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668 lines
25 KiB
INI
668 lines
25 KiB
INI
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; -------------------------------------------------------------------------------------------------
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; IMPORTANT: EditorUserSettings.ini has special behavior!
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;
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; This .ini file contains the defaults for many editor and engine "preferences". These preferences
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; are saved to an EditorUserSettings.ini file in the user's /<Game>/Saved/Config/ directory.
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;
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; If you change the default for a preference in here, that change will *NOT* automatically
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; propagate to users who already have saved preferences. The idea is that we must preserve
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; their existing settings and never want to clobber entries in that file.
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;
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; If you add a new preference, the new key and value *WILL* be propagated to the user's
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; EditorUserSettings.ini file. After we load the user's existing settings, we'll merge in
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; any missing keys and values that are present in these defaults.
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;
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; One easy technique for forcing a "reset" of an already-existing preference is to simply
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; rename the variable for that preference. The config system will treat it as a newly-added
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; key and will propagate the change to existing users' preferences.
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; -------------------------------------------------------------------------------------------------
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[/Script/UnrealEd.EditorUserSettings]
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; True if WASD keys should be remapped to flight controls while the right mouse button is held down
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AllowFlightCameraToRemapKeys=True
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; The Blutility shelf holds editor utility Blueprints. Summon from the Workspace menu.
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bEnableEditorUtilityBlueprints=false
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;If this is true, the user will not be asked to fully load a package before saving or before creating a new object
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bSuppressFullyLoadPrompt=True
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; True if user should be allowed to select translucent objects in perspective viewports
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; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature.
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bAllowSelectTranslucent=True
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; True if we should move actors to their appropriate grid volume levels immediately after most operations
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bUpdateActorsInGridLevelsImmediately=False
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; True if the memory/size data is displayed in the slate level browser
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bDisplayMemorySizeDataInLevelBrowser=False
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; When enabled, the application frame rate, memory, Unreal object count, as well as a debug console will be displayed in the main editor UI
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bShowFrameRateAndMemory=False
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; Lowers CPU usage when the editor is in the background and not the active application
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bThrottleWhenNotForeground=False
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; True if we should automatically reimport animset assets when a change to source content is detected
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bAutoReimportAnimSets=False
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; Property Matrix
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PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20
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; Blueprint Editor SCS Editor settings
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bSCSEditorShowGrid=true
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; Misc
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HoverHighlightIntensity=0.000000
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bDisplayUIExtensionPoints=False
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bUseCurvesForDistributions=False
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bAutoloadCheckedOutPackages=False
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[/Script/EditorStyle.EditorStyleSettings]
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; Applies a color vision deficiency filter to the entire editor
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ColorVisionDeficiencyType=CVD_NormalVision
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SelectionColor=(R=0.728f,G=0.364f,B=0.003f,A=1.000000)
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PressedSelectionColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000)
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InactiveSelectionColor=(R=0.25f,G=0.25f,B=0.25f,A=1.000000)
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SelectorColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000)
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; If true, all toolbars will use small icons without labels
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bUseSmallToolBarIcons=False
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; Enables animated transitions for certain menus and pop-up windows. Note that animations may be automatically disabled at low frame rates in order to improve responsiveness.
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bEnableWindowAnimations=False
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;If true, Variables names in the script editor are displayed in a sanitized format
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bShowFriendlyNames=True
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;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section
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bExpandConfigurationMenus=False
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[/Script/Levels.LevelBrowserSettings]
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; True if the actor count is displayed in the slate level browser
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bDisplayActorCount=True
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bDisplayLightmassSize=False
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bDisplayFileSize=False
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; True if Level Paths are displayed in the slate level browser
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bDisplayPaths=False
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bDisplayEditorOffset=False
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[/Script/SceneOutliner.SceneOutlinerSettings]
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; True when the Scene Outliner is hiding temporary/run-time Actors
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bHideTemporaryActors=False
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; True when the Scene Outliner is showing only Actors that exist in the current level
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bShowOnlyActorsInCurrentLevel=False
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; Scene Outliner Settings
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bShowOnlySelectedActors=False
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[/Script/UnrealEd.ContentBrowserSettings]
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; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets
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NumObjectsToLoadBeforeWarning=20
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; Whether to show only assets in selected folders in the Content Browser, excluding sub-folders
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ShowOnlyAssetsInSelectedFolders=False
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; Whether to render thumbnails for loaded assets in real-time in the Content Browser
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RealTimeThumbnails=True
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; Whether to display folders in the assets view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'.
