotation",NewFieldName="SetActorRotation")
|
|
+K2FieldRedirects=(OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.GetLocation",NewFieldName="K2_GetComponentLocation")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.GetRotation",NewFieldName="K2_GetComponentRotation")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld")
|
|
+K2FieldRedirects=(OldFieldName="Actor.Destroy",NewFieldName="K2_DestroyActor")
|
|
+K2FieldRedirects=(OldFieldName="Actor.GetControllerAnalogStickState",NewFieldName="InputComponent.GetControllerAnalogStickState")
|
|
+K2FieldRedirects=(OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag")
|
|
|
|
+K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetVectorParameterValue",NewFieldName="MaterialInstanceDynamic.SetVectorParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetScalarParameterValue",NewFieldName="MaterialInstanceDynamic.SetScalarParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetTextureParameterValue",NewFieldName="MaterialInstanceDynamic.SetTextureParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
|
|
+K2FieldRedirects=(OldFieldName="MeshComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
|
|
+K2FieldRedirects=(OldFieldName="ParticleSystemComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
|
|
+K2FieldRedirects=(OldFieldName="ADynamicSMActor.CreateMICForElement",NewFieldName="CreateMIDForElement")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeMICForMaterial",NewFieldName="MakeMIDForMaterial")
|
|
+K2FieldRedirects=(OldFieldName="Actor.BreakHitResult",NewFieldName="GameplayStatics.BreakHitResult")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeLiteralInt",NewFieldName="KismetSystemLibrary.MakeLiteralInt")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeLiteralFloat",NewFieldName="KismetSystemLibrary.MakeLiteralFloat")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeLiteralBool",NewFieldName="KismetSystemLibrary.MakeLiteralBool")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeLiteralName",NewFieldName="KismetSystemLibrary.MakeLiteralName")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeLiteralByte",NewFieldName="KismetSystemLibrary.MakeLiteralByte")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeLiteralString",NewFieldName="KismetSystemLibrary.MakeLiteralString")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceComponents",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceActors",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
|
|
+K2FieldRedirects=(OldFieldName="Actor.KismetTrace",NewFieldName="KismetSystemLibrary.KismetLineTraceSingle")
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.ExecuteConsoleCommand",NewFieldName="KismetSystemLibrary.ExecuteConsoleCommand")
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.SetSoundMode",NewFieldName="GameplayStatics.SetSoundMode")
|
|
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel")
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel")
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Pawn.OnLanded",NewFieldName="Character.OnLanded")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter")
|
|
+K2FieldRedirects=(OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter")
|
|
+K2FieldRedirects=(OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation")
|
|
+K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation")
|
|
+K2FieldRedirects=(OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput")
|
|
+K2FieldRedirects=(OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput")
|
|
+K2FieldRedirects=(OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput")
|
|
+K2FieldRedirects=(OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput")
|
|
|
|
+K2FieldRedirects=(OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint")
|
|
+K2FieldRedirects=(OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus")
|
|
+K2FieldRedirects=(OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection")
|
|
|
|
;MID rename
|
|
+K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
|
|
|
|
;MID rename
|
|
+K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
|
|
|
|
; Kismet property redirects
|
|
; Must specify class and a property name for old property, and just the property name for the new property (class name is optional)
|
|
+K2FieldRedirects=(OldFieldName="Actor.OnTouch",NewFieldName="OnActorBeginOverlap")
|
|
+K2FieldRedirects=(OldFieldName="Actor.OnUnTouch",NewFieldName="OnActorEndOverlap")
|
|
+K2FieldRedirects=(OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap")
|
|
+K2FieldRedirects=(OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap")
|
|
+K2FieldRedirects=(OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature")
|
|
+K2FieldRedirects=(OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor")
|
|
+K2FieldRedirects=(OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor")
|
|
+K2FieldRedirects=(OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors")
|
|
+K2FieldRedirects=(OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.AddActorLocalOffset")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
|
|
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.SetActorRelativeLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation")
|
|
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay")
|
|
+K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature")
|
|
|
|
; AttachTo change - changed bMaintainWorldPosition to enum
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
|
|
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.SetRelativeLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetRelativeLocation.NewTranslation", NewParamName="NewLocation")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.AddLocalOffset")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.SetWorldLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetWorldLocation.NewTranslation", NewParamName="NewLocation")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.AddRelativeLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation")
|
|
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation")
|
|
+K2FieldRedirects=(OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Actor.HurtRadius",NewFieldName="GameplayStatics.ApplyRadialDamage")
|
|
+K2FieldRedirects=(OldFieldName="StaticMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform")
|
|
