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- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface - Improved debug visualizations - Added visualization shape and size for slots - Added gameplay interaction state tree task to query entry location #jira UE-174418 #preflight 6400614fef1b24bf94f42203 [CL 24478702 by mikko mononen in ue5-main branch]
41 lines
708 B
C#
41 lines
708 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsModule : ModuleRules
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{
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public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"AIModule",
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"GameplayTags",
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"GameplayAbilities",
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"MassEntity",
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"RHI",
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"StructUtils",
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"WorldConditions",
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"NavigationSystem"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore"
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}
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);
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SetupGameplayDebuggerSupport(Target);
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}
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}
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}
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