Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/HTML5/HTML5SDKInfo.cs
2015-09-24 12:37:21 -04:00

213 lines
5.7 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Text;
using UnrealBuildTool;
using System.Diagnostics;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace UnrealBuildTool
{
public class HTML5SDKInfo
{
static string SDKBase { get { return Path.GetFullPath(Path.Combine(new string[] { BuildConfiguration.RelativeEnginePath, "Source", "ThirdParty", "HTML5", "emsdk" })); } }
// A GUID as a string. Allows updates to flush the emscripten install without bumping the SDK version number. Useful if a programming-error causes a bogus install.
static string SDKInfoGUID = "49CA9678-2667-48BC-A6A9-25D6FB341F08";
static string SDKVersion = "1.30.0";
static string EMSCRIPTEN_ROOT { get { return Path.Combine(SDKBase, "emscripten", SDKVersion); } }
static string PYTHON_WIN { get { return Path.Combine(SDKBase, "Win64", "python", "2.7.5.3_64bit", "python.exe"); } }
// python is default installed on mac.
static string PYTHON_MAC { get { return Path.Combine("/usr/bin/python"); } }
static string PYTHON
{
get
{
switch (BuildHostPlatform.Current.Platform)
{
case UnrealTargetPlatform.Win64:
return PYTHON_WIN;
case UnrealTargetPlatform.Mac:
return PYTHON_MAC;
default:
return "";
}
}
}
static string LLVM_ROOT_WIN { get { return Path.Combine(SDKBase, "Win64", "clang", "e" + SDKVersion + "_64bit"); } }
static string LLVM_ROOT_MAC { get { return Path.Combine(SDKBase, "Mac", "clang", "e" + SDKVersion + "_64bit"); } }
static string LLVM_ROOT
{
get
{
switch (BuildHostPlatform.Current.Platform)
{
case UnrealTargetPlatform.Win64:
return LLVM_ROOT_WIN;
case UnrealTargetPlatform.Mac:
return LLVM_ROOT_MAC;
default:
return "";
}
}
}
static string NODE_JS_WIN { get { return Path.Combine(SDKBase, "Win64", "node", "0.12.2_64bit", "node.exe"); } }
static string NODE_JS_MAC { get { return Path.Combine(SDKBase, "Mac", "node", "0.12.2_64bit", "bin", "node"); } }
static string NODE_JS
{
get
{
switch (BuildHostPlatform.Current.Platform)
{
case UnrealTargetPlatform.Win64:
return NODE_JS_WIN;
case UnrealTargetPlatform.Mac:
return NODE_JS_MAC;
default:
return "";
}
}
}
static string OPTIMIZER_NAME
{
get
{
switch (BuildHostPlatform.Current.Platform)
{
case UnrealTargetPlatform.Win64:
return "optimizer.exe";
case UnrealTargetPlatform.Mac:
return "optimizer";
default:
return "";
}
}
}
static public string DOT_EMSCRIPTEN
{
get
{
var TempPath = Path.GetFullPath(Path.Combine(BuildConfiguration.RelativeEnginePath, BuildConfiguration.BaseIntermediateFolder, "HTML5"));
if (!Directory.Exists(TempPath))
{
Directory.CreateDirectory(TempPath);
}
return Path.Combine(TempPath, ".emscripten");
}
}
static public string EMSCRIPTEN_CACHE
{
get
{
var TempPath = Path.GetFullPath(Path.Combine(BuildConfiguration.RelativeEnginePath, BuildConfiguration.BaseIntermediateFolder, "HTML5"));
if (!Directory.Exists(TempPath))
{
Directory.CreateDirectory(TempPath);
}
return Path.Combine(TempPath, "EmscriptenCache"); ;
}
}
public static string SetupEmscriptenTemp()
{
string HTML5Intermediatory = Path.GetFullPath(Path.Combine(BuildConfiguration.RelativeEnginePath, BuildConfiguration.BaseIntermediateFolder, "HTML5"));
string TempPath = Path.Combine(HTML5Intermediatory, "EmscriptenTemp");
try
{
if (Directory.Exists(TempPath))
{
Directory.Delete(TempPath, true);
}
Directory.CreateDirectory(TempPath);
}
catch (Exception Ex)
{
Log.TraceErrorOnce(" Recreation of Emscripten Temp folder failed because of " + Ex.ToString());
}
return TempPath;
}
public static string SetUpEmscriptenConfigFile()
{
string ConfigFile = DOT_EMSCRIPTEN;
if (!File.Exists(ConfigFile) || !File.ReadAllText(ConfigFile).Contains("GENERATEDBYUE4='" + SDKVersion + "+" + SDKInfoGUID + "'"))
{
var ConfigString = String.Join(
Environment.NewLine,
"import os",
"SPIDERMONKEY_ENGINE = ''",
"LLVM_ROOT='" + LLVM_ROOT + "'",
"NODE_JS= '" + NODE_JS + "'",
"PYTHON= '" + PYTHON + "'",
"EMSCRIPTEN_NATIVE_OPTIMIZER='" + Path.Combine(LLVM_ROOT, OPTIMIZER_NAME) + "'",
"EMSCRIPTEN_ROOT= '" + EMSCRIPTEN_ROOT + "'",
"TEMP_DIR= '" + SetupEmscriptenTemp() + "'",
"COMPILER_ENGINE = NODE_JS",
"JS_ENGINES = [NODE_JS]",
"V8_ENGINE = ''",
"GENERATEDBYUE4='" + SDKVersion + "+" + SDKInfoGUID + "'"
);
File.WriteAllText(ConfigFile, ConfigString.Replace("\\", "/"));
}
return ConfigFile;
}
public static string EmscriptenBase()
{
return EMSCRIPTEN_ROOT;
}
public static string EmscriptenVersion()
{
return SDKVersion;
}
public static string Python()
{
return PYTHON;
}
public static string EmscriptenPackager()
{
return Path.Combine(EmscriptenBase(), "tools", "file_packager.py");
}
public static string EmscriptenCompiler()
{
return "\"" + Path.Combine(EmscriptenBase(), "emcc") + "\"";
}
public static bool IsSDKInstalled()
{
bool SDK = File.Exists(GetVersionInfoPath());
switch (BuildHostPlatform.Current.Platform)
{
case UnrealTargetPlatform.Win64:
return SDK && Directory.Exists(Path.Combine(SDKBase, "Win64"));
case UnrealTargetPlatform.Mac:
return SDK && Directory.Exists(Path.Combine(SDKBase, "Mac")) && File.Exists(PYTHON);
default:
return false;
}
}
static string GetVersionInfoPath()
{
return Path.Combine(EmscriptenBase(), "emscripten-version.txt");
}
}
}