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This adds r.D3D12.RayTracing.GPUValidation that performs basic ray tracing geometry validation on the GPU. Currently only the basic inactive triangle rules are checked. Additional checks will be built on this foundation. #rb aleksander.netzel #preflight 6244b30cdc6183e3f5f9b06f [CL 19596627 by Yuriy ODonnell in ue5-main branch]