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DisplayFolders=True
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; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'.
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DisplayEngineFolder=False
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; Whether to display the developers folder in the path or assets view of the content browser
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DisplayDevelopersFolder=False
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[/Script/UnrealEd.DestructableMeshEditorSettings]
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; Persona viewport default settings
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AnimPreviewFloorColor=(B=6,G=24,R=43,A=255)
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AnimPreviewSkyColor=(B=250,G=196,R=178,A=255)
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AnimPreviewSkyBrightness=0.250000
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AnimPreviewLightBrightness=1.000000
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AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000)
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AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255)
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[/Script/UnrealEd.EditorExperimentalSettings]
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; Epic Labs
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bWorldBrowser=False
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bBreakOnExceptions=False
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bToolbarCustomization=False
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bBehaviorTreeEditor=False
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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; True if we should automatically load a default level at start up
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bLoadDefaultLevelAtStartup=True
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; True if we should automatically reimport textures when a change to source content is detected
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bAutoReimportTextures=False
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bAutoReimportCSV=False
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; Whether to automatically save after a time interval
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bAutoSaveEnable=True
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; Whether to automatically save maps during an autosave
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bAutoSaveMaps=True
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; Whether to automatically save content packages during an autosave
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bAutoSaveContent=True
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; The time interval after which to save
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AutoSaveTimeMinutes=10
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; The number of seconds warning before an autosave
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AutoSaveWarningInSeconds=10
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; Whether to automatically prompt for SCC checkout on asset modification
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bPromptForCheckoutOnAssetModification=True
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; Source control
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bSCCAutoAddNewFiles=True
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; Tool to use for diff'ing text
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TextDiffToolPath=(FilePath="p4merge.exe")
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[/Script/UnrealEd.LevelEditorMiscSettings]
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; Auto apply lighting after it has been built
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bAutoApplyLightingEnable=true
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; If true, BSP will auto-update
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bBSPAutoUpdate=True
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; If true, Navigation will auto-update
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bNavigationAutoUpdate=True
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; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0
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bReplaceRespectsScale=True
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; If true audio will continue to play when the editor does not have focus
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bAllowBackgroundAudio=False
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; If true audio will be enabled in the editor. Does not affect PIE
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bEnableRealTimeAudio=False
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; Volume level for the editor
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EditorVolumeLevel=1.0
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; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
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bEnableEditorSounds=True
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[/Script/UnrealEd.LevelEditorPlaySettings]
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PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE
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EnableSound=true
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NewWindowWidth=1280
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NewWindowHeight=720
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NewWindowPosition=(X=0,Y=0)
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StandaloneWindowWidth=1280
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StandaloneWindowHeight=720
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ShowMouseControlLabel=True
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AutoRecompileBlueprints=True
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; True if Play In Editor should only load currently-visible levels in PIE
