Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingConsole.cpp
Ben Marsh 3a5790fdae LiveCoding: Fix asserts/crashes due to variables being reconstructed when files are split out of a unity blob.
These variables (and their dynamic initializers) were being treated as new, rather than being linked back to their original instances. UBT now outputs a mapping of object files to their original unity object file during a live coding compile, which allows Live++ to disambiguate between new and reconstructed instances.

#rb none

[CL 5988834 by Ben Marsh in Dev-Build branch]
2019-04-18 13:54:03 -04:00

13 KiB