+K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.CharacterMovement",NewFieldName="Character.CharacterMovement")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.Mesh",NewFieldName="Character.Mesh")
|
|
+K2FieldRedirects=(OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent")
|
|
+K2FieldRedirects=(OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent")
|
|
+K2FieldRedirects=(OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration")
|
|
+K2FieldRedirects=(OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration")
|
|
+K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.Speed",NewPropertyName="ProjectileMovementComponent.InitialSpeed")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.JumpZ",NewPropertyName="CharacterMovementComponent.JumpZVelocity")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GroundSpeed",NewPropertyName="CharacterMovementComponent.MaxWalkSpeed")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AirSpeed",NewPropertyName="CharacterMovementComponent.MaxFlySpeed")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.WaterSpeed",NewPropertyName="CharacterMovementComponent.MaxSwimSpeed")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewPropertyName="CharacterMovementComponent.CrouchedSpeedMultiplier")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bOrientToMovement",NewPropertyName="CharacterMovementComponent.bOrientRotationToMovement")
|
|
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange")
|
|
|
|
+K2FieldRedirects=(OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale")
|
|
+K2FieldRedirects=(OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale")
|
|
|
|
+K2FieldRedirects=(OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight")
|
|
|
|
+K2FieldRedirects=(OldFieldName="PlayerController.GetControlledPawn",NewFieldName="Controller.GetControlledPawn")
|
|
+K2FieldRedirects=(OldFieldName="ExponentialHeightFogComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility")
|
|
+K2FieldRedirects=(OldFieldName="LightComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility")
|
|
+K2FieldRedirects=(OldFieldName="LightComponent.ToggleEnabled",NewFieldName="SceneComponent.ToggleVisibility")
|
|
+K2FieldRedirects=(OldFieldName="ParticleSystemComponent.SetActive",NewFieldName="SceneComponent.SetActive")
|
|
+K2FieldRedirects=(OldFieldName="ParticleSystemComponent.ActivateSystem",NewFieldName="SceneComponent.Activate")
|
|
+K2FieldRedirects=(OldFieldName="ParticleSystemComponent.DeactivateSystem",NewFieldName="SceneComponent.Deactivate")
|
|
+K2FieldRedirects=(OldFieldName="RB_RadialForceComponent.EnableForce",NewFieldName="SceneComponent.Activate")
|
|
+K2FieldRedirects=(OldFieldName="RB_RadialForceComponent.DisableForce",NewFieldName="SceneComponent.Deactivate")
|
|
+K2FieldRedirects=(OldFieldName="RB_RadialForceComponent.ToggleForce",NewFieldName="SceneComponent.ToggleActive")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.SpawnEmitter",NewFieldName="GameplayStatics.SpawnEmitterAttached")
|
|
+K2FieldRedirects=(OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen")
|
|
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bSetEnabled", NewParamName="bNewVisibility")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bInEnabled", NewParamName="bNewVisibility")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.SetActive.bNowActive", NewParamName="bNewActive")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.ActivateSystem.bFlagAsJustAttached", NewParamName="bReset")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnLocation", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnRotation", NewParamName="Rotation")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding")
|
|
|
|
; Temporary animation redirects from macro-expansion style to runtime node style
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_Root", OldParamName="Pose", NewParamName="Result")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_StateResult", OldParamName="Pose", NewParamName="Result")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="MeshPose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="MeshPose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="InMeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="MeshPose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="MeshPose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="MeshPose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="InMeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="Pose", NewParamName="LocalPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="MeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="AdditivePose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="Looping", NewParamName="bLoopAnimation")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="Position", NewParamName="ExplicitTime")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="AdditivePose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPose", NewParamName="BasePose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPitch", NewParamName="Pitch")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InYaw", NewParamName="Yaw")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InMeshToComponent", NewParamName="MeshToComponent")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="OutPose", NewParamName="Pose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace", OldParamName="MeshPose", NewParamName="ComponentPose")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="SelectedValue", NewParamName="ActiveEnumValue")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="true", NewParamName="BlendPose_0")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="false", NewParamName="BlendPose_1")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="SelectedValue", NewParamName="bActiveValue")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="Default", NewParamName="BlendPose_0")
|
|
+K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend", OldParamName="OutPose", NewParamName="Pose")
|
|
|
|
; Takedamage refactor
|
|
+K2FieldRedirects=(OldFieldName="Actor.ReceiveDamage", NewFieldName="Actor.ReceivePointDamage")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceivePointDamage.Momentum", NewParamName="ShotFromDirection")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Actor.ReceiveRadiusDamage", NewFieldName="Actor.ReceiveRadialDamage")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.BaseDamage", NewParamName="DamageReceived")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.HurtOrigin", NewParamName="Origin")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Actor.CauseDamage", NewFieldName="GameplayStatics.ApplyDamage")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.ApplyDamage.DamageAmount", NewParamName="BaseDamage")
