Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/GeometryCache.Build.cs
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

35 lines
837 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCache : ModuleRules
{
public GeometryCache(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/GeometryCache/Public");
PublicIncludePaths.Add("Runtime/GeometryCache/Classes");
PrivateIncludePaths.Add("Runtime/GeometryCache/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"ShaderCore",
"RHI"
}
);
PublicIncludePathModuleNames.Add("GeometryCacheEd");
if (UEBuildConfiguration.bBuildEditor)
{
DynamicallyLoadedModuleNames.Add("GeometryCacheEd");
}
}
}