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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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faeb37fd202ae32095d1c0d5bdb151ca10aa127b
UnrealEngineUWP/Engine/Source
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Ben Marsh faeb37fd20 Horde: Add a basic executor that will extract data from a bundle.
Also add matching grpc wrapper types for namespace, bucket and ref identifiers.

#preflight none

[CL 19598907 by Ben Marsh in ue5-main branch]
2022-04-01 22:37:15 -04:00
..
Developer
Fix non-unity errors
2022-04-01 17:29:55 -04:00
Editor
Expose on spawn properties should use BlueprintSetter if available
2022-04-01 17:55:47 -04:00
Programs
Horde: Add a basic executor that will extract data from a bundle.
2022-04-01 22:37:15 -04:00
Runtime
Chaos - remove dead collision solver code
2022-04-01 19:57:45 -04:00
ThirdParty
USD: build using CMake directly on Linux
2022-04-01 13:24:25 -04:00
UnrealClient.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealEditor.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealGame.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealServer.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
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