|
|
|
|
+K2FieldRedirects=(OldFieldName="Actor.OnTakeDamage", NewFieldName="Actor.OnTakePointDamage")
|
|
+K2FieldRedirects=(OldFieldName="Actor.TakeDamageSignature__DelegateSignature", NewFieldName="Actor.TakePointDamageSignature__DelegateSignature")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.TakePointDamageSignature__DelegateSignature.Momentum", NewParamName="ShotFromDirection")
|
|
|
|
|
|
+K2FieldRedirects=(OldFieldName="AudioComponent.SetSoundCue",NewFieldName="AudioComponent.SetSound")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AudioComponent.SetSound.NewSoundCue", NewParamName="NewSound")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortAIState.PlaySoundOnPawn.InSoundCue", NewParamName="InSound")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortKismetLibrary.BroadcastSound.InSoundCue", NewParamName="InSound")
|
|
|
|
+K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.GetBoneQuaternion",NewFieldName="SceneComponent.GetSocketQuaternion")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneQuaternion.BoneName", NewParamName="InSocketName")
|
|
|
|
+K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.GetBoneLocation",NewFieldName="SceneComponent.GetSocketLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneLocation.BoneName", NewParamName="InSocketName")
|
|
|
|
+K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream")
|
|
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity")
|
|
|
|
+K2FieldRedirects=(OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera")
|
|
|
|
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue")
|
|
+K2FieldRedirects=(OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic")
|
|
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation")
|
|
|
|
+K2FieldRedirects=(OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED")
|
|
|
|
;Flow control macros, output pin name redirects
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoop" OldParamName="then", NewParamName="Completed")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoopWithBreak" OldParamName="Then", NewParamName="Completed")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="WhileLoop" OldParamName="then", NewParamName="Completed")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="DoOnce" OldParamName="then", NewParamName="Completed")
|
|
|
|
+TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight")
|
|
+TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight")
|
|
|
|
; Matinee redirects (starts-with match and replace)
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
|
|
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
|
|
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
|
|
|
|
; GRI refactor redirects
|
|
+ActiveClassRedirects=(OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState")
|
|
+TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
|
|
+TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState")
|
|
+ActiveClassRedirects=(OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode")
|
|
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode")
|
|
+TaggedPropertyRedirects=(ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode")
|
|
|
|
+ActiveClassRedirects=(OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState")
|
|
+TaggedPropertyRedirects=(ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
|
|
+TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
|
|
+TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
|
|
+TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
|
|
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer")
|
|
+ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
|
|
|
|
+TaggedPropertyRedirects=(ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
|
|
+TaggedPropertyRedirects=(ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
|
|
|
|
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
|
|
+ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer")
|
|
+ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
|
|
|
|
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength")
|
|
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction")
|
|
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd")
|
|
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset")
|
|
+TaggedPropertyRedirects=(ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode")
|
|
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority")
|
|
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration")
|
|
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight")
|
|
+ActiveClassRedirects=(OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type")
|
|
|
|
;
|
|
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass")
|
|
+K2FieldRedirects=(OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation")
|
|
+K2FieldRedirects=(OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation")
|
|
|
|
; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location")
|
|
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location")
|
|
+K2FieldRedirects=(OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location")
|
|
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location")
|
|
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location")
|
|
|
|
+EnumRedirects=(EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew")
|
|
|
|
; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT
|
|
+K2FieldRedirects=(OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity")
|
|
+K2FieldRedirects=(OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius")
|
|
+K2FieldRedirects=(OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff")
|
|
|
|
; Vehicle rename properties
|
|
+TaggedPropertyRedirects=(ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM")
|
|
+TaggedPropertyRedirects=(ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM")
|
|
|
|
;SlateCore refactor
|
|
+ActiveClassRedirects=(OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset")
|
|
+ActiveClassRedirects=(OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase")
|
|
|
|
|
