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faeb37fd202ae32095d1c0d5bdb151ca10aa127b
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Unreal
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Jerome Delattre 93a0f48bd8 Using System.Text.Json for Device reservation instead of fastJSON and making the deserialization not case sensitive
#rb Josh.Engebretson, Chris.Constantinescu
#preflight 62434b28292f228e09e53f10
#rnx
#jira none

[CL 19575272 by Jerome Delattre in ue5-main branch]
2022-03-31 13:43:17 -04:00
..
Automation
Adding Process Lifetime Management (PLM) test for Gauntlet and wiring into EngineTest for appropriate platforms.
2022-03-22 05:39:15 -04:00
Base
Gauntlet - Rename BuildType to BuildTarget in metadata
2022-03-25 18:47:46 -04:00
BuildSource
nullability annotations, rethrow fixes, net6.0 warning suppression
2022-03-28 20:50:06 -04:00
Config
Some fixes for pathing with Gauntlet and EngineTest
2022-02-17 18:27:02 -05:00
Editor
…
Engine
Improve test exclusion list mechanic
2021-09-23 09:35:30 -04:00
Game
#jira: FORT-420219
2021-12-10 18:32:47 -05:00
Tasks
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
Utils
Using System.Text.Json for Device reservation instead of fastJSON and making the deserialization not case sensitive
2022-03-31 13:43:17 -04:00
RunUnreal.cs
Add support for on-demand virtual devices in Gauntlet
2021-12-06 11:35:41 -05:00
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