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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.IO;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Base class for platform-specific project generators
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/// </summary>
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class LinuxProjectGenerator : UEPlatformProjectGenerator
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{
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/// <summary>
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/// Register the platform with the UEPlatformProjectGenerator class
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/// </summary>
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public override void RegisterPlatformProjectGenerator()
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{
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// Register this project generator for both Linux
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if (BuildConfiguration.bPrintDebugInfo)
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{
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Console.WriteLine(" Registering for {0}", UnrealTargetPlatform.Linux.ToString());
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}
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UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Linux, this);
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}
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///
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/// VisualStudio project generation functions
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///
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/// <summary>
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/// Whether this build platform has native support for VisualStudio
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/// </summary>
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/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
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/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
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/// <returns>bool true if native VisualStudio support (or custom VSI) is available</returns>
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public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
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{
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return false;
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}
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}
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}
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