Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

56 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "UObject/NameTypes.h"
#include "Templates/SharedPointer.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/Commands/Commands.h"
class FEditorViewportClient;
class COMMONMENUEXTENSIONS_API FBufferVisualizationMenuCommands : public TCommands<FBufferVisualizationMenuCommands>
{
public:
struct FBufferVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FBufferVisualizationRecord()
: Name(),
Command()
{
}
};
typedef TMultiMap<FName, FBufferVisualizationRecord> TBufferVisualizationModeCommandMap;
typedef TBufferVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FBufferVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
const FBufferVisualizationRecord& OverviewCommand() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
private:
void BuildCommandMap();
void CreateOverviewCommand();
void CreateVisualizationCommands();
void AddOverviewCommandToMenu(FMenuBuilder& Menu) const;
void AddVisualizationCommandsToMenu(FMenuBuilder& menu) const;
static void ChangeBufferVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
static bool IsBufferVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
TBufferVisualizationModeCommandMap CommandMap;
};