|
[CoreUObject.Metadata]
|
|
; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
|
|
+MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
|
|
+MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
|
|
+MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
|
|
+MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
|
|
+MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
|
|
+MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
|
|
+MetadataRedirects=(OldKey="K2Category", NewKey="Category")
|
|
+MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
|
|
+MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
|
|
+MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
|
|
+MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
|
|
|
|
[PlatformInterface]
|
|
CloudStorageInterfaceClassName=
|
|
InGameAdManagerClassName=
|
|
|
|
[Engine.StreamingMovies]
|
|
RenderPriorityPS3=1001
|
|
SuspendGameIO=True
|
|
|
|
[/Script/Engine.GameEngine]
|
|
MaxDeltaTime=0
|
|
|
|
[Engine.StartupPackages]
|
|
bSerializeStartupPackagesFromMemory=true
|
|
bFullyCompressStartupPackages=false
|
|
+Package=/Engine/EngineMaterials/BlinkingCaret
|
|
+Package=/Engine/EngineMaterials/DefaultBokeh
|
|
+Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
|
|
;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
|
|
+Package=/Engine/EngineMaterials/DefaultDiffuse
|
|
+Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
+Package=/Engine/EngineMaterials/WorldGridMaterial
|
|
+Package=/Engine/EngineMaterials/DefaultMaterial
|
|
+Package=/Engine/EngineMaterials/DefaultNormal
|
|
+Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
|
|
+Package=/Engine/EngineMaterials/DefaultWhiteGrid
|
|
+Package=/Engine/EngineMaterials/EditorBrushMaterial
|
|
+Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
|
|
+Package=/Engine/EngineMaterials/Grid
|
|
+Package=/Engine/EngineMaterials/Grid_N
|
|
+Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
|
|
+Package=/Engine/EngineMaterials/MiniFont
|
|
+Package=/Engine/EngineMaterials/PaperDiffuse
|
|
+Package=/Engine/EngineMaterials/PaperNormal
|
|
+Package=/Engine/EngineMaterials/PhysMat_Rubber
|
|
+Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
|
|
+Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
|
|
+Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
|
|
|
|
; Console platforms will remove EngineDebugMaterials from their StartupPackages
|
|
+Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
|
|
+Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
|
|
+Package=/Engine/EngineDebugMaterials/GeomMaterial
|
|
+Package=/Engine/EngineDebugMaterials/HeatmapGradient
|
|
+Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
|
|
+Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
|
|
+Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
|
|
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
|
|
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
|
|
+Package=/Engine/EngineDebugMaterials/TangentColorMap
|
|
+Package=/Engine/EngineDebugMaterials/VertexColorMaterial
|
|
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
|
|
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
|
|
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
|
|
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
|
|
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
|
|
+Package=/Engine/EngineDebugMaterials/WireframeMaterial
|
|
|
|
+Package=/Engine/EngineSounds/WhiteNoise
|
|
|
|
+Package=/Engine/EngineFonts/SmallFont
|
|
+Package=/Engine/EngineFonts/TinyFont
|
|
|
|
; only needed for TextRender feature (3d Text in world)
|
|
+Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
|
|
+Package=/Engine/EngineFonts/RobotoDistanceField
|
|
|
|
[Core.System]
|
|
MaxObjectsNotConsideredByGC=0
|
|
SizeOfPermanentObjectPool=0
|
|
AsyncIOBandwidthLimit=0
|
|
+Paths=../../../Engine/Content
|
|
+Paths=%GAMEDIR%Content
|
|
CutdownPaths=%GAMEDIR%CutdownPackages
|
|
ZeroEngineVersionWarning=True
|
|
UseStrictEngineVersioning=True
|
|
|
|
[Internationalization]
|
|
+LocalizationPaths=../../../Engine/Content/Localization/Engine
|
|
|
|
[Audio]
|
|
MaxChannels=32
|
|
CommonAudioPoolSize=0
|
|
|
|
[/Script/Engine.AudioSettings]
|
|
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
|
|
LowPassFilterResonance=0.9
|
|
|
|
[/Script/Engine.SoundGroups]
|
|
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
|
|
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
|
|
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
|
|
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
|
|
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
|
|
|
|
[/Script/Engine.Player]
|
|
ConfiguredInternetSpeed=10000
|
|
ConfiguredLanSpeed=20000
|
|
|
|
[/Script/OnlineSubsystemUtils.IpNetDriver]
|
|
AllowPeerConnections=False
|
|
AllowPeerVoice=False
|
|
ConnectionTimeout=60.0
|
|
InitialConnectTimeout=60.0
|
|
AckTimeout=1.0
|
|
KeepAliveTime=0.2
|
|
MaxClientRate=15000
|
|
MaxInternetClientRate=10000
|
|
RelevantTimeout=5.0
|
|
SpawnPrioritySeconds=1.0
|
|
ServerTravelPause=4.0
|
|
NetServerMaxTickRate=30
|
|
LanServerMaxTickRate=35
|
|
NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
|
|
MaxPortCountToTry=512
|
|
|
|
[TextureStreaming]
|
|
NeverStreamOutTextures=False
|
|
MinTextureResidentMipCount=7
|
|
PoolSize=160
|
|
MemoryMargin=20
|
|
MinEvictSize=10
|
|
MinFudgeFactor=1
|
|
LoadMapTimeLimit=20.0
|
|
LightmapStreamingFactor=0.2
|
|
ShadowmapStreamingFactor=0.2
|
|
MaxLightmapRadius=2000.0
|
|
AllowStreamingLightmaps=True
|
|
UseDynamicStreaming=True
|
|
BoostPlayerTextures=3.0
|
|
|
|
[/Script/UnrealEd.EditorEngine]
|
|
AutoSaveDir=%GAMEDIR%Saved/Autosaves
|
|
LocalPlayerClassName=/Script/Engine.LocalPlayer
|
|
bSubtitlesEnabled=True
|
|
GameCommandLine=-log
|
|
FOVAngle=90.000000
|
|
GodMode=True
|
|
InvertwidgetZAxis=True
|
|
UseAxisIndicator=True
|
|
MatineeCurveDetail=0.1
|
|
bPrefabsLocked=True
|
|
HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
|
|
bGroupingActive=true
|
|
bCustomCameraAlignEmitter=true
|
|
CustomCameraAlignEmitterDistance=100.0
|
|
bDrawSocketsInGMode=false
|
|
bSmoothFrameRate=false
|
|
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
|
|
UseOldStyleMICEditorGroups=true
|
|
InEditorGameURLOptions=
|
|
bOnlinePIEEnabled=false
|
|
|
|
[/Script/UnrealEd.UnrealEdEngine]
|
|
AutoSaveIndex=0
|
|
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
|
|
