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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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faaff4f5bef3632c6878f573ddba2ef10af321eb
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/GUBP/Nodes
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Ben Marsh c1309e87c1 Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
[CL 2704864 by Ben Marsh in Main branch]
2015-09-24 14:33:53 -04:00
..
AggregateNode.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00
BuildNode.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
LegacyNode.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
TriggerNode.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00
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