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bOnlyLoadVisibleLevelsInPIE=False
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LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart
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LastExecutedPlayModeType=PlayMode_InViewPort
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LastExecutedLaunchModeType=LaunchMode_OnDevice
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LastExecutedLaunchPlatform=
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; common screen resolutions for laptops
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+LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9")
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+LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10")
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10")
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10")
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10")
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10")
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+LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9")
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; common screen resolutions for desktop monitors
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+MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10")
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+MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9")
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+MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10")
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+MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9")
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+MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9")
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; common screen resolutions for mobile phones
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+PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Portrait)",Width=640,Height=960,AspectRatio="2:3")
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+PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Landscape)",Width=960,Height=640,AspectRatio="3:2")
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+PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Portrait)",Width=640,Height=1136,AspectRatio="~9:16")
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+PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Landscape)",Width=1136,Height=640,AspectRatio="~16:9")
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+PhoneScreenResolutions=(Description="HTC One (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
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+PhoneScreenResolutions=(Description="HTC One (Landscape)",Width=1029,Height=1080,AspectRatio="16:9")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
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; common screen resolutions for tablet devices
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+TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Portrait)",Width=768,Height=1024,AspectRatio="~3:4")
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+TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Landscape)",Width=1024,Height=768,AspectRatio="~4:3")
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+TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Portrait)",Width=1536,Height=2048,AspectRatio="3:4")
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+TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Landscape)",Width=2048,Height=1536,AspectRatio="4:3")
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+TabletScreenResolutions=(Description="Microsoft Surface RT (Portrait)",Width=768,Height=1366,AspectRatio="9:16")
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+TabletScreenResolutions=(Description="Microsoft Surface RT (Landscape)",Width=1366,Height=768,AspectRatio="16:9")
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+TabletScreenResolutions=(Description="Microsoft Surface Pro (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
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+TabletScreenResolutions=(Description="Microsoft Surface Pro (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
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; common screen resolutions for television sets
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+TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9")
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+TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9")
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+TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9")
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+TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1")
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[/Script/UnrealEd.LevelEditorViewportSettings]
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; Use WASD flight camera controls by default
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FlightCameraControlType=WASD_RMBOnly
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; If true, moves the canvas and shows the mouse. If false, uses original camera movement
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bPanMovesCanvas=True
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; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport
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bCenterZoomAroundCursor=True
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bAllowTranslateRotateZWidget=False
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; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa
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bClickBSPSelectsBrush=True
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;Mouse speed when dragging in viewport
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CameraSpeed=4
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;Mouse speed when using middle mouse scroll in viewport
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MouseScrollCameraSpeed=5
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MouseSensitivty=.2f