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
|
|
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
|
|
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
|
|
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
|
|
;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
|
|
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
|
|
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
|
|
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
|
|
|
|
[DevOptions.Shaders]
|
|
; See FShaderCompilingManager for documentation on what these do
|
|
bAllowCompilingThroughWorkers=True
|
|
bAllowAsynchronousShaderCompiling=True
|
|
; Make sure we don't starve loading threads
|
|
NumUnusedShaderCompilingThreads=3
|
|
; Make sure the game has enough cores available to maintain reasonable performance
|
|
NumUnusedShaderCompilingThreadsDuringGame=4
|
|
; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
|
|
MaxShaderJobBatchSize=10
|
|
bPromptToRetryFailedShaderCompiles=True
|
|
bLogJobCompletionTimes=False
|
|
; Only using 10ms of game thread time per frame to process async shader maps
|
|
ProcessGameThreadTargetTime=.01
|
|
; Use named pipes as opposed to file for communicating to worker processes
|
|
bUseNamedPipes=False
|
|
; Use async IO (overlapped) on named pipes
|
|
bUseNamedPipesAsync=True
|
|
; Trigger one worker process for each pipe job in sequence
|
|
bSingleJobPerNamedPipeProcess=False
|
|
; Reuse processes and pipes
|
|
bReuseNamedPipeAndProcess=True
|
|
|
|
[DevOptions.Debug]
|
|
ShowSelectedLightmap=False
|
|
|
|
[LogFiles]
|
|
PurgeLogsDays=5
|
|
LogTimes=True
|
|
|
|
[Kismet]
|
|
AllowDerivedBlueprints=true
|
|
CompileDisplaysTextBackend=false
|
|
CompileDisplaysBinaryBackend=false
|
|
CompileDisplaysAnimBlueprintBackend=false
|
|
bTurnOffEditorConstructionScript=false
|
|
PrintStringDuration=2.0
|
|
|
|
[/Script/Engine.Blueprint]
|
|
bRecompileOnLoad=true
|
|
|
|
[/Script/Engine.LevelScriptBlueprint]
|
|
bRecompileOnLoad=true
|
|
|
|
[/Script/Engine.AnimBlueprint]
|
|
bRecompileOnLoad=true
|
|
|
|
[Engine.DeviceConfiguration]
|
|
// no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
|
|
ConfigClass=
|
|
|
|
[AnimationCompression]
|
|
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
|
|
DefaultCompressionAlgorithm=AnimCompress_RemoveLinearKeys
|
|
TranslationCompressionFormat=0
|
|
RotationCompressionFormat=1
|
|
AlternativeCompressionThreshold=1.f
|
|
ForceRecompression=False
|
|
bOnlyCheckForMissingSkeletalMeshes=False
|
|
+KeyEndEffectorsMatchName=IK
|
|
+KeyEndEffectorsMatchName=eye
|
|
+KeyEndEffectorsMatchName=weapon
|
|
+KeyEndEffectorsMatchName=hand
|
|
+KeyEndEffectorsMatchName=attach
|
|
+KeyEndEffectorsMatchName=camera
|
|
|
|
[CustomStats]
|
|
+LD=Streaming fudge factor
|
|
+LD=FrameTime
|
|
+LD=Terrain Smooth Time
|
|
+LD=Terrain Render Time
|
|
+LD=Terrain Triangles
|
|
+LD=Static Mesh Tris
|
|
+LD=Skel Mesh Tris
|
|
+LD=Skel Verts CPU Skin
|
|
+LD=Skel Verts GPU Skin
|
|
+LD=30+ FPS
|
|
+LD=Total CPU rendering time
|
|
+LD=Total GPU rendering time
|
|
+LD=Occluded primitives
|
|
+LD=Projected shadows
|
|
+LD=Visible static mesh elements
|
|
+LD=Visible dynamic primitives
|
|
+LD=Texture Pool Size
|
|
+LD=Physical Memory Used
|
|
+LD=Virtual Memory Used
|
|
+LD=Audio Memory Used
|
|
+LD=Texture Memory Used
|
|
+LD=360 Texture Memory Used
|
|
+LD=Animation Memory
|
|
+LD=Navigation Memory
|
|
+LD=Vertex Lighting Memory
|
|
+LD=StaticMesh Vertex Memory
|
|
+LD=StaticMesh Index Memory
|
|
+LD=SkeletalMesh Vertex Memory
|
|
+LD=SkeletalMesh Index Memory
|
|
+MEMLEAN=Virtual Memory Used
|
|
+MEMLEAN=Audio Memory Used
|
|
+MEMLEAN=Animation Memory
|
|
+MEMLEAN=Vertex Lighting Memory
|
|
+MEMLEAN=StaticMesh Vertex Memory
|
|
+MEMLEAN=StaticMesh Index Memory
|
|
+MEMLEAN=SkeletalMesh Vertex Memory
|
|
+MEMLEAN=SkeletalMesh Index Memory
|
|
+MEMLEAN=VertexShader Memory
|
|
+MEMLEAN=PixelShader Memory
|
|
+MEMLEAN=Navigation Memory
|
|
+GameThread=Async Loading Time
|
|
+GameThread=Audio Update Time
|
|
+GameThread=FrameTime
|
|
+GameThread=HUD Time
|
|
+GameThread=Input Time
|
|
+GameThread=Kismet Time
|
|
+GameThread=Move Actor Time
|
|
+GameThread=RHI Game Tick
|
|
+GameThread=RedrawViewports
|
|
+GameThread=Script time
|
|
+GameThread=Tick Time
|
|
+GameThread=Update Components Time
|
|
+GameThread=World Tick Time
|
|
+GameThread=Async Work Wait
|
|
+GameThread=PerFrameCapture
|
|
+GameThread=DynamicLightEnvComp Tick
|
|
+Mobile=ES2 Draw Calls
|
|
+Mobile=ES2 Draw Calls (UP)
|
|
+Mobile=ES2 Triangles Drawn
|
|
+Mobile=ES2 Triangles Drawn (UP)
|
|
+Mobile=ES2 Program Count
|
|
+Mobile=ES2 Program Count (PP)
|
|
+Mobile=ES2 Program Changes
|
|
+Mobile=ES2 Uniform Updates (Bytes)
|
|
+Mobile=ES2 Base Texture Binds
|
|
+Mobile=ES2 Detail Texture Binds
|
|
+Mobile=ES2 Lightmap Texture Binds
|
|
+Mobile=ES2 Environment Texture Binds
|
|
+Mobile=ES2 Bump Offset Texture Binds
|
|
+Mobile=Frustum Culled primitives
|
|
+Mobile=Statically occluded primitives
|
|
+SplitScreen=Processed primitives
|
|
+SplitScreen=Mesh draw calls
|
|
+SplitScreen=Mesh Particles
|
|
+SplitScreen=Particle Draw Calls
|
|
|
|
[MemReportCommands]
|
|
; These commands are run when memreport is executed, and output to a profile file
|
|
+Cmd="Mem FromReport"
|
|
+Cmd="obj list -alphasort"
|
|
+Cmd="rhi.DumpMemory"
|
|
+Cmd="LogOutStatLevels"
|
|
+Cmd="ListSpawnedActors"
|
|
|
|
[MemReportFullCommands]
|
|
; Additional commands to run with memreport -full
|
|
+Cmd="DumpParticleMem"
|
|
+Cmd="ConfigMem"
|
|
+Cmd="r.DumpRenderTargetPoolMemory"
|
|
+Cmd="ListTextures -alphasort"
|
|
+Cmd="ListSounds -alphasort"
|
|
+Cmd="ListParticleSystems -alphasort"
|
|
+Cmd="obj list class=SoundWave -alphasort"
|
|
+Cmd="obj list class=SkeletalMesh -alphasort"
|
|
+Cmd="obj list class=StaticMesh -alphasort"
|
|
+Cmd="obj list class=Level -alphasort"
|
|
|
|
[MemoryPools]
|
|
FLightPrimitiveInteractionInitialBlockSize=512
|
|
|
|
[SystemSettings]
|
|
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
|
|
|
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
|
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
|
|
|
[SystemSettingsEditor]
|
|
; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
|
|
|
|
[SystemSettingsSplitScreen2]
|
|
; System settings overrides for split screen
|
|
; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
|
|
; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
|
|
; work anyway, so this won't cause any issues.
