Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavGraph/NavigationGraph.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

66 lines
1.9 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NavGraph/NavigationGraph.h"
#include "EngineUtils.h"
#include "NavigationSystem.h"
#include "NavGraph/NavGraphGenerator.h"
#include "NavNodeInterface.h"
#include "NavGraph/NavigationGraphNodeComponent.h"
#include "NavGraph/NavigationGraphNode.h"
//----------------------------------------------------------------------//
// FNavGraphNode
//----------------------------------------------------------------------//
FNavGraphNode::FNavGraphNode()
: Owner(nullptr)
{
Edges.Reserve(InitialEdgesCount);
}
//----------------------------------------------------------------------//
// UNavigationGraphNodeComponent
//----------------------------------------------------------------------//
UNavigationGraphNodeComponent::UNavigationGraphNodeComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UNavigationGraphNodeComponent::BeginDestroy()
{
Super::BeginDestroy();
if (PrevNodeComponent != NULL)
{
PrevNodeComponent->NextNodeComponent = NextNodeComponent;
}
if (NextNodeComponent != NULL)
{
NextNodeComponent->PrevNodeComponent = PrevNodeComponent;
}
NextNodeComponent = NULL;
PrevNodeComponent = NULL;
}
//----------------------------------------------------------------------//
// ANavigationGraphNode
//----------------------------------------------------------------------//
ANavigationGraphNode::ANavigationGraphNode(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
//----------------------------------------------------------------------//
// ANavigationGraph
//----------------------------------------------------------------------//
ANavigationGraph::ANavigationGraph(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
if (HasAnyFlags(RF_ClassDefaultObject) == false)
{
NavDataGenerator = MakeShareable(new FNavGraphGenerator(this));
}
}