Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/EngineConfiguration.cs
Josh Adams d80709d2c5 - Changed FConfigCacheIni files to have a "type" that determines if Flush is called on them when they go out of scope (temporary objects were writing bad files to disk) [UE-8542]
- Temporarily (until 4.8) deleting the bad Engine/Config/NoRedist/BaseEngine.ini that was being created because of the above problem

#codereview jamie.dale,terence.burns

[CL 2423949 by Josh Adams in Main branch]
2015-01-29 12:06:08 -05:00

18 KiB