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- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface - Improved debug visualizations - Added visualization shape and size for slots - Added gameplay interaction state tree task to query entry location #jira UE-174418 #preflight 6400614fef1b24bf94f42203 [CL 24478702 by mikko mononen in ue5-main branch]
708 B
708 B