|
|
;r.DetailMode=1
|
|
|
|
[OnlineSubsystem]
|
|
bHasVoiceEnabled=true
|
|
; Internal
|
|
VoiceNotificationDelta=0.33
|
|
; Steam
|
|
;VoiceNotificationDelta=0.2
|
|
MaxLocalTalkers=1
|
|
MaxRemoteTalkers=16
|
|
bUseBuildIdOverride=false
|
|
BuildIdOverride=0
|
|
|
|
[OnlineSubsystemSteam]
|
|
bEnabled=false
|
|
SteamDevAppId=0
|
|
GameServerQueryPort=27015
|
|
bRelaunchInSteam=false
|
|
GameVersion=1.0.0.0
|
|
bVACEnabled=1
|
|
bAllowP2PPacketRelay=true
|
|
P2PConnectionTimeout=90
|
|
|
|
[/Script/OnlineSubsystemSteam.SteamNetDriver]
|
|
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
|
|
|
|
[OnlineSubsystemMcp]
|
|
bEnabled=false
|
|
|
|
[OnlineSubsystemMcp.BaseServiceMcp]
|
|
Protocol="http"
|
|
Domain="localhost:8085"
|
|
EngineName="UE4"
|
|
ServiceName="example"
|
|
GameName="ExampleGame"
|
|
|
|
[OnlineSubsystemMcp.GameServiceMcp]
|
|
Protocol="http"
|
|
Domain="127.0.0.1:8084"
|
|
|
|
[OnlineSubsystemMcp.AccountServiceMcp]
|
|
Protocol="http"
|
|
Domain="127.0.0.1:8080"
|
|
ServiceName="account"
|
|
|
|
[OnlineSubsystemAmazon]
|
|
bEnabled=false
|
|
|
|
[OnlineSubsystemFacebook]
|
|
bEnabled=false
|
|
|
|
[OnlineSubsystemAmazon]
|
|
bEnabled=false
|
|
|
|
[OnlineSubsystemFacebook.OnlineIdentityFacebook]
|
|
LoginUrl="https://www.facebook.com/dialog/oauth"
|
|
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
|
|
LoginTimeout=60
|
|
|
|
[OnlineSubsystemFacebook.OnlineFriendsFacebook]
|
|
FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
|
|
FriendsFields=gender
|
|
|
|
[OnlineSubsystemNull]
|
|
bEnabled=true
|
|
Achievement_0_Id=null-ach-0
|
|
Achievement_0_bIsHidden=false
|
|
Achievement_0_Title="Achievement 0"
|
|
Achievement_0_LockedDesc="Achieve achievement 0"
|
|
Achievement_0_UnlockedDesc="Achievement 0 achieved"
|
|
|
|
Achievement_1_Id=null-ach-1
|
|
Achievement_1_bIsHidden=false
|
|
Achievement_1_Title="Achievement 1"
|
|
Achievement_1_LockedDesc="Achieve achievement 1"
|
|
Achievement_1_UnlockedDesc="Achievement 1 achieved"
|
|
|
|
Achievement_2_Id=null-ach-2
|
|
Achievement_2_bIsHidden=false
|
|
Achievement_2_Title="Achievement 2"
|
|
Achievement_2_LockedDesc="Achieve achievement 2"
|
|
Achievement_2_UnlockedDesc="Achievement 2 achieved"
|
|
|
|
Achievement_3_Id=null-ach-3
|
|
Achievement_3_bIsHidden=false
|
|
Achievement_3_Title="Achievement 3"
|
|
Achievement_3_LockedDesc="Achieve achievement 3"
|
|
Achievement_3_UnlockedDesc="Achievement 3 achieved"
|
|
|
|
Achievement_4_Id=null-ach-4
|
|
Achievement_4_bIsHidden=false
|
|
Achievement_4_Title="Achievement 4"
|
|
Achievement_4_LockedDesc="Achieve achievement 4"
|
|
Achievement_4_UnlockedDesc="Achievement 4 achieved"
|
|
|
|
Achievement_5_Id=null-ach-5
|
|
Achievement_5_bIsHidden=false
|
|
Achievement_5_Title="Achievement 5"
|
|
Achievement_5_LockedDesc="Achieve achievement 5"
|
|
Achievement_5_UnlockedDesc="Achievement 5 achieved"
|
|
|
|
Achievement_6_Id=null-ach-6
|
|
Achievement_6_bIsHidden=false
|
|
Achievement_6_Title="Achievement 6"
|
|
Achievement_6_LockedDesc="Achieve achievement 6"
|
|
Achievement_6_UnlockedDesc="Achievement 6 achieved"
|
|
|
|
Achievement_7_Id=null-ach-7
|
|
Achievement_7_bIsHidden=false
|
|
Achievement_7_Title="Achievement 7"
|
|
Achievement_7_LockedDesc="Achieve achievement 7"
|
|
Achievement_7_UnlockedDesc="Achievement 7 achieved"
|
|
|
|
Achievement_8_Id=null-ach-8
|
|
Achievement_8_bIsHidden=false
|
|
Achievement_8_Title="Achievement 8"
|
|
Achievement_8_LockedDesc="Achieve achievement 8"
|
|
Achievement_8_UnlockedDesc="Achievement 8 achieved"
|
|
|
|
Achievement_9_Id=null-ach-9
|
|
Achievement_9_bIsHidden=false
|
|
Achievement_9_Title="Achievement 9"
|
|
Achievement_9_LockedDesc="Achieve achievement 9"
|
|
Achievement_9_UnlockedDesc="Achievement 9 achieved"
|
|
|
|
[/Script/OnlineSubsystemUtils.OnlineBeacon]
|
|
BeaconNetDriverName=BeaconDriver
|
|
|
|
[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
|
|
ListenPort=15000
|
|
|
|
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
|
|
SessionTimeoutSecs=10
|
|
TravelSessionTimeoutSecs=45
|
|
|
|
[OnlineSubsystemNull]
|
|
bEnabled=true
|
|
|
|
[StaticMeshLODSettings]
|
|
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
|
|
SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
|
|
LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
|
|
Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
|
|
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
|
|
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
|
|
|
|
[TextureTracking]
|
|
;TextureName=T_GD_Traffic_Crosswalk_01
|
|
|
|
; Derived Data backend graphs
|
|
; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
|
|
; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using:
|
|
; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph
|
|
; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
|
|
; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
|
|
; The order nodes are define in is not relevant
|
|
|
|
[DerivedDataBackendGraph]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
|
|
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
|
|
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
|
|
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
|
|
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
|
|
|
|
[DerivedDataBackendGraph_Fill_Seattle]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
|
|
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
|
|
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
|
|
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
|
|
|
|
[RocketDerivedDataBackendGraph]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
|
|
Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEUSERDIR%DerivedDataCache")
|
|
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
|
|
|
|
[NoShared]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
|
|
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
|
|
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
|
|
[CreatePak]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
|
|
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
|
|
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
|
|
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
|
|
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
|
|
[CreateSamplePak]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
|
|
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
|
|
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
|
|
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
|
|
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
|
|
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
|
|
|
|
[CreateRocketPak]
|
|
MinimumDaysToKeepFile=7
|
|
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
|
|
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
|
|
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
|
|
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
|
|
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
|
|
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
|
|
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
|
|
PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
|
|
PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
|
|
|
|
[/Script/Engine.LocalPlayer]
|
|
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
|
|
|
|
[ContentComparisonReferenceTypes]
|
|
+Class=AnimSet
|
|
+Class=SkeletalMesh
|
|
+Class=SoundCue
|
|
+Class=StaticMesh
|
|
+Class=ParticleSystem
|
|
+Class=Texture2D
|
|
|
|
[AutomationTesting]
|
|
ImportTestPath=../../Content/EditorAutomation/
|
|
ImportTestPackagePath=/Engine/Content/EditorAutomation
|
|
|
|
[AutomationTesting.Blueprint]
|
|
TestAllBlueprints=false
|
|
+InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
|
|
+ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
|
|
+ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
|
|
|
|
[/Script/Engine.AutomationTestSettings]
|
|
+EditorTestModules=StaticMeshEditor
|
|
|
|
[AutomationTesting.StaticMeshEditorTest]
|
|
+EditorViewButtons=Wireframe
|
|
+EditorViewButtons=Verts
|
|
+EditorViewButtons=Grid
|
|
+EditorViewButtons=Bounds
|
|
+EditorViewButtons=Collision
|
|
+EditorViewButtons=Show Pivot
|
|
+EditorViewButtons=Normals
|
|
+EditorViewButtons=Tangents
|
|
+EditorViewButtons=Binormals
|
|
+EditorViewButtons=UV
|
|
EditorViewButtonsObject=EditorCylinder
|
|
|
|
[/Script/Engine.NavigationSystem]
|
|
bAutoCreateNavigationData=true
|
|
bBuildNavigationAtRuntime=true
|
|
bAddPlayersToGenerationSeeds=true
|
|
+RequiredNavigationDataClassNames=/Script/Engine.RecastNavMesh
|
|
|
|
[/Script/Engine.NavigationComponent]
|
|
bDoAsyncPathfinding=false
|
|
bDoHierarchicalPathfinding=false
|
|
bSearchFromGoalWhenOutOfNodes=false
|
|
|
|
[/Script/Engine.RecastNavMesh]
|
|
; runtime params
|
|
bRebuildAtRuntime=false
|
|
TileSetUpdateInterval=1.0
|
|
MaxTileGridWidth=256
|
|
MaxTileGridHeight=256
|
|
DefaultDrawDistance=5000.0
|
|
; navmesh generation parameters
|
|
TileSizeUU=1000.f
|
|
CellSize=19.f
|
|
CellHeight=10.f
|
|
AgentRadius=34.f
|
|
AgentHeight=144.f
|
|
AgentMaxHeight=160.f
|
|
AgentMaxStepHeight=35.f
|
|
AgentMaxSlope=44.f
|
|
MinRegionArea=0.f
|
|
; default should be aproximately 20*CellSize
|
|
MergeRegionSize=400.f
|
|
bUseBetterOffsetsFromCorners=true
|
|
|
|
|
|
[/Script/Engine.NavArea_Null]
|
|
DrawColor=(R=38,G=38,B=38,A=64)
|
|
|
|
[/Script/Engine.NavArea_Default]
|
|
