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UnrealEngineUWP/Engine/Source/Runtime/RenderCore
Yuriy ODonnell 87820dcc8b Groundwork for in-engine GPU-based DXR validation layer
This adds r.D3D12.RayTracing.GPUValidation that performs basic ray tracing geometry validation on the GPU.
Currently only the basic inactive triangle rules are checked. Additional checks will be built on this foundation.

#rb aleksander.netzel
#preflight 6244b30cdc6183e3f5f9b06f

[CL 19596627 by Yuriy ODonnell in ue5-main branch]
2022-04-01 18:07:43 -04:00
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