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faeb37fd202ae32095d1c0d5bdb151ca10aa127b
UnrealEngineUWP/Engine/Source/Editor/Layers/Private
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Patrick Enfedaque aca2ccef34 WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
#rb richard.malo, jeanfrancois.dube
#preflight 6214e114a97c2c3348cb166d
#rnx

[CL 19071881 by Patrick Enfedaque in ue5-main branch]
2022-02-22 08:54:19 -05:00
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ActorLayerCollectionViewModel.cpp
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ActorLayerCollectionViewModel.h
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ActorLayerViewModel.cpp
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ActorLayerViewModel.h
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ActorsAssignedToSpecificLayersFilter.h
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LayerCollectionViewCommands.h
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LayerCollectionViewModel.cpp
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LayerCollectionViewModel.h
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LayersDragDropOp.cpp
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LayersModule.cpp
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LayerViewModel.cpp
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LayerViewModel.h
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SActorLayerCloud.h
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SceneOutlinerLayerContentsColumn.cpp
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SceneOutlinerLayerContentsColumn.h
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SLayerBrowser.cpp
WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
2022-02-22 08:54:19 -05:00
SLayerBrowser.h
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SLayersCommandsMenu.cpp
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SLayersCommandsMenu.h
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SLayerStats.h
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SLayersView.h
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SLayersViewRow.cpp
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SLayersViewRow.h
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