DrawColor=(R=140,G=255,B=0,A=164)
|
|
|
|
[RemoteConfiguration]
|
|
Enabled=false
|
|
ConfigPathPrefix=\\epicgames.net\root\Home
|
|
ConfigPathSuffix=UE4Cloud
|
|
Timeout=1.0f
|
|
+IniToLoad=EditorUserSettings
|
|
+IniToLoad=EditorKeyBindings
|
|
|
|
[Stats]
|
|
AlwaysRecordingStats=true
|
|
|
|
[Engine.CrashDebugHelper]
|
|
; ini files do not like '//' - they treat it as a comment
|
|
LocalSymbolStore=d:/Symbols/UE4
|
|
BuilderDatabase=db-09
|
|
DatabaseCatalog=Builder
|
|
SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER%
|
|
|
|
[Engine.ErrorHandling]
|
|
bPromptForRemoteDebugging=false
|
|
bPromptForRemoteDebugOnEnsure=false
|
|
|
|
[Niagara]
|
|
EnableNiagara=false
|
|
|
|
[/Script/Engine.CollisionProfile]
|
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
|
|
|
+OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
|
|
; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
|
|
+OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
|
|
+OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
|
|
+OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
|
|
+OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
|
|
|
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
|
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
|
|
[Engine.HardwareSurvey]
|
|
; if we should send home hardware survey in non debug builds
|
|
bEnableHardwareSurvey=true
|
|
bHardwareSurveyDone=false
|
|
|
|
[Engine.BufferVisualizationMaterials]
|
|
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
|
|
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
|
|
DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
|
|
DiffuseColor=(Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color"))
|
|
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
|
|
LightingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseLightingModelMat", "Lighting Model"))
|
|
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
|
|
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
|
|
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
|
|
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
|
|
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
|
|
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
|
|
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
|
|
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
|
|
SpecularColor=(Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color"))
|
|
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
|
|
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
|
|
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
|
|
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
|
|
|
|
[DeviceProfileManager]
|
|
DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
|
|
|
|
[SlateRenderer]
|
|
TextureAtlasSize=1024
|
|
FontAtlasSize=1024
|
|
|
|
[MobileSlateUI]
|
|
bTouchFallbackToMouse=true
|
|
|
|
[Nadzorca]
|
|
StagingDir=~/LinuxServer/
|
|
RunningDir=../../../
|
|
ExecutableLocation=shootergame/binaries/linux/
|
|
ExecutableName=shootergameserver
|
|
Arguments=-pak
|
|
NumberOfInstances=3
|
|
StartingEnginePort=5000
|
|
StartingBeaconPort=15000
|
|
|
|
[/Script/Engine.GameplayDebuggingControllerComponent]
|
|
DebugComponentHUDClassName="/Script/Engine.GameplayDebuggingHUDComponent"
|
|
DebugComponentKey=Quote
|
|
|
|
[Plugins]
|
|
+EnabledPlugins="BlankPlugin"
|
|
+EnabledPlugins="UObjectPlugin"
|
|
+EnabledPlugins="IntroTutorials"
|
|
+EnabledPlugins="PluginsEditor"
|
|
+EnabledPlugins="EpicSurvey"
|
|
+EnabledPlugins="OculusRift"
|
|
+EnabledPlugins="CustomMeshComponent"
|
|
+EnabledPlugins="MessagingDebugger"
|
|
+EnabledPlugins="PerforceSourceControl"
|
|
+EnabledPlugins="SubversionSourceControl"
|
|
+EnabledPlugins="UdpMessaging"
|
|
+EnabledPlugins="WindowsMoviePlayer"
|
|
+EnabledPlugins="CableComponent"
|
|
+EnabledPlugins="ExampleDeviceProfileSelector"
|
|
+EnabledPlugins="WinDualShock"
|
|
+EnabledPlugins="VisualStudioSourceCodeAccess"
|
|
+EnabledPlugins="XCodeSourceCodeAccess"
|
|
+EnabledPlugins="SlateRemote"
|
|
+EnabledPlugins="ScriptPlugin"
|
|
+EnabledPlugins="ScriptEditorPlugin"
|
|
|
|
; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
|
|
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
|
bEnableGameCenterSupport=False
|
|
bSupportsPortraitOrientation=False
|
|
bSupportsUpsideDownOrientation=False
|
|
bSupportsLandscapeLeftOrientation=True
|
|
bSupportsLandscapeRightOrientation=True
|
|
|
|
[/Script/Engine.PhysicsSettings]
|
|
DefaultGravityZ=-980.0
|
|
|
|
[/Script/Engine.WorldComposition]
|
|
TilesStreamingTimeThreshold=1.0
|
|
|
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
|
+TargetedRHIs=PCD3D_SM5
|
|
+TargetedRHIs=PCD3D_SM4
|