Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp
Ben Ingram f7126004de Restore functionality to automatically map newly allocated VTs, but only for lowest resolution mip level
- This should be much faster than previous code which attempted to map all mip levels
- Need to ensure at least lowest resolution mip is mapped, in order to avoid rendering frames with garbage data mapped
- Add warning for AllocatedVTs that never manage to complete this mappings
#rb none
#jira none

[CL 16308484 by Ben Ingram in ue5-main branch]
2021-05-12 20:33:27 -04:00

90 KiB