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; Whether to use mouse position as direct widget position
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bUseAbsoluteTranslation=True
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bLevelStreamingVolumePrevis=False
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bUseUE3OrbitControls=False
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bUsePowerOf2SnapSize=False
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.DecimalGridSizes=1
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.DecimalGridSizes=5
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.DecimalGridSizes=10
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.DecimalGridSizes=50
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.DecimalGridSizes=100
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.DecimalGridSizes=500
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.DecimalGridSizes=1000
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.DecimalGridSizes=5000
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.DecimalGridSizes=10000
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.DecimalGridIntervals=10.000000
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.DecimalGridIntervals=5.000000
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.DecimalGridIntervals=10.000000
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.DecimalGridIntervals=5.000000
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.DecimalGridIntervals=10.000000
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.DecimalGridIntervals=5.000000
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.DecimalGridIntervals=10.000000
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.DecimalGridIntervals=5.000000
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.DecimalGridIntervals=10.000000
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.Pow2GridSizes=1
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.Pow2GridSizes=2
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.Pow2GridSizes=4
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.Pow2GridSizes=8
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.Pow2GridSizes=16
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.Pow2GridSizes=32
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.Pow2GridSizes=64
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.Pow2GridSizes=128
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.Pow2GridSizes=256
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.Pow2GridSizes=512
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.Pow2GridSizes=1024
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.Pow2GridIntervals=8
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.CommonRotGridSizes=5
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.CommonRotGridSizes=10
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.CommonRotGridSizes=15
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.CommonRotGridSizes=30
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.CommonRotGridSizes=60
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.CommonRotGridSizes=120
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.DivisionsOf360RotGridSizes=2.8125
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.DivisionsOf360RotGridSizes=5.625
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.DivisionsOf360RotGridSizes=11.25
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.DivisionsOf360RotGridSizes=22.5
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.DivisionsOf360RotGridSizes=45
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.DivisionsOf360RotGridSizes=90
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.ScalingGridSizes=10
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.ScalingGridSizes=1
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.ScalingGridSizes=0.5
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.ScalingGridSizes=0.25
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.ScalingGridSizes=0.125
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.ScalingGridSizes=0.0625
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.ScalingGridSizes=0.03125
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GridEnabled=True
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RotGridEnabled=True
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SnapScaleEnabled=True
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bSnapNewObjectsToFloor=True
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; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method
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bUsePercentageBasedScaling=False
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; If true actor snap will be enabled in the editor
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bEnableActorSnap=False
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; Actor snap scale for the editor
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ActorSnapScale=1.0
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; Actor snap distance setting for the editor
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ActorSnapDistance=100.0
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bSnapVertices=False
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SnapDistance=10.000000
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CurrentPosGridSize=2
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CurrentRotGridSize=1
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CurrentScalingGridSize=3
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CurrentRotGridMode=GridMode_Common
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;default to maintaining fov along y-axis
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AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
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; Enables real-time hover feedback when mousing over objects in editor viewports
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bEnableViewportHoverFeedback=False
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; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color.
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bHighlightWithBrackets=False
