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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Runtime/Engine
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evgenii babinets 0fd6b8a2b6 Adding more descriptive StatID for AudioComponents when applicable. It will still show as an anonymous AudioComponent when the sound is passed explicitly, but most cases have one pre-set.
#rb jordan.cristiano

#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 19595584 via CL 19595603 via CL 19595638 via CL 19595669
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19596437 by evgenii babinets in ue5-main branch]
2022-04-01 17:55:55 -04:00
..
Classes
Adding more descriptive StatID for AudioComponents when applicable. It will still show as an anonymous AudioComponent when the sound is passed explicitly, but most cases have one pre-set.
2022-04-01 17:55:55 -04:00
Private
Adding more descriptive StatID for AudioComponents when applicable. It will still show as an anonymous AudioComponent when the sound is passed explicitly, but most cases have one pre-set.
2022-04-01 17:55:55 -04:00
Public
World Partition: make the instance transform optional to avoid checking for identity transform when loading/unloading actors.
2022-04-01 14:36:50 -04:00
Engine.Build.cs
fix Engine dependency on ImageCore module
2022-03-17 12:07:52 -04:00
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