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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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faeb37fd202ae32095d1c0d5bdb151ca10aa127b
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Charles deRousiers 546f1b27c6 Add ROV type support for shader binding.
#rb mihnea.balta
#jira none
#preflight 623b31aaca34ffd7bf7ca796

[CL 19481254 by Charles deRousiers in ue5-main branch]
2022-03-23 13:02:24 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
UE5 - Remove some hlslcc vestiges from Vulkan
2021-08-31 12:04:32 -04:00
VulkanBackend.h
UE5 - Remove some hlslcc vestiges from Vulkan
2021-08-31 12:04:32 -04:00
VulkanGlslangBridge.cpp
- Add support for 64bit image atomics extension (VK_EXT_shader_image_atomic_int64).
2021-07-28 11:51:01 -04:00
VulkanShaderCompiler.cpp
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
VulkanShaderFormat.cpp
Fix for Android bug when using OpTypeImage and setting depth to unknown
2021-11-29 13:35:16 -05:00
VulkanShaderFormat.h
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
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