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Pass an optional name to AWorldDataLayer::Create Remove UDataLayerEditorSubsystem::GetWorldDataLayers(bool). UWorld::WorldDataLayers are always created now. Preparation for multiple AWorldDataLayers within a single world #rb richard.malo #preflight 624702e8927e60e34176d184 #ROBOMERGE-AUTHOR: philippe.deseve #ROBOMERGE-SOURCE: CL 19587841 via CL 19587883 via CL 19587899 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19589001 by philippe deseve in ue5-main branch]