Files
UnrealEngineUWP/Engine/Source/Runtime/DatabaseSupport/DatabaseSupport.Build.cs
Lee Clark d8c6aca65d SN-DBS support for distributed compilation of Win64 builds
* Modules that use #import (DatabaseSupport & VisualStudioSourceCodeAccessor) are forced to be built locally due to SN-DBS limitation . These are very small modules so have a minimal impact on build time.

#codereview Mike.Fricker

[CL 2610243 by Lee Clark in Main branch]
2015-07-03 05:23:01 -04:00

52 lines
1.1 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DatabaseSupport: ModuleRules
{
public DatabaseSupport(TargetInfo Target)
{
if ((UEBuildConfiguration.bIncludeADO == true) || (UEBuildConfiguration.bCompileAgainstEngine == true))
{
AddThirdPartyPrivateStaticDependencies(Target, "ADO");
bBuildLocallyWithSNDBS = true;
}
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"DatabaseSupport/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}