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; If true all orthographic viewports are linked to the same position and move together
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bUseLinkedOrthographicViewports=True
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; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected
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bStrictBoxSelection=False
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; If enabled, selected objects will have an outline around them
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bUseSelectionOutline=True
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; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects)
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SelectionHighlightIntensity=0.0
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; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects)
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BSPSelectionHighlightIntensity=0.2
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; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position
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bEnableViewportCameraToUpdateFromPIV=True
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; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */
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bPreviewSelectedCameras=True
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; Affects the size of 'picture in picture' previews if they are enabled
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CameraPreviewSize=5.0
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; This distance is used to place actors which are dropped on nothing in the viewport
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BackgroundDropDistance=768
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; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions
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bSaveSimpleStats=False
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[ColorPickerUI]
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bAdvancedSectionExpanded=False
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bSRGBEnabled=True
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bWheelMode=True
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[Undo]
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; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape
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UndoBufferSize=32
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[PropertySettings]
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ShowFriendlyPropertyNames=True
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ExpandDistributions=false
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[MRU]
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[/Script/UnrealEd.MaterialEditorOptions]
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bShowGrid=True
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bShowBackground=False
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bHideUnusedConnectors=False
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bRealtimeMaterialViewport=True
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bRealtimeExpressionViewport=False
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bAlwaysRefreshAllPreviews=False
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[UnEdViewport]
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InterpEdPanInvert=False
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[FEditorModeTools]
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ShowWidget=True
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CoordSystem=0
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UseAbsoluteTranslation=True
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AllowTranslateRotateZWidget=False
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[LightingBuildOptions]
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OnlyBuildSelectedActors=false
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OnlyBuildCurrentLevel=false
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OnlyBuildChanged=false
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BuildBSP=true
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BuildActors=true
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QualityLevel=0
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NumUnusedLocalCores=1
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ShowLightingBuildInfo=false
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[MatineeCreateMovieOptions]
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CloseEditor=false
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CaptureResolutionIndex = 0;
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CaptureResolutionFPS = 30;
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CaptureTypeIndex = 0;
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Compress=false
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CinematicMode=true
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DisableMovement=true
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DisableTurning=true
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HidePlayer=true
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DisableInput=true
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HideHUD=true
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[Matinee]
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Hide3DTracks=false
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ZoomToScrubPos=false
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ShowCurveEd=false
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[/Script/UnrealEd.PhATSimOptions]
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SkyBrightness=0.25
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; for physical correct light computations we multiply diffuse and specular lights by PI (see LABEL_RealEnergy)
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Brightness=3.1415926535897932
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AngularSnap=15.0
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LinearSnap=2.0
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SimSpeed=1.0
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bDrawContacts=false
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FloorGap=25.0
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GravScale=1.0
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bPromptOnBoneDelete=true
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PokeStrength=100.0
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bShowNamesInHierarchy=true
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PokePauseTime=0.5
|
|
PokeBlendTime=0.5
|
|
ConstraintDrawSize=0.01
|
|
|
|
|
|
[/Script/UnrealEd.CurveEdOptions]
|
|
MinViewRange=0.01
|
|
MaxViewRange=1000000.0
|
|
BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0)
|
|
LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0)
|
|
SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0)
|
|
GridColor=(R=0.35,G=0.35,B=0.35,A=1.0)
|
|
GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0)
|
|
LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0)
|
|
SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0)
|
|
|
|
|
|
[/Script/UnrealEd.PersonaOptions]
|
|
bShowGrid=False
|
|
bHighlightOrigin=True
|
|
bShowSky=True
|
|
bShowFloor=True
|
|
GridSize=25
|
|
ViewModeType=2
|
|
ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04)
|
|
ViewFOV=53.43
|
|
bShowMeshStats=true
|
|
|
|
|
|
[UnrealEd.UIEditorOptions]
|
|
WindowPosition=(X=256,Y=256,Width=1024,Height=768)
|
|
ViewportSashPosition=824
|
|
PropertyWindowSashPosition=568
|
|
ViewportGutterSize=0
|
|
VirtualSizeX=0
|
|
VirtualSizeY=0
|
|
bRenderViewportOutline=true
|
|
bRenderContainerOutline=true
|
|
bRenderSelectionOutline=true
|
|
bRenderSelectionHandles=true
|
|
bRenderPerWidgetSelectionOutline=true
|
|
GridSize=8
|
|
bSnapToGrid=true
|
|
mViewDrawGrid=true
|
|
bShowDockHandles=true
|
|
|
|
|
|
[/Script/UnrealEd.CascadeOptions]
|
|
bShowModuleDump=false
|
|
BackgroundColor=(B=25,G=20,R=20,A=0)
|
|
bUseSubMenus=true
|
|
bUseSpaceBarReset=false
|
|
bUseSpaceBarResetInLevel=true
|
|
Empty_Background=(B=25,G=20,R=20,A=0)
|
|
Emitter_Background=(B=25,G=20,R=20,A=0)
|
|
Emitter_Unselected=(B=0,G=100,R=255,A=0)
|
|
Emitter_Selected=(B=180,G=180,R=180,A=0)
|
|
ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
|
|
ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
|
|
ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
|
|
ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
|
|
ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
|
|
ModuleColor_Beam_Selected=(R=255,G=100,B=0)
|
|
ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
|
|
ModuleColor_Trail_Selected=(R=255,G=100,B=0)
|
|
ModuleColor_Spawn_Unselected=(R=200,G=100,B=100)
|
|
ModuleColor_Spawn_Selected=(R=255,G=50,B=50)
|
|
ModuleColor_Light_Unselected=(B=49,G=40,R=90)
|
|
ModuleColor_Light_Selected=(B=0,G=100,R=255)
|
|
ModuleColor_Required_Unselected=(R=200,G=200,B=100)
|
|
ModuleColor_Required_Selected=(R=255,G=225,B=50)
|
|
ModuleColor_Event_Unselected=(R=64,G=64,B=255)
|
|
ModuleColor_Event_Selected=(R=0,G=0,B=255)
|
|
bShowGrid=false
|
|
GridColor_Hi=(R=0,G=100,B=255)
|
|
GridColor_Low=(R=0,G=100,B=255)
|
|
GridPerspectiveSize=1024
|
|
ShowPPFlags=0
|
|
bUseSlimCascadeDraw=true
|
|
SlimCascadeDrawHeight=24
|
|
bCenterCascadeModuleText=true
|
|
Cascade_MouseMoveThreshold=4
|
|
MotionModeRadius=150.0
|
|
|
|
|
|
[ContentBrowserFilter]
|
|
FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint
|
|
|
|
|
|
[FAutoPackageBackup]
|
|
Enabled=True
|
|
MaxAllowedSpaceInMB=250
|
|
BackupIntervalInMinutes=5
|
|
|
|
|
|
[/Script/UnrealEd.FbxImportUI]
|
|
bImportMaterials=False
|
|
bAutoCreateGroups=True
|
|
bInvertNormalMaps=False
|
|
bImportTextures=False
|
|
bOverrideFullName=True
|
|
bRemoveNamespaces=True
|
|
bImportAnimations=False
|
|
bResampleAnimations=False
|
|
bImportRigidMesh=False
|
|
bCombineMeshes=True
|
|
bCreatePhysicsAsset=True
|
|
|
|
|
|
[/Script/UnrealEd.FbxStaticMeshImportData]
|
|
bOneConvexHullPerUCX=True
|
|
bImportMeshLODs=False
|
|
NormalImportMethod=FBXNIM_ImportNormals
|
|
|
|
|
|
[/Script/UnrealEd.FbxSkeletalMeshImportData]
|
|
bPreserveSmoothingGroups=True
|
|
bImportMeshLODs=False
|
|
bImportMorphTargets=False
|
|
|
|
|
|
[/Script/UnrealEd.FbxTextureImportData]
|
|
|
|
|
|
[SoundSettings]
|
|
ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening
|
|
BatchProcessMatureNodeSoundClasses=Dialog Chatter
|
|
|
|
|
|
[EditorPreviewMesh]
|
|
; Preview static meshes used in the editor.
|
|
PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator"
|
|
|
|
|
|
[EditorLayout]
|
|
SlateMainFrameLayout=""
|
|
|
|
|
|
[LandscapeEdit]
|
|
ToolStrength=0.300000
|
|
WeightTargetValue=1.000000
|
|
bUseWeightTargetValue=False
|
|
BrushRadius=2048.000000
|
|
BrushComponentSize=1
|
|
BrushFalloff=0.500000
|
|
bUseClayBrush=False
|
|
AlphaBrushScale=0.500000
|
|
AlphaBrushRotation=0.000000
|
|
AlphaBrushPanU=0.500000
|
|
AlphaBrushPanV=0.500000
|
|
AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture
|
|
AlphaTextureChannel=0
|
|
FlattenMode=0
|
|
bUseSlopeFlatten=False
|
|
bPickValuePerApply=False
|
|
ErodeThresh=64
|
|
ErodeIterationNum=28
|
|
ErodeSurfaceThickness=256
|
|
ErosionNoiseMode=2
|
|
ErosionNoiseScale=60.000000
|
|
RainAmount=128
|
|
SedimentCapacity=0.300000
|
|
HErodeIterationNum=28
|
|
RainDistMode=0
|
|
RainDistScale=60.000000
|
|
HErosionDetailScale=0.010000
|
|
bHErosionDetailSmooth=True
|
|
NoiseMode=0
|
|
NoiseScale=128.000000
|
|
SmoothFilterKernelScale=1.000000
|
|
DetailScale=0.300000
|
|
bDetailSmooth=False
|
|
MaximumValueRadius=10000.000000
|
|
bSmoothGizmoBrush=True
|
|
PasteMode=0
|
|
ConvertMode=0
|
|
bApplyToAllTargets=True
|
|
|
|
|
|
[FoliageEdit]
|
|
Radius=512.000000
|
|
PaintDensity=0.500000
|
|
UnpaintDensity=0.000000
|
|
bFilterLandscape=True
|
|
bFilterStaticMesh=True
|
|
bFilterBSP=True
|
|
|
|
|
|
[MeshPaintEdit]
|
|
DefaultBrushRadius=128
|
|
|
|
|
|
[BlueprintSpawnNodes]
|
|
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
|
|
+Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
|
|
|
|
|
|
[MaterialEditorSpawnNodes]
|
|
+Node=(Class=MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false)
|