Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ShadowSetup.cpp
mickael gilabert 6ca9971c40 Replaced global frame minimal graphic pipeline state TSet to a TSet per DynamicPassMeshDrawListContext. This remove RW lock contention when global TSet was accessed by multiple threads
[at]krzysztof.narkowicz
[FYI] marcus.wassmer, ben.woodhouse
#jira UE-73448
#rnx

#ROBOMERGE-VERSION: 348-6547088
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 6536065 via CL 6537948 via CL 6538157
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6577065 by mickael gilabert in Dev-VR branch]
2019-05-20 13:37:50 -04:00

177 KiB