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UnrealEngineUWP
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faaff4f5bef3632c6878f573ddba2ef10af321eb
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
GUBP
History
Ben Marsh
c1309e87c1
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
...
[CL 2704864 by Ben Marsh in Main branch]
2015-09-24 14:33:53 -04:00
..
Nodes
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
Properties
…
BuildGraph.cs
Move build graph into its own class.
2015-08-19 19:21:14 -04:00
ElectricCommander.cs
All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
2015-09-04 16:33:23 -04:00
GUBP.Automation.csproj
Move JobInfo out of the GUBP class.
2015-08-24 10:13:25 -04:00
GUBP.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
JobInfo.cs
All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
2015-09-04 16:33:23 -04:00
LegacyBranchSetup.cs
Updated the BuildEngineLocalization node name to match the naming convention of other GUBP nodes
2015-09-24 14:21:46 -04:00
LegacyNodes.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
TempStorage.cs
Fix temp storage on mac. I accidentally removed the line that saved the archive on Mono. .NET API doesn't have an explicit "save" call so I forgot to look for it.
2015-09-17 10